I am trying to make buildings have non anachronistic looks by using the CityLSystem, and for most buildings this is working. However, any attempt to do the Palace results in a crash as soon as it updates. I have tried putting it on every node, I've tried changing its Priority in building infos to 1, I've tried all kinds of different art. It even crashes with the default art.
Here, the Granary works fine (as do several other buildings I've used this way) but the Palace crashes as soon as you enter an era where it should update EVEN THOUGH THE ART IS IDENTICAL.
Any notion why or idea for a fix?
Here, the Granary works fine (as do several other buildings I've used this way) but the Palace crashes as soon as you enter an era where it should update EVEN THOUGH THE ART IS IDENTICAL.
Code:
<LNode Name="Leaf_1x1">
<Width>1</Width>
<Height>1</Height>
<ArtRef Name="building:LSYSTEM_GRANARY">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Granary/Granary.nif</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
<Scale>0.9</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_GRANARY">
<Attribute Class="Scalar">szNIF:Mods/The Road to War/Assets/Art/Structures/Buildings/Modern_Granary/modern_granary.nif</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
<Scale>0.9</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_PALACE">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Palace/Palace.nif</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_PALACE">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Palace/Palace.nif</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
<Scale>1.0</Scale>
</ArtRef>
Any notion why or idea for a fix?