This is not a traditional succession game in that the full roster will play the same game and at intervals alternate between the least successful attempt and the most successful attempt as determined by a vote.
All players on the roster will be giving it their legitimate best shot. End of round discussions will ideally provide some educational value.
The idea of fixing a succession game where the situation was regularly 'less than great' was Paul666's idea, and was floated in the Strategies and Tips forum. This format stemmed from that initial proposal. Two successful 'trash games' have already been played (vanilla version) that led to; a Bismark-led Domination win on Prince, and a Space Race victory for Montezuma on Monarch.
The Settings
Leader: Wang Kong (Korea)
Landmass Type: Pangaea
Sea Level: Low
Climate: Temperate
Size: Standard
Barbarians: Normal
Difficulty: Prince
Speed: Normal
Victory: All types enabled (incl. Domination) however human player confined to Conquest
Version: 2.08 Warlords
The Start
The following Asian leaders are selected as the A.I. rivals;
- Tokugawa (Japan) : Aggressive and Protective
- Asoka (India) : Organized and Spiritual
- Qin Shi Huang (China {Viking colours}) : Industrious and Protective
- Mao Zedong (China) : Expansive and Protective
- Kublai Khan (Mongolia {Celtia colours}) : Aggressive and Creative
- Genghis Khan (Mongolia) : Aggressive and Imperialistic
The Variant
Players play in rounds to agreed check points. Games are compared and discussed. The opening game (below) is played for 40 turns. The agreed least successful (non-loss) game is then played by all for the next round. Games are compared, then the most successful game is played. The game chosen alternates between least and most successful per round. Voting is done by secret ballot.
New Rule: A player can not be selected for the 'most successful' round twice in a row, or can a player be selected for the 'least successful' round twice in a row. This means that in each round from Round Three there will be a player with a 'dead rubber' due to 'immunity'.
The Koreans can only win by Conquest victory.
The Players
Roster:
- Cabert
- Cabledawg*
- Cam_H
- Endzz**
- Fbelintani
- Futurehermit
- Mice*
- Öjevind Lång***
- Pigswill
- The Chiller***
- vra379971
** Endzz's computer's gone berserk and is on 'skip' until otherwise advised.
*** Öjevind Lång joined after Round 2 as The Chiller has gone missing.
The Play
Games to be posted at latest by early Saturday morning 'American time'. Typically there will be five days to play and two days to compare games and vote. Players are asked to save their posted games with their 'handle' / name so the player's game is identifiable from others'.
Round duration to be determined by agreement or despotic direction depending upon the mood ... about 40 turns per round.
No reloads. No WorldBuilder.
Rounds
Round 1: Cabert's game was selected as the least successful for Round 1 despite Masonry picked up and Marble spotted to the east. No second city or Settler, no Copper spotted, and a light Military however puts some challenges before the group.
Round 2: The games were played to 875BC where Cam's game was considered the most successful submission. Despite a weak military position, The Oracle's about to be built, and our second city has a nice mix of production, food and commerce.
Round 3: The roster played to 125AD, where voting for the least successful game went to Öjevind Lång's game characterised by peaceful development, and Wine! No Hwachas however caused others on the roster a few concerns.
Round 4: The roster played to 1000AD, where Fbelintani's game was selected to be the most successful game - with the war effort well and truly underway and Japan floundering.
Round 5: 1400AD was the stop-date, and Cabledawg's submission was selected as the least successful. The submission was technologically advanced, lots of Wonders were built in Seoul, but passive with Korea teetering on the brink of being invaded.
Round 6: 1650AD was the deadline where futurehermit's game was deemed the most successful submission. Boasting a strong PowerChart position the roster was confident that the game would soon be won!
Round 7: Everyone's to play to 1820AD - save - and then play on. Any player having difficulties to volunteer their game for assistance and possible finishing off.