A new patch was born....

I really hope you'll like it.
Patch 6.3 (10.04.2020):
- Fix: white circle in cities with gladiators will appear from its tech on
- Fix: AI commission mercenaries after mercenary torture
- Added female lions
- Pop-up: Goods that cannot be cultivated: Currently cannot be cultivated (in red letters)
- Scorpio: 2 movement points, no city bombard anymore
- Bugfix: CityRenegade (CtD within capturing capturable units)
- Fix: Triarii no upgrade
- Fix: Onager same settings as catapult
- New button for Scorpio
- new button for city reservists
- Equites now require stables instead of provincial cities
- Grapes also allowed on flat terrain
- PythonCallback: canBuild activated so that latifundia can only be built on flat land
- Map (MainInterface): Units that can build Latifundia now be shown where they can be placed (green circle)
- Limes and castellums can now be created in foreign areas (e.g. vassals or sieges)
- Limes and castellums bring +1 commerce
- Reduced costs and construction time for Limes and castellums
- Commendation and Blessing cost reduced from 100 to 50
- All units up to officer level can now be commended in open field. To jump to an officer (e.g. tribune) you have to go to the capital or a provincial capital as usual.
- Bugfix: Cohors Praetoria and Urbana can now build latifundia (work rate was on 0)
- Fix: Vassals should only request techs that they can research themselves
- Archers: bonus for attack cancelled. They have enough advantages with the ranged attack and city defense anyway.
- Reduced damage to plague and sea storm
- Fix: Working elephants now also show unimproved bonus plots (like workers and slaves)
- Graphics: embellished floor for the Roman Forum miracle (was too yellow)
- New feature: when a Civ surrenders, there are automatically open borders with the hegemon, as well as with its vassals
- Bonus items on trading posts can be loaded by wagons and remain on the plot to prevent "theft" in neutral areas.
- Rank system revised: Movements of higher ranks are now at least as good as the lower rank.
- Ancient observatory will be obsolete with library tech. In this way, people with little knowledge bonus can pass that.
- Thingstead brings -75% maintenance costs instead of -50% now (like the yurt)
- Scenario update: Second Punic War
- Sewerages also for India
- Chance to get pillage promos reduced from 20% to 10%
- Trait Protective: +1

- Trait expansive: +1

- Trait Conqueror: doubles the number of slaves during conquests (as with aggressive)
- Trait Conqueror: Total healing on CityRaider Promo removed
- Trait Protective: Total healing removed from CityGarrison Promo
- Spiritual Trait: doubles the speed of temples and monasteries
- Chieftain (ST 12) now from chain armor. Can be created from any elite unit of the Nordic peoples. Or as usual from the ranks (warrior ethic).
- Harii/Night raider (ST 10) can be made from spearmen with veteran promo
- Ranking system of Persians from Skirmish Tactics on
- Fix: Large stacks of AI: heavily wounded units go to their next city to heal
- Etruscans can no longer research Greek gods
- Escape of units revised (see concepts)
- Roman road renamed to Paved Road
- Cybele cultists for everyone, is founded with Tech Scythe
- Defense espionage penalty in larger cities
- Dike renamed Ring dike
- Revised Assyrian siege ram (thanks Kathy!)
- New historical feature: deportation: in the event of conquering or destroying cities, emigrants are created to settle in their own empire
- MouseOver text for buildings that have a religion as a requirement (except for some unique buildings, such as temples and sacred shrines)
- Fix: standing merchants who can no longer go to the trading city due to closed borders
- New wonder: Academy of Gondeschapur (late antiquity)
- New special building for Rome and Etruscans: Valetudinarium (late classic, forerunner of the hospital)
- New building: Hospital (late antiquity)
- New promo for vessels: Cargo I-III
- Spy and Great Spy: 3 instead of 2 movement points
- Upper difficulty levels (made a little easier)
Patch 6.3.1 (15.04.2020):
- faster spread of savanna
- Fix: trading with merchants in your own country is activated again
- Fix: Grain should not be spread on desert plots just because there is savanna on it
- Fix: turn time: XML/PythonCallbackDefines USE_CAN_BUILD_CALLBACK deactivated again
-- castellums can no longer be built on foreign territory
-- Latifundia can be created on hills (skin problem)
- Leader Promotion now available for vessels again
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