waytofailself
Chieftain
- Joined
- Mar 17, 2010
- Messages
- 74
It's a Small World After All.
Whether the size is big or small, round or flat, the world is a wondrous, varied place -- and everyone wants to rule the world (am I going for song lyrics now?). Everyone has had their day, including the Ottomans, who started small but got really really big...
They Might Be Giants owes a lot to the Ottomans.
But you know who doesn't get any respect around these forums? The Ottoman Empire. Suleiman is terrible. Suleiman is pointless. Suleiman doesn't have a UB and has a completely useless UA (I somehow got his UA achievement for during my Bollywood game). Man, people sure like to trash Suleiman. Not everyone's a hater, but he must stink, right?
Wrong. Civs don't suck, but players do! Prepare to witness and critique the journey of a relatively poor player as he takes the Suleiman all the way to glory, to conquest, or to laughable, embarrassing defeat.
Game Settings:
A few things to note:
1) I went with a small world to help my computer's performance, as it really struggled in the large game I played last time.
2) Lots of random, but I've heard some good things about the small continents setup. I thought I'd give it a whirl.
3) The highest difficulty I've ever won or played is King. I felt like jumping two levels to Immortal just to see how much more challenging the game is.
Lets Get it Started
I upgraded my graphics settings slightly (to not have black hexes) but did I upgrade my starting location in the process?
Apparently it's cold in Istanbul. No sign of Ice or Grassland anywhere, but at least we have marble and plenty of fur. There's also some fish nearby, and we're on a river and on the coast. The start has a lot going for it. Just the same, I'm interested to see what else is around. I decide to start with masonry since the Marble is within my immediate border, and our warrior continues to scout east and south.
To the southeast? The edge of the world and...
Riches from the ruins! But how does the currency convert? Oh well, there's also a friendly neighborhood barb camp on the end of the peninsula, so...
Apparently I didn't like taking pictures of the over-world as I was exploring, only when I got text boxes early. Oops. But the barb threat is gone. Hooray! My warrior almost died, but fortunately my scout finished and I could send him to the northeast.
Where I find more text boxes! Who cares about shiny new graphics when you're on the lookout for pop ups! Speaking of pop, apparently we found some people who liked to eat crumbling buildings or stale food or something (or do they know the secrets of refrigeration? Regardless, I welcome them into my borders and then discover some more borders. And you know what that means...
More black boxes! (I don't know what I was thinking with my early photos, but I'll be better in the future).
So, who do we meet?
A local maritime city state. I'll probably want to take advantage of them. They're not terribly close to me, but they are on a peninsula to the northeast.
So we have a peninsula to the southeast. A peninsula to the northeast.
And to the west our wounded warrior finds land that is tantalizingly close, and a ruin sitting there for the taking. Unfortunately, our little stone age brains have no idea how to swim across the channel.
So on Turn 11
There are continents, there are small continents, and there is exploring the whole world by turn 11:
I think we're gonna need a boat. Not a bigger boat, just a boat. Any boat at all. Looks like I'm going straight for techs to let me cross the channel, because our island is small and cold, and we can see a bigger world out there from our city walls.
I wonder what mysteries lie on the other side. My goal is to rapidly expand to get a good base of cities fast, but as of right now I can't see having more than 3 cities on this rock.
Looking at one spot, probably where the marsh is, and another spot on the southern peninsula. I've parked the scout that is suddenly obsolete in order to make sure no surprise barb camps pop.
I've read a few places that people really like to take advantage of starting off on a continent by themselves and teching like crazy. I don't think this is what they had in mind.
More to come!
Whether the size is big or small, round or flat, the world is a wondrous, varied place -- and everyone wants to rule the world (am I going for song lyrics now?). Everyone has had their day, including the Ottomans, who started small but got really really big...
They Might Be Giants owes a lot to the Ottomans.
But you know who doesn't get any respect around these forums? The Ottoman Empire. Suleiman is terrible. Suleiman is pointless. Suleiman doesn't have a UB and has a completely useless UA (I somehow got his UA achievement for during my Bollywood game). Man, people sure like to trash Suleiman. Not everyone's a hater, but he must stink, right?
Wrong. Civs don't suck, but players do! Prepare to witness and critique the journey of a relatively poor player as he takes the Suleiman all the way to glory, to conquest, or to laughable, embarrassing defeat.
Game Settings:
Spoiler :

A few things to note:
1) I went with a small world to help my computer's performance, as it really struggled in the large game I played last time.
2) Lots of random, but I've heard some good things about the small continents setup. I thought I'd give it a whirl.
3) The highest difficulty I've ever won or played is King. I felt like jumping two levels to Immortal just to see how much more challenging the game is.
Lets Get it Started
I upgraded my graphics settings slightly (to not have black hexes) but did I upgrade my starting location in the process?

Apparently it's cold in Istanbul. No sign of Ice or Grassland anywhere, but at least we have marble and plenty of fur. There's also some fish nearby, and we're on a river and on the coast. The start has a lot going for it. Just the same, I'm interested to see what else is around. I decide to start with masonry since the Marble is within my immediate border, and our warrior continues to scout east and south.
To the southeast? The edge of the world and...

Riches from the ruins! But how does the currency convert? Oh well, there's also a friendly neighborhood barb camp on the end of the peninsula, so...

Apparently I didn't like taking pictures of the over-world as I was exploring, only when I got text boxes early. Oops. But the barb threat is gone. Hooray! My warrior almost died, but fortunately my scout finished and I could send him to the northeast.


Where I find more text boxes! Who cares about shiny new graphics when you're on the lookout for pop ups! Speaking of pop, apparently we found some people who liked to eat crumbling buildings or stale food or something (or do they know the secrets of refrigeration? Regardless, I welcome them into my borders and then discover some more borders. And you know what that means...
More black boxes! (I don't know what I was thinking with my early photos, but I'll be better in the future).
So, who do we meet?

A local maritime city state. I'll probably want to take advantage of them. They're not terribly close to me, but they are on a peninsula to the northeast.
So we have a peninsula to the southeast. A peninsula to the northeast.

And to the west our wounded warrior finds land that is tantalizingly close, and a ruin sitting there for the taking. Unfortunately, our little stone age brains have no idea how to swim across the channel.
So on Turn 11
There are continents, there are small continents, and there is exploring the whole world by turn 11:

I think we're gonna need a boat. Not a bigger boat, just a boat. Any boat at all. Looks like I'm going straight for techs to let me cross the channel, because our island is small and cold, and we can see a bigger world out there from our city walls.
I wonder what mysteries lie on the other side. My goal is to rapidly expand to get a good base of cities fast, but as of right now I can't see having more than 3 cities on this rock.

Looking at one spot, probably where the marsh is, and another spot on the southern peninsula. I've parked the scout that is suddenly obsolete in order to make sure no surprise barb camps pop.
I've read a few places that people really like to take advantage of starting off on a continent by themselves and teching like crazy. I don't think this is what they had in mind.
More to come!