Palace/FP Locationing

BridgeBoy

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Do any of you ever try and relocate your palace, or Forbidden Palace onto another continent altogether?

I am playing on a huge map, and I have had complete control of my Continent for sometime (wiped out Zulu awhile back). I had already built the FP on the other side of the continent away from my original capitol which was started down on a peninsula (Not Ideal location for overall Continent coverage, but nearby towns are naturally my highest producers now). So, I started building a new palace with a relatively small production town (but is Ideally located to efficiently distribute area of palace influence, along with the FP location, to all my cities on THIS continent), about 75 turns ago....it has about 20 turns left until completion.
Here's the thing, since then I have also started to invade and acquire land on a new continent and I'm wondering if I get a Great Leader in my continuing conquest that maybe I should transfer the production from the original town that has been working on the new palace to a Wonder, and then rush a new palace on this new continent with that leader. Of course, I'd Imagine this would give me an initial hit to my society's overall production since the new continent's cities will be underdeveloped at first (But some with prexisting captured Improvements), and my highly developed cities near my old capitol will now suffer big corruption that they have never seen before.

Any experienced Civ players have any opinions on this?
 
Depends on what you want to use your new world for...

If you don't build the palace in the new world, the cities can be used as landholders only. Don't count on any production from them. If you want anything there, you'll have to rush it or import units from the old world.

Do you want to spread out the corruption or jam it all up in the new world? Both options are fine.
 
I usually keep both the palace and FP on my home continent to maximize production out of my oldest cities. For the most part, I only use cities on other continents as colonies for resources/luxuries and don't need significan production out of them. It really just depends on your style of play.
 
Sometimes relocating can be very worthwhile.
Take this recent game of mine as an example:

I started on a small island. Next door was a larger one, that one had iron and saltpeter and two lux. I had....... ZIP!

I bought iron and saltpeter (dearly), then built an invasion force. I went in, crushed the enemy garrison in the capital (which had both iron and saltpeter - how i hate it when it has to be the toughest way). Now the Zulu came round - Ohoh! They had another iron, another saltpeter - and they had Cav which was at least 20 turns or a very expensive deal away - and I was broke.

Luckily, I could land another shipload of troops in their rear and cut them from a lux, then clobber another (tiny) city - it had been destroyed in another war and was just refounded.

OK, they took my peace offer - they even gave me Mil Tradition....

But what now??????

Zimbabwe (renamed Worthless Colony 1 :D) was destined to flip back soon, after all their island had twice as many cities, and though I had culture up the sleeve they were still stronger with Temple + Library + Cathedral in every city and an occasional Wonder.

Luckily, the fight for the border town yielded a leader. My FP was almost complete (saving for Newtons) in a town next to my capital....

So I rushed the Palace in the former enemy capital. now it will not flip - I just need to defend it properly. My core empire will have a FP soon and stay productive. This will give me time to arm up - and then Gods help the Zulus!

Just one reason to move the Palace.... :D
 
Yep....I'm going to move my capitol to the new continent when I get home from work tonight. I actually already did this in a quick experiment last night, but just used "shift-enter" to finish turns quick. I finally got a leader in further conquest of the new continent....when I only had 2-turns left to finishing the palace in the town on my home continent.
In the experiment mentioned above I rushed a Palace in a newly acquired town on the new continent and switched the other palace building shields to a colosuem (wasted like 800 shields) on my home continent. It worked out where my income corruption, etc. was basically the same (didn't change much) at that point.....but it would allow much better productivity for developing the new continent in future turns. I also then saved the leader and let the town on my home continent finish the palace. Now, although I had thought the town was ideally located to maximize efficiency and production on my home continent, it apparently wasn't. At least not initially apparent...maybe it would have been after more turns of development. Income had actually decreased and corruption had increased.

So, I think when I get home tonight I' going to reload and set production low in the town building the palace to draw it's completion out another 6+ turns. Industrialization will be learned in 5-turns and I will have the 800-shield cost wonder of Universal Suffrage available to switch the production to. Then, I'll use that Leader to rush a new palace on the new continent.

I Love/Hate all the options you can have in this game...it's hard to know which strategy would be the best in the Long-Term!
 
I almost never move my palace and my FP is built about 15-25 tiles away. That results in about 20-30 extremely producitive cities in the heart of the empire which is the way i like it.
 
In the game I am playing now, I waited until discovering steam power to build my Forbidden Palace. I was hoping I would be able to build the Iron Works, and would build the FP in the same city so as not to lose all those extra shields to waste.

My patience was rewarded! I now have FP and IW in a city with great shield producing terrain, that is somewhat centrally located.

I don't think I would attempt this in every game, but in this one I had a few cities that had iron and the potential to have coal, so I took the chance. I may have suffered a bit before the FP was built, but I'm enjoying the effects of it now.
 
I've done what you are planning once, and it was quite successful for me. It was about the same time in the game, perhaps a couple of techs later, not long after Steam Power. Was also a huge map. I did it on the same continent as my original Palace but I don't think moving to another continent makes a difference in this. I had a Palace which was near a coast and nearly 1/2 of its useable low corruption area was pretty useless, sea, tundra, etc. The resulting game is in the Deity HOF here so it definitely worked out ok :)

I found that the new Palace region could be grown surprisingly quickly. It helps a lot to have a strong Forbidden Palace region to provide income while growing the new region. Because the new region had a fair number improvements (mines, irrigation, and a few rails), and I focused on adding more asap, it sure grew fast. If you have good income during the growth phase you can boost growth a lot by buying some of the initial cheap improvements after the first turn of production on them. (Temple, Granary, Aqueduct, Marketplace.) It would help to have Pyramids. If not then buying Granaries in the key new cities would help if there's money for it. The overall combination (pre-improved land, choice territory, being in an advanced government vs. the first time of growing a Palace region in Despotism, being able to railroad, and buying some early improvements) resulted in quick growth - you can have a new Palace region which is producing well in fairly short order.
 
I'm glad you wrote that Dralix.....
I completely forgot about the Iron Works possibly becoming available now (I just recently learned Steam Works). I'll have to check for potential Iron Works locations (or maybe a town I already have luckily is one) tonight before I make the decision to switch palace locations.

Thanks!
 
I had an interesting one last game. I was playing Aztecs, regent level, tiny map (wanted to work out some aggression). I had conquered the French and captured Paris. It was in a great position, but because of corruption wasn't doing squat. I tried to build an FP there, until I realized how long that would take at one shield per turn. But I had a smaller city about 6 squares south where the corruption wasn't as bad. So I re-jiggered the squares, robbing southern shield tiles from Paris, to beef that city up, produced the FP there. That reduced the corruption in Paris enough that--after undoing the tile changes--I had the most powerful city in my empire. Iknow there are problems with it, but I love this game. There's a level of complexity that I've never found in any other.
 
It depends on the position. If you have corruption under control on your home continent, then it may be worth building the FP on another. Be very careful though. You can lose the city to a flip, even with the FP. You may want to complete the temple and cathedral first. Here is an example from one of my games:

http://www.crowncity.net/civ3/beachhead.htm

BeachheadIcon.jpg
 
Quote by Dralix:
In the game I am playing now, I waited until discovering steam power to build my Forbidden Palace. I was hoping I would be able to build the Iron Works, and would build the FP in the same city so as not to lose all those extra shields to waste.

My patience was rewarded! I now have FP and IW in a city with great shield producing terrain, that is somewhat centrally located.
Wow, consider yourself lucky on that gamble Dralix....see my new post on this:

:D :D

http://forums.civfanatics.com/showthread.php?s=&threadid=19697
 
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