All,
Attached I have created an excel spreadsheet that can help you navigate the nuances of Old World Combat. Below I will explain the sheet and provide some examples on how to use it.
There are 3 scenarios:
1) In this example, you are defending against a Unit with X attack strength, and you want to know just how much defender power you need. You plug in the attack and defense base strength, and the combat adjustment for the attacker. The values in the table will show you what combat % your defender needs to be to only take the damage shown.
Example: An Archer (base strength 5) with a 15% attack bonus (Combat I + II) is attacking your axeman (base strength 5). The chart shows that you need at least 16% defense bonus to only take 5 damage a shot, and you need 74% to only take 3.
2) Similar to scenario 1, except now we have a defender we are attacking, and want to know how much attack strength it will take to do a certain amount of damage.
Example: An Archer with Strength 5 is attacking a Warrior (base strength 4) who is fortified on a hill with highlander (so +25% for highlander + 25% fortify = 50%). We want to know what it will take to really bring the pain. In this case a meer 22% is enough to do 7 damage. If you can manage 101%, then you are doing 11 damage a shot! If you could manage to get a full 282% bonus, you can one shot it.
3) Scenario 3 is you just want to know how much damage happens in specific conditions. Put in the base strengths of both attack and defender, as well as their combat %s, and the calculator will tell you how much damage each shot deals.
NOTE: An attack penalty is not the same as a defense bonus! For example if a unit is in the forest, the attack gets a 50% attack penalty if its ranged. It can be tempting to just instead slap on a 50% defense bonus. If the base combat strengths are the same that may work, but if they are different it will give you skewed results.
Attached I have created an excel spreadsheet that can help you navigate the nuances of Old World Combat. Below I will explain the sheet and provide some examples on how to use it.
There are 3 scenarios:
1) In this example, you are defending against a Unit with X attack strength, and you want to know just how much defender power you need. You plug in the attack and defense base strength, and the combat adjustment for the attacker. The values in the table will show you what combat % your defender needs to be to only take the damage shown.
Example: An Archer (base strength 5) with a 15% attack bonus (Combat I + II) is attacking your axeman (base strength 5). The chart shows that you need at least 16% defense bonus to only take 5 damage a shot, and you need 74% to only take 3.
2) Similar to scenario 1, except now we have a defender we are attacking, and want to know how much attack strength it will take to do a certain amount of damage.
Example: An Archer with Strength 5 is attacking a Warrior (base strength 4) who is fortified on a hill with highlander (so +25% for highlander + 25% fortify = 50%). We want to know what it will take to really bring the pain. In this case a meer 22% is enough to do 7 damage. If you can manage 101%, then you are doing 11 damage a shot! If you could manage to get a full 282% bonus, you can one shot it.
3) Scenario 3 is you just want to know how much damage happens in specific conditions. Put in the base strengths of both attack and defender, as well as their combat %s, and the calculator will tell you how much damage each shot deals.
NOTE: An attack penalty is not the same as a defense bonus! For example if a unit is in the forest, the attack gets a 50% attack penalty if its ranged. It can be tempting to just instead slap on a 50% defense bonus. If the base combat strengths are the same that may work, but if they are different it will give you skewed results.