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Oxford + Ironworks

Discussion in 'Civ4 - Strategy & Tips' started by enKage, Aug 4, 2011.

  1. enKage

    enKage Follower of Zoamelgustar

    Joined:
    Aug 21, 2010
    Messages:
    2,414
    Location:
    Łódź, PL
    Hi,
    Supossing u have strongly cottaged citie mostly with rivertiles(f.e. http://img577.imageshack.us/img577/2966/roosevelt4000bcturn1.jpg in this thread) do you ever go for Oxford+Ironworks? Or it is rather better to Ironwork other city, workshoped/mined/riversided.

    Some of my recent games start in a valley of curving river :] So I did it once or two, but supposingly I didn't play the right civic, so my question is:

    How to make the best of it? What are the criteria you will choose for best use of civics?

    Buearocracy seems obvius, but what about huge empires with more cottages? free Speech seems better. On the other hand, if we already have +100% commerce(science) and +100% hammers, does +50% each is really worth running?

    if any of u has experience with running such a capital, I will be grateful if u share it

    EDIT:
    Of course Universal Sufrage is a must to get 2 hammer towns grass tiles

    PS.
    I used to build research there most of the time... any better ideas?
     
  2. kossin

    kossin Deity

    Joined:
    Dec 4, 2008
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    9,572
    Location:
    Canada
    Bad pairing up, it's a waste of potential one way or the other.

    Leave IW to hammer cities and Oxford to commerce/scientist cities.

    FS>Bureau only when the 2 * number of towns in your empire is greater than half the commerce you get in the capital (roughly) - in terms of commerce. You'll lose some hammers.
     
  3. Higher Game

    Higher Game National Socialist

    Joined:
    May 31, 2002
    Messages:
    1,076
    Location:
    GA, Amerikwa
    Bad combo. Oxford is ideal for pure commerce cities, Ironworks is for both hammers and GPP engineers. Oxford is just fine alone, though Wall-Street can be a respectable addition (levee + mining inc would really help build it, in your case). Ironworks is also good by itself, but can also work with NE, so you can make mining inc and try to rush the electricity line wonders if you want. Maybe even 3GD in the odd game.
     
  4. obsolete

    obsolete Deity

    Joined:
    Dec 17, 2005
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    6,201
    Location:
    Planet Earth
    Ever since overflow was horrendously broken in the last patch, pairing IronWorks up with just about anything is bad... so don't do it.
     
  5. Skallagrimson

    Skallagrimson Deity

    Joined:
    Sep 12, 2006
    Messages:
    2,043
    Back when I was a wonder-addicted Noble Noob I used to pair IW with National Epic and try to build wonders in a high-food city (leveraging the wonder GPPs to supplement food GPPs). Now it's somewhat liberating to be able to use IW as an artist-pollution dump and use it to get something like Broadway built there, no fear of unwanted artists (since the GP farm is elsewhere). It's also supremely difficult to really get a city that could be both high-hammers, high-food, and have fresh water at the same time (and preferably on a river so it can convert power to hydro when that opens up).
     

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