- Joined
- Jan 24, 2011
- Messages
- 4,794
@Prof. Garfield and I are very pleased to announce the public release of "Over the Reich." Please note, this is a Multiplayer ONLY scenario, so grab a buddy and take to the unfriendly skies!
DOWNLOAD:
https://forums.civfanatics.com/resources/over-the-reich.27172/
As can be seen from the nearly eight-year-old development thread, this has been a long time coming. My greatest thanks to everyone who helped to make this dream a reality, especially @Prof. Garfield, @Knighttime, @Grishnach, @McMonkey, @Fairline, @Tanelorn, @Civinator, @TheNamelessOne, and many more who have offered words of encouragement and assistance througout the years.
This scenario would not be anything like it is without my co-author, Prof. Garfield. I really think anyone who is interested in seeing the true power of lua in a scenario would do well to play this scenario with a friend and check out the numerous lua events files and modular files included within it. I am amazed at what the good professor was able to accomplish. This scenario is what it is because of his efforts.
We have decided to release this scenario without certain Historic Missions that will be added later. We wanted to release this in time for the Christmas holiday and life events would prevent the inclusion of these. With that said, they don't take place until several dozen (or more) turns into the scenario and they're savegame compatable, so there is no reason not to jump in and play, and no reason to delay the release.
This is, to an extent, an open playtest. While we've both done considerable quality management tests and individual playtests as well as a test against each other, this is a multiplayer scenario. We need fresh eyes. We are relying on your feedback to help us balance this game as it is essentially impossible for two people so familiar with it to anticipate everything that all of you will come up with or encounter. To help us with this task, we have a few asks:
REQUESTED FEEDBACK:
1. Please hold on to your save games in a folder and then share them with us at the conclusion of your game. We would like to review how your industry and air forces developed over time. It would also be great if you could include Prof. Garfield and me in any playtest threads or private messages you start with a friend so we can monitor things.
2. How many turns did it take the Allies to reach 1,000 points? What were Germany's points at this time? (you can press "1" to bring up a box with the points earned).
3. Were the Italian Theatre or Russian Front much of a factor?
4. Did either of you find yourself running out of fuel (gold)? If so, when and under what circumstances?
5. When did Germany first start deploying jet aircraft? Did this turn the tide?
6. Were there any units or classes of units that you felt weren't useful?
7. Was there anything that was confusing that *you couldn't clear up for yourself* by reading the Readme, or visiting the Civilopedia, or both?
8. Aside from your first few turns, how long did turns usually take you?
9. Did the clouds impact your plans?
10. Who won the Battle of the Atlantic? Was it close or never really in doubt?
11. Any bugs/general feedback/questions, comments, or emotional outbursts that you may have.
***I would HIGHLY suggest that you read the readme before playing. You may also want to watch the following videos:***
STRATEGIC BOMBING (HOW THE GAME WORKS):
RADAR
FORMATION FLYING
WEATHER
We hope you enjoy this scenario!
DOWNLOAD:
https://forums.civfanatics.com/resources/over-the-reich.27172/
As can be seen from the nearly eight-year-old development thread, this has been a long time coming. My greatest thanks to everyone who helped to make this dream a reality, especially @Prof. Garfield, @Knighttime, @Grishnach, @McMonkey, @Fairline, @Tanelorn, @Civinator, @TheNamelessOne, and many more who have offered words of encouragement and assistance througout the years.
This scenario would not be anything like it is without my co-author, Prof. Garfield. I really think anyone who is interested in seeing the true power of lua in a scenario would do well to play this scenario with a friend and check out the numerous lua events files and modular files included within it. I am amazed at what the good professor was able to accomplish. This scenario is what it is because of his efforts.
We have decided to release this scenario without certain Historic Missions that will be added later. We wanted to release this in time for the Christmas holiday and life events would prevent the inclusion of these. With that said, they don't take place until several dozen (or more) turns into the scenario and they're savegame compatable, so there is no reason not to jump in and play, and no reason to delay the release.
This is, to an extent, an open playtest. While we've both done considerable quality management tests and individual playtests as well as a test against each other, this is a multiplayer scenario. We need fresh eyes. We are relying on your feedback to help us balance this game as it is essentially impossible for two people so familiar with it to anticipate everything that all of you will come up with or encounter. To help us with this task, we have a few asks:
REQUESTED FEEDBACK:
1. Please hold on to your save games in a folder and then share them with us at the conclusion of your game. We would like to review how your industry and air forces developed over time. It would also be great if you could include Prof. Garfield and me in any playtest threads or private messages you start with a friend so we can monitor things.
2. How many turns did it take the Allies to reach 1,000 points? What were Germany's points at this time? (you can press "1" to bring up a box with the points earned).
3. Were the Italian Theatre or Russian Front much of a factor?
4. Did either of you find yourself running out of fuel (gold)? If so, when and under what circumstances?
5. When did Germany first start deploying jet aircraft? Did this turn the tide?
6. Were there any units or classes of units that you felt weren't useful?
7. Was there anything that was confusing that *you couldn't clear up for yourself* by reading the Readme, or visiting the Civilopedia, or both?
8. Aside from your first few turns, how long did turns usually take you?
9. Did the clouds impact your plans?
10. Who won the Battle of the Atlantic? Was it close or never really in doubt?
11. Any bugs/general feedback/questions, comments, or emotional outbursts that you may have.
***I would HIGHLY suggest that you read the readme before playing. You may also want to watch the following videos:***
STRATEGIC BOMBING (HOW THE GAME WORKS):
RADAR
FORMATION FLYING
WEATHER
We hope you enjoy this scenario!