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PAE VI Patch 6.5 and higher (latest 28.11.2021)

Discussion in 'Civ4 - Ancient Europe' started by pie_at, Jan 5, 2021.

  1. keldath

    keldath LivE LonG AnD PrOsPeR

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    Pie,
    Are you gonna use the kmod vasis for your newer?
    I guess so no duplicate work will be done
     
  2. pie_at

    pie_at PAE-Let's play ancient

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    Yes, I just stopped modding, waiting for your success! Due to real life, I can't do anything at the moment any way.
    You even can prepare that version as PAE VII (full version).
     
  3. Antigenes2

    Antigenes2 Warlord

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    Hi Pie,

    There appears to be a problem with the way the AI makes its attacking stacks. It favours rams to the extent that it will send maybe 10 rams with a single other unit. Sometimes that unit is a druid. Obviously these stacks are doomed to fail. I've seen this a lot on different scenarios, usually in the early and midgame.
     
  4. pie_at

    pie_at PAE-Let's play ancient

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    Yeah, thx. this will be changed.
     
  5. pie_at

    pie_at PAE-Let's play ancient

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    You're now able to download PAE 6.10 !

    I hope everything works!

    see patch notes of 6.10 in the first post.


    About the AI ram problem: this will be solved in the upcoming PAE VII version, which will work with dll (for Windows) only.
     
  6. pie_at

    pie_at PAE-Let's play ancient

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    PATCH 6.11 is now available!

    download link in the first post. I hope, everything works fine!

    here are the changes:

    Patch 6.11 (28.11.2021):

    - governor help text update
    - Unit Supply: fresh water added
    - CtD fix on city renegade (thx to Rob!)
    - naval formation full speed: +4 movement instead of +2
    - less collateral damage for ships
    - bugfix gold cart didn't move to capital/government center
    - Events: missed text (TXT_KEY_EVENT_MEUTEREI)
    - arts: great lighthouse a bit bigger, colossus a bit smaller
    - new feature: mounted generals or high rank mounted units can swap their horse/camel in cities with stables to move on
    - captured missionaries become slaves
    - fresh water tiles (lakes) fill supply carts
    - wonder pic for small oracle, craft center and war dog breeding
    - fix: dog distribution
    - specialbuilding tholos tomb instead tumulus for greek nations
    - weaker bonus for Cybele, Indra and fertility cult
    - new building: garum manufactory
    - less flee chance for units in cities
    - higher chance of getting slaves during fight
    - more slaves for capturing cities
    - higher prod costs on later eras
    - captured units lose their fear for mounted units
    - bugfix: selling cheap mercenary warriors
    - new recurring city events: city fire
    - new scipts for First Punic War scenario (by Barcas)
    - building bonus check (bronze, granary): chance decreased from 10% to 5%
    - city conquer: supply wagon emerges (chance of 33%)
    - main interface: unit info on left bottom: "(x) unit stack:" instead "unit stack (x):
    - razing cities: creates a state religion missionary if city has that religion
     
    eXalted likes this.
  7. Cat Whisperer

    Cat Whisperer Chieftain

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    Does Patch 6.11 break saved games?
     
  8. pie_at

    pie_at PAE-Let's play ancient

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    Of course! there are new XML codes included. eg. the garum building.

    sorry, I always forget to mention that...


    6.11 is not save game compatible!

    so, finish your game and then upgrade.
     
  9. Antigenes2

    Antigenes2 Warlord

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    I've got three unhappy citizens in one of my cities. Two messages are: 'We don't want foreign gods', and another is 'We yearn to join our Motherland'. But this is a city I founded myself. It is close to two barbarian cities, does/should that make a difference when it's my own city?

    Edit: I've found out that this happens when you add immigrants to your city. I don't know if it depends on the number or whether it's different if they are captured immigrants, which these were.
     
    Last edited: Feb 18, 2022
  10. pie_at

    pie_at PAE-Let's play ancient

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    It depends on captured immigrants. They've got their own culture. This is bad if their culture dominate yours in a city. (BTS mechanic)
     
  11. Antigenes2

    Antigenes2 Warlord

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    OK thanks.
     

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