First of all, nukes should not, *ever* be tied to global warming, as it is illogical from both a gameplay and realism standpoint (kind of like GW in general).
Second, there are only two aspects of the use of nukes that better AI really needs to consider using basic BTS rules:

:kill efficiency and diplo ramifications.
However, AFAIK the AI does not actively consider diplo ramifications of any action it does, it just makes decisions based on XML values and coding. I know betterAI has worked on war maneuvers and evaluation of the best unit to train already, and I see no reason nukes should get special consideration from that angle...just the diplo angle. But how does one get the AI to consider diplo against itself? That would be a loopy AI...maybe if each civ had some sort of long-standing dynamic learning system on a per-game basis. That's...a little outside the realm of a mod for this particular game though isn't it?
Using nukes it has is an optimal strategy for the AI, assuming the human lets them secure a meaningful quantity. Nukes can effectively destroy VERY huge stacks for the cheapest cost possible.
My biggest issue with them (and favorite too, if that makes sense) is that the AI is perfectly willing to accept and launch gifted nukes against those at war with it. Currently, the game has nothing against civs that supply units to other civs via gifting...but only the human will do it. Gifting TACTICAL NUKES, however, can completely stalemate any war no matter what. No matter how large shaka's stack was, it's gone now. Even if shaka has 40% of the world's land, he'll never beat that guy with 10% because he'll never get enough war success to cap him (and his power just got murdered, maybe he's even losing cities), all while the human player techs happily away with 1 city set to spam tac nukes.
But should better AI refuse units gifts in this fashion? Technically speaking, the civ accepting the weapons IS being helped. A lot. It does minimally increase its chance of winning, even if by a small amount (certainly better than losing 5 cities and capping for the target). From that standpoint, it's hard to argue that the AI should refuse nukes...I think that is why no BTS patch has ever touched the ability to gift them even though they can break a bleak-looking game wide open with this tactic.