Outside the box. Shred the box.

Discussion in 'Civ4 - Hall of Fame Discussion' started by iggymnrr, Jul 27, 2019.

  1. iggymnrr

    iggymnrr Deity

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    100 BC space win on a huge chieftain. Darius. Yeah Darius. Hagia Sophia in 2430 BC. Huts obscure planning on which tech the Oracle will be used. We used it for music so that the artist could bulb theology. Early civics were caste and OR. No slavery. Culture options put lumber on sale for a frenetic chopping spree. A religion was spread to high food cities for GP production. 7 AI cities participated in specialists. Conquest was done by 2300 BC. We were pushing 60 cities by 1600 BC.

    With starting cities having 2 workers each, expansion means new cities can be founded with a worker. General build order was worker chop worker chop courthouse and then some food and cottage. Construction came from huts and the sports league fired. So some cities were founded and went worker chop worker chop coliseum.

    No wonder fail gold as that would slow expansion. Wonder failing really hurts with no trade possibilities. Darius doesn't need it. By 1600 he had generated enough cash to self tech feudalism. And that while amassing 60 cities! We finished the wonders we wanted ASAP. A 1580 sports golden age fired and the Hanging Gardens fetched mercantilism within 10 turns. However, at factory time the Notre Dame produced fail gold to keep the slider at 100%. The factory bonus was a decent substitute for tech trading.

    To get to the other side of a mountain, consider building a fort:
     

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  2. iggymnrr

    iggymnrr Deity

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    Working on a small highlands at warlord level. Game plan is something like 12 cities by turn 75 followed by a REX. Trial game did that and the REX got to 39 cities by turn 112ish. 75BC. Darius' immortals are effective at keeping pony losses down. There's enough puddles that the Colossus is good. Cylinder or flat? Good question.
     
  3. iggymnrr

    iggymnrr Deity

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    Had the marathon event golden age come up for the first time. I think a border pop in between turns did it. A warrior got encircled by it and promptly pillaged a tile before the in-between-turn segment ended. My previous game (warlord) was a 5 golden age game (no academy) and I was wondering if 6 was possible. Seems like 7 is now a consideration as the map seed also has the sports league event. It's not clear if 6 are fully useable. Probably a short 8-turn golden age can produce a merchant GP for a guilds bulb. So the marathon event can be triggered by declaring a phony war when an AI warrior is around? Just wait for it to pillage something?
     
  4. iggymnrr

    iggymnrr Deity

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    Working some more on solving the warlord small standard map. I want to do better than my 1260 AD time, like 1200 AD or better. Tech costs are comparable to large/huge chieftain maps. Asoka has done those maps by 1050 AD and 1100 AD. And with only 28ish cities and state property. But those games were with an inland sea where every worked tile is probably riverside. The small map is trickery needing a highlands map for its size. I'm also aiming for a corporate game with 40ish cities. It might take two phases of expansion.

    28ish cities by 500 BC played much like the Asoka games followed by a slower expansion to 40 cities. The delay can cater to 4 cities building 4 settlers, 4 cities building universities, and 4 cities building banks. The capitol is not included here for abstraction. 5 building are needed for Oxford and Wall Street. That is 3 smaller cycles of 4-city expansion.

    I have a test game where Darius teched the religions ASAP and got an early CoL and Hagia Sophia. There was also a shrine and academy in this game. At 250 AD its a dead heat with the 1260 AD game. Maybe its slightly better as there was 5 turns of non-golden age civic switching. Hut luck was slightly worse too. Colossus doesn't seem necessary with the financial trait. But an early Moai city could work well in concert with an early cottage city. Fewer worker turns to worry about. Maybe a start with a 3rd or 4th settler from huts might do it. Hagia seems useful in keeping engineer points rolling in without worrying about the Hanging Gardens. Its never too early for the Hagia.
     
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  5. iggymnrr

    iggymnrr Deity

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    Had a test game where Guilds was Oracled in 250 BC. A merchant would have been useful as would a golden age. But Gandhi had built Stonehenge and it took too long to get there. The new wrinkle is 5 golden ages using a city with Stonehenge/Temple of Artemis/Oracle as an early golden age generator. Caste looks better than slavery since that obviates a market. Also slavery leads to early ADs with a lower tech rate and significantly fewer tiles worked. It just isn't possible to catch up with the more caste oriented approach.
     
  6. iggymnrr

    iggymnrr Deity

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    Had a decent trial using hereditary rule instead of representation on the warlord small map. Happiness seemed to be the biggest problem. Well, maybe expansion speed is the biggest. That may mean another leader. Also, the new fangled GP generator worked like a charm. A city with Stonehenge/Oracle/Temple of Artemis produced 4 GPs, one for each non-Taj golden age. A 5-golden age approach is very viable for standard speed. Less slavery was used too which made education a 1-turn tech (no bulb) and electricity a 2-bulb tech. It must be practical to send 2 workers to a new city to chop out a CH and granary. The latent worker is a bonus. Why whip when 12ish turns can produce 2 buildings and a worker at pop one?
     

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