When playing on regeant or monarch level, I always end up outnumbered by enemy civs, and usually with slightly inferior units, and the only strategy I've figured out to deal with it is a defensive one. It works, and I can hold the territory I have with a ridiculous kill-loss ratio, but I can never seem to gain any ground. (I end up winning, it just takes 150+ years)
I like conscripting since I can never build troops fast enough in these crazy world wars, keeping my cities at 7 or 13 population so they get the defensive and production bonuses, and then having fast offensive units like horsemen, cav, or tanks, and about 1/3 as many artillery as offensive. The conscripts sit just within the borders and fortify, and anytime a unit gets down to the red from attacking them, I pick it off with an offensive unit. Additionally, any unit that comes inside my borders gets hit with artillery (all on train tracks, which allow multifront defensive wars without a problem) until it's in the red and gets picked off too.
Obviously, as soon as I go more than a space or two outside of my borders, I can't use my mobility as effectively, can't pick off retreating wounded units, and my inferior troops get slaughtered. Taking enemy cities, even if they've been bombarded to smithereens, is ridiculously hard. What to do (with an acceptable kill-loss anyway?). And getting better quality units... I don't see how it's possible. I tech as fast as I possibly can including trading and buying techs, and I upgrade and build with upgrade in mind, but still usually end up a little behind.
BTW, if you have enough train tracks, bombers are pointless when you already have a ton of artillery (which can be upgraded all the way from catapult, so you'll always have plenty). And ships will stay away for the most part because anytime they get near a city they're instantly in the red. Artillery are so underappreciated. Great to put on the frontline too because anything charging them takes a shot before battling the defensive unit.... just make sure you have redundant defenders so they can't possibly get captured.
Also, watch out for mutual aggression pacts. It seems like it's actually safer to not have an ally, because that's how I usually get involved in these giant wars anyway. It's easier to bribe someone into a strategic alliance after the war has started if you need to than to have the unpredictable standing agreement.
Also, does anyone know how to cancel trade\diplomatic agreements other than declaring war, embargoing, or letting them expire? There ought to be some peaceful way.
Finally, has anyone actually survived on higher than monarch level? I mean, it's just depressing when you super nuke->bombard->mop up over 50 units, wipe out four or five cities with minimal losses, and emplace your sizable defensive units ALL IN ONE TURN, and then still get wiped out in the counterstrike of his still-bigger-than-yours army. Not to mention that you tech so fast that you're fighting with infantry in 1650 AD and you're still way behind on the tech tree. I don't see how it's possible. Mad props if you have, let me know how you did it!
I like conscripting since I can never build troops fast enough in these crazy world wars, keeping my cities at 7 or 13 population so they get the defensive and production bonuses, and then having fast offensive units like horsemen, cav, or tanks, and about 1/3 as many artillery as offensive. The conscripts sit just within the borders and fortify, and anytime a unit gets down to the red from attacking them, I pick it off with an offensive unit. Additionally, any unit that comes inside my borders gets hit with artillery (all on train tracks, which allow multifront defensive wars without a problem) until it's in the red and gets picked off too.
Obviously, as soon as I go more than a space or two outside of my borders, I can't use my mobility as effectively, can't pick off retreating wounded units, and my inferior troops get slaughtered. Taking enemy cities, even if they've been bombarded to smithereens, is ridiculously hard. What to do (with an acceptable kill-loss anyway?). And getting better quality units... I don't see how it's possible. I tech as fast as I possibly can including trading and buying techs, and I upgrade and build with upgrade in mind, but still usually end up a little behind.
BTW, if you have enough train tracks, bombers are pointless when you already have a ton of artillery (which can be upgraded all the way from catapult, so you'll always have plenty). And ships will stay away for the most part because anytime they get near a city they're instantly in the red. Artillery are so underappreciated. Great to put on the frontline too because anything charging them takes a shot before battling the defensive unit.... just make sure you have redundant defenders so they can't possibly get captured.
Also, watch out for mutual aggression pacts. It seems like it's actually safer to not have an ally, because that's how I usually get involved in these giant wars anyway. It's easier to bribe someone into a strategic alliance after the war has started if you need to than to have the unpredictable standing agreement.
Also, does anyone know how to cancel trade\diplomatic agreements other than declaring war, embargoing, or letting them expire? There ought to be some peaceful way.
Finally, has anyone actually survived on higher than monarch level? I mean, it's just depressing when you super nuke->bombard->mop up over 50 units, wipe out four or five cities with minimal losses, and emplace your sizable defensive units ALL IN ONE TURN, and then still get wiped out in the counterstrike of his still-bigger-than-yours army. Not to mention that you tech so fast that you're fighting with infantry in 1650 AD and you're still way behind on the tech tree. I don't see how it's possible. Mad props if you have, let me know how you did it!