tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
I haven't actually tested this yet, but should be very promising to modify Palace View graphics to make them pretty much anyway wanted.
It's interesting it references names by CULTURE here.
Initially I thought the X,Y coordinates could not be modified, but apparently the PalaceView.txt file does allow this, which means by setting the X,Y to 0,0 for every image, you can place everything exactly where you want it by making a 1024x768 sized graphic.
I can now go back and perhaps remake the COMM3 Palace View, to make it how I originally wanted to, which is much more versatile and unique.
Also allows you to specify the order the pcx are drawn over one another, although they are pretty much in order, except for one of them being out of place.
Also not tested, are that it allows up to 32 screens per culture (instead of the current 17 it uses). Buttercups guide confirmed 29 events that cause Palace View popup, so it's very possible 3 more events are available that were not found previously. See buttercups thread here outlining those events.
I think this is some nice confirmation that it may be possible.
The one part of the txt file that is somewhat unknown (to me at least) is the RULES section.
Example:
What are these? 17 digits each, and 17 of them (one for each culture). There are 17 palace buildings, so I would imagine a rule (row) corresponding to each screen file (palace building) to enable the screen (enable it to be placed). Being also 17 columns would lead me to believe that those also relate to each other somehow.
#COMMENT
; Rules are flags corresponding to each of the screen files required to enable the screen
#PVRULES_AMERICAN
00000000000000000
00000000011000000
00000000011000000
01000000000000000
00100000000000000
00001000000000000
00010000000000000
00000100000000100
00000010000000100
00000000000000000
00000000000000000
00000000010000000
10011000001100000
10000000001000000
00000000000100000
00000000000001000
00000000000000100
Since it says they correspond to each screen file, I listed the corresponding screen files below.
Only similarity I see at first is that the rows with all 0's.. I believe the game allows you to place any of those first (the lawn, the steps, or the middle section). And then the first 'right' and 'left' piece I think can be added after that (and those 2 rows are the same).
The remaining left and right pieces, seem to have a '1' that steps it's spot up a bit. Same with the other middle pieces. Seems like a build order.
WIth this, the build order can be modified to however we prefer it. You could theoretically have 4 towers and build them only upward (8 levels each).
#PVRULES_AMERICAN
00000000000000000 (PALACE00.pcx) tp00lawn1
00000000011000000 (PALACE01.pcx) tp01right1
00000000011000000 (PALACE02.pcx) tp02left1
01000000000000000 (PALACE04.pcx) tp04right2
00100000000000000 (PALACE05.pcx) tp05left2
00001000000000000 (PALACE06.pcx) tp06left3
00010000000000000 (PALACE07.pcx) tp07right3
00000100000000100 (PALACE08.pcx) tp08left4
00000010000000100 (PALACE09.pcx) tp09right4
00000000000000000 (PALACE10.pcx) tp10middle1
00000000000000000 (PALACE03.pcx) tp03steps1
00000000010000000 (PALACE11.pcx) tp11middle2
10011000001100000 (PALACE12.pcx) tp12front1
10000000001000000 (PALACE13.pcx) tp13lawn2
00000000000100000 (PALACE14.pcx) tp14middle3
00000000000001000 (PALACE15.pcx) tp15lawn3
00000000000000100 (PALACE16.pcx) tp16middle4
I'll post more as I verify. And with the ridiculously easy way to enable Palace, Rank, and City view screens , I think there is alot of cool stuff in store for us Civ 3 peoples!
It's interesting it references names by CULTURE here.
Initially I thought the X,Y coordinates could not be modified, but apparently the PalaceView.txt file does allow this, which means by setting the X,Y to 0,0 for every image, you can place everything exactly where you want it by making a 1024x768 sized graphic.
I can now go back and perhaps remake the COMM3 Palace View, to make it how I originally wanted to, which is much more versatile and unique.
Also allows you to specify the order the pcx are drawn over one another, although they are pretty much in order, except for one of them being out of place.
Also not tested, are that it allows up to 32 screens per culture (instead of the current 17 it uses). Buttercups guide confirmed 29 events that cause Palace View popup, so it's very possible 3 more events are available that were not found previously. See buttercups thread here outlining those events.

The one part of the txt file that is somewhat unknown (to me at least) is the RULES section.
Example:
What are these? 17 digits each, and 17 of them (one for each culture). There are 17 palace buildings, so I would imagine a rule (row) corresponding to each screen file (palace building) to enable the screen (enable it to be placed). Being also 17 columns would lead me to believe that those also relate to each other somehow.
#COMMENT
; Rules are flags corresponding to each of the screen files required to enable the screen
#PVRULES_AMERICAN
00000000000000000
00000000011000000
00000000011000000
01000000000000000
00100000000000000
00001000000000000
00010000000000000
00000100000000100
00000010000000100
00000000000000000
00000000000000000
00000000010000000
10011000001100000
10000000001000000
00000000000100000
00000000000001000
00000000000000100
Since it says they correspond to each screen file, I listed the corresponding screen files below.
Only similarity I see at first is that the rows with all 0's.. I believe the game allows you to place any of those first (the lawn, the steps, or the middle section). And then the first 'right' and 'left' piece I think can be added after that (and those 2 rows are the same).
The remaining left and right pieces, seem to have a '1' that steps it's spot up a bit. Same with the other middle pieces. Seems like a build order.
WIth this, the build order can be modified to however we prefer it. You could theoretically have 4 towers and build them only upward (8 levels each).
#PVRULES_AMERICAN
00000000000000000 (PALACE00.pcx) tp00lawn1
00000000011000000 (PALACE01.pcx) tp01right1
00000000011000000 (PALACE02.pcx) tp02left1
01000000000000000 (PALACE04.pcx) tp04right2
00100000000000000 (PALACE05.pcx) tp05left2
00001000000000000 (PALACE06.pcx) tp06left3
00010000000000000 (PALACE07.pcx) tp07right3
00000100000000100 (PALACE08.pcx) tp08left4
00000010000000100 (PALACE09.pcx) tp09right4
00000000000000000 (PALACE10.pcx) tp10middle1
00000000000000000 (PALACE03.pcx) tp03steps1
00000000010000000 (PALACE11.pcx) tp11middle2
10011000001100000 (PALACE12.pcx) tp12front1
10000000001000000 (PALACE13.pcx) tp13lawn2
00000000000100000 (PALACE14.pcx) tp14middle3
00000000000001000 (PALACE15.pcx) tp15lawn3
00000000000000100 (PALACE16.pcx) tp16middle4
I'll post more as I verify. And with the ridiculously easy way to enable Palace, Rank, and City view screens , I think there is alot of cool stuff in store for us Civ 3 peoples!
