I think the Netherlands looks interesting. I got philosophy in every Conquests game I've tried so far, and it provides a pretty awesome lead now instead of being an otherwise useless stepping stone to Republic. Starting with alphabet would be a must.
Of course that strategy may not work with all human opponents, as it depends on luck of the draw for starting positions if everyone tries to do the same thing, as pure research speed rules. Any thoughts on whether it would be better to go away from the obvious philosophy strategy and try to be 1st on a lot of techs in a different tree, to try to get a SGL?
Yes, maybe, if everyone is going for Phil, then we should try and get as many other techs as possible... Then we could do a lot of nice traiding. Not a bad idea at all, not at all.
We should be agricultural and either industrious, expansionist, or militaristic, as to get an early boost. Commercial is a bad idea, scientific is ok (SGL! but otherwise... no) religious maybe, seafaring maybe.
So, Persia could be a dominnt with those Immortals.
They're as good as the Medieval Inf, but come almost immidiately after the beginning of the game. They could be a very good UU, as noone will get anything like 'em until the Middle Ages.
Well, if we were the Maya we could capture workers by enslaving. It could be a nice idea to wipe barbs off the face of the world and get workers at the same time.
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