Ship list!
DD HMS Lancer - John Marchman
Maximum Speed: 25 Knots.
Armor: 7
Hit Points: 175
Armament:
2x turret-mounted dual 5-inch dual-purpose cannons - one aft, one bow.(200 HE 150 AP 50 AA shells in lockers)
1X triple torpedo launcher. One reload.(3 loaded, 3 in lockers)
10X 7.2MM machineguns.(Unlimited ammo)
1X Oerlikon anti-aircraft flak cannons. May fire star shells at night.(Unlimited AA ammo, 10 star shells)
Depth Charges(20, weak)
Air Wing:
1X OS2U Kingfisher(2X7.7MM machinegun, one nose, one rear/depth charges[3, weak])
DD HMS Swallow - Julius de Tonto
Maximum Speed: 28 Knots.
Armor: 6.
Hit Points: 175.
Armament:
4x turret-mounted 4.5-inch dual-purpose cannons - one aft, one bow, one port center and one starboard center.(200 HE 150 AP 50 AA shells in lockers)
2X Triple torpedo launchers. One reload for each launcher.(6 loaded, 6 in lockers)
10X 7.2MM machineguns.(Unlimited ammo)
3X Oerlikon anti-aircraft flak cannons. May fire star shells at night.(Unlimited AA ammo, 10 star shells)
Depth Charges(20, weak)
DD HMS Sparrow - Robert McNaire
Maximum Speed: 28 Knots.
Armor: 6.
Hit Points: 175.
Armament:
4x turret-mounted 4.5-inch dual-purpose cannons - one aft, one bow, one port center and one starboard center.(200 HE 150 AP 50 AA shells in lockers)
2X Triple torpedo launchers. One reload for each launcher.(6 loaded, 6 in lockers)
10X 7.2MM machineguns.(Unlimited ammo)
3X Oerlikon anti-aircraft flak cannons. May fire star shells at night.(Unlimited AA ammo, 10 star shells)
Depth Charges(20, weak)
DD HMS Eagle - Jason Wayne
Maximum Speed: 28 Knots.
Armor: 6.
Hit Points: 175.
Armament:
4x turret-mounted 4.5-inch dual-purpose cannons - one aft, one bow, one port center and one starboard center.(200 HE 150 AP 50 AA shells in lockers)
2X Triple torpedo launchers. One reload for each launcher.(6 loaded, 6 in lockers)
10X 7.2MM machineguns.(Unlimited ammo)
3X Oerlikon anti-aircraft flak cannons. May fire star shells at night.(Unlimited AA ammo, 10 star shells)
Depth Charges(20, weak)
DD HMS Hawk - Civplayah
Maximum Speed: 28 Knots.
Armor: 6.
Hit Points: 175.
Armament:
4x turret-mounted 4.5-inch dual-purpose cannons - one aft, one bow, one port center and one starboard center.(200 HE 150 AP 50 AA shells in lockers)
2X Triple torpedo launchers. One reload for each launcher.(6 loaded, 6 in lockers)
10X 7.2MM machineguns.(Unlimited ammo)
3X Oerlikon anti-aircraft flak cannons. May fire star shells at night.(Unlimited AA ammo, 10 star shells)
Depth Charges(20, weak)
DD HMS Seagull - Fas Barker
Maximum Speed: 28 Knots.
Armor: 6.
Hit Points: 175.
Armament:
4x turret-mounted 4.5-inch dual-purpose cannons - one aft, one bow, one port center and one starboard center.(200 HE 150 AP 50 AA shells in lockers)
2X Triple torpedo launchers. One reload for each launcher.(6 loaded, 6 in lockers)
10X 7.2MM machineguns.(Unlimited ammo)
3X Oerlikon anti-aircraft flak cannons. May fire star shells at night.(Unlimited AA ammo, 10 star shells)
Depth Charges(20, weak)
SS HMS Impervious - Unassigned
Maximum Speed: 13 Knots(surface), 8 Knots(submerged).
Armor: 5(+8 submerged).
Hit Points: 90.
Armament:
1X open-mounted 4.5-inch cannon(50 HE 50 AP shells.)
5X torpedo tubes(4 bow, 1 stern, 20 total ammo)
3X 7.7 MM machinegun.
If you so desire, you may transfer into the Submarine Service now.
Congratulations! Academy is now over! Tonight at 8PM EST we shall fight the Hawaii Breakout, and begin our journey! Your scores will be revealed after the Breakout
Domination3000 has been struck from the player roster due to inactivity.
-L