Hello from an old time civilization player here! Thanks for a great forum and community, and a lot of kudos to Thalassicus and everyone who contributed to the mod.
I've done a lot of searching but couldn't find an answer to some of my concerns I'd like to share:
Changes to "Promotions" is the only part of this mod which prevents me from playing it. Disabling "Promotions" folder or files in it with "_" breaks the game as seen here. Some of the notable changes in Promotions I disliked were changes to Blitz/Logistics which are first attack reduces movement to 1 and 75% attack. It's obvious that these promotions were more powerful and desirable than others, which to me is perfectly fine in a game because that's what makes it fun. The moment you get "Yes! I got this promotion finally!" gives a lot of satisfaction, whereas now it's very questionable and actually a downgrade in case of ranged units. It's a very situational promotion and assuming that 75% x 2 = 150% from previous 200% is a wrong way of looking at it. Personally I wasn't keen to excessive and complex changes to unit stats and combat system, underground changes to defenses of naval units which aren't shown on civilopedia or mouseover and wiki references being vague for those who don't know math.
I think it's better not to go obsessed with overbalancing the game because nerfing what is "overpowered" will make the game boring, unremarkable and uninteresting. After all the game is supposed to be the way developers intended it to be, not something that will keep changing every "patch" based community complaints (like mine is now). Again I liked 80% of changes that I read from wiki (which is unfriendly and unstructured for newcomers btw) but 20% of other changes were significant enough for me to forfeit my great desire to try this masterpiece of a mod, and I'm afraid it did the same to others who weren't confident in simplicity and clarity of the mod.
Knowing that anything can be changed by you or community feedback can take a lot of fun from the game. One of the things that made old games fun was the fact that they were provided "as is" and you accepted it the way you want.
If your girlfriend becomes the way you want her to be - you'll get bored of her and look for a new one, and vise versa.
Thanks for reading and sorry for my bad english!
I've done a lot of searching but couldn't find an answer to some of my concerns I'd like to share:
Changes to "Promotions" is the only part of this mod which prevents me from playing it. Disabling "Promotions" folder or files in it with "_" breaks the game as seen here. Some of the notable changes in Promotions I disliked were changes to Blitz/Logistics which are first attack reduces movement to 1 and 75% attack. It's obvious that these promotions were more powerful and desirable than others, which to me is perfectly fine in a game because that's what makes it fun. The moment you get "Yes! I got this promotion finally!" gives a lot of satisfaction, whereas now it's very questionable and actually a downgrade in case of ranged units. It's a very situational promotion and assuming that 75% x 2 = 150% from previous 200% is a wrong way of looking at it. Personally I wasn't keen to excessive and complex changes to unit stats and combat system, underground changes to defenses of naval units which aren't shown on civilopedia or mouseover and wiki references being vague for those who don't know math.
I think it's better not to go obsessed with overbalancing the game because nerfing what is "overpowered" will make the game boring, unremarkable and uninteresting. After all the game is supposed to be the way developers intended it to be, not something that will keep changing every "patch" based community complaints (like mine is now). Again I liked 80% of changes that I read from wiki (which is unfriendly and unstructured for newcomers btw) but 20% of other changes were significant enough for me to forfeit my great desire to try this masterpiece of a mod, and I'm afraid it did the same to others who weren't confident in simplicity and clarity of the mod.
Knowing that anything can be changed by you or community feedback can take a lot of fun from the game. One of the things that made old games fun was the fact that they were provided "as is" and you accepted it the way you want.
If your girlfriend becomes the way you want her to be - you'll get bored of her and look for a new one, and vise versa.
Thanks for reading and sorry for my bad english!
