Pale Blue Dot

Shadowbound

Incorrugible
Joined
Mar 4, 2007
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Pale Blue Dot is a forum game that focuses on the colonization of the solar system. Beginning in the 22nd century, players will take control of a terrestrial power engaging in a new space race. They will discover that, despite the idealism and wonder of the early era of space exploration, humanity will bring into space the same sins that were on Earth: avarice, bloodlust, and pride.

The game will be divided into two phases: in the first phase, updates will span a century and focus on the initial settlement of the solar system. Stats will be simple and the game will be conceptual. In the second phase, updates will be considerably shorter and focus on the central conflict of the game.

Spoiler Phase One :


There will be ~four updates in phase one. Each update will introduce several new polities, created by players, to gradually populate the setting until hitting a desired playerbase of 12 to 14 players.

Update Zero (2020 to 2100) will focus on the Earth itself and the selection of the terrestrial powers. It’s the great powers of Earth that will spearhead the first proper settlement of the solar system, but not all of the potential candidates will survive the rigors of the 21st century with a functioning space program.

Update One (2100 to 2200) will focus on the first colonies. As humanity enters its third century in space, the first proper settlements will be formed across the inner solar system. The Terrestrial Powers dominate this era, sponsoring colonization, exploitation, and exploration.

Update Two (2200 to 2300) will introduce the outer planets. The terrestrial powers will be increasingly challenged by the colonies, who will be less and less tied to the Earth as multiple generations have now been born in space. The outer solar system will be settled, not just by the major powers but by a bevy of minor polities and movements unrecognizable to the 21st century.

Update Three (2300 to 2400) and onwards remains a mystery.


Spoiler Phase Two :


In Phase Two, the timespan of the game drastically shortens. Developmental choices made in Phase One will now be converted into more detailed statistics, describing the state of the solar system at the beginning of the phase.


Spoiler Initial Sign Up :


For Update Zero, I am looking for one of two things:

Either an application as a Terrestrial Power, or an expression of interest in joining for Update One or Two. Expressions of interest will help determine the number of players selected at each interval, as I’ll select fewer players in the initial phase if I’m not expecting more later.

For Terrestrial Powers, I am looking for 3 or 4 nations based on existing polities (ideally some combination of the United States, China, India, Russia, China, and European Union, but I’ll accept a great wildcard). I am also looking for all the selections to simultaneously exist together (the “One China” policy). If you’re not selected you’re encouraged to pitch something again for Updates One and Two. Selections will be made based on the quality of the application and the overall interests of the game.

Sign Up

Polity Name: The full name of your nation, along with any shortened names
Color: What color should be used, in any visual aids, in RGB format.
Summary: provide a summary of your polity in 2100, touching on aspects like geography, government, development, and international relations.

Distribute 8 Points between the following four categories to determine how your nation has managed the various crises of the 21st century and provide a brief description of what they represent:
  • Government - How has your nation navigated the conflict between liberal democracy and authoritarian regimes?
  • Climate Change - How has your nation dealt with shifting climate, including changes in arable land, natural disasters, and refugees?
  • Technology - How has your nation managed the runaway growth of technological progress, including surveillance, artificial intelligence, and genetic modification?
  • Society - How has the society of your nation, the basic relationship of your citizens between each other, held up against increasing atomization imposed by capitalism?
Distribute 4 points between the following categories to describe your polity's early space program:
  • Orbital Manufacturing - The construction of shipyards and heavy industry in space makes it secure from natural disasters.
  • Space Colonization - The movement of significant population into orbit or off-world colonies is incredibly expensive but can provide a base for future expansion.
  • Interplanetary Exploitation - The extraction of raw resources from the moon, near earth asteroids, and other planetary bodies offers the potential for a significant economic return.
  • Domestic Investment - Space Exploration is an expensive endeavor: it is politically popular and economically sound to focus resources on Earth.
  • Militarization - As space interests grow more valuable, their security is a larger consideration. Militarization increases the odds of conflict occurring, but also the odds of victory.

Spoiler Update Zero Recap :


Three interplanetary powers emerge: Russia, Europe, and the Corporate Cooperative, a transnational conglomerate based out of Oceania. The United States and China fall by the wayside, as social unrest and climate change leave them with poorly organized governments unable to sponsor major space initiatives.

Russia asserts military dominance in successive victories over Europe and China, establishing itself as the premier space power. Permanent settlements are established on the Moon, Mars, and the Asteroid Belt focused on resource extraction. Earth's climate and society decline dramatically.


Spoiler Update One Recap :


The continued expansion of the human race across the inner solar system pushes progress forward, but also sparks conflict. Russia and the Corporate Cooperative fight a devastating war over the asteroid belt that rearranges the political order. Most of the Earth's surface is uninhabitable due to rising temperatures, concentrating humanity in the Arctic and Antarctic regions. Meanwhile, alien life is discovered in a subsurface ocean on Ganymede.

New powers emerge in space, first and foremost the autonomous high command of the Kosmicheskie Voyska, the Russian Space Forces, competing for control of the asteroid belt in the aftermath of the Asteroid War with Ceres, a European colony that achieved independence after a syndicalist revolution. Developing in the shadow of Russian military might, the space colony of Singreal established sovereignty at the center of a commercial network, where its interests in Mars clash with Atlas Mars, an increasingly militarized corporate state with ambitious designs on the red planet.



Spoiler Update Two Recap :


The system grows more crowded as it grows bigger, as humanity expands beyond the Asteroid Belt into the outer solar system. Earth's powers are focused on stabilizing the planet's environment, narrowly averting a runaway greenhouse effect, ceding the interplanetary stage to their colonies. The European Union is the chief coordinator of this effort and absorbs the fractured United States in the aftermath.

Ceres
and the KV, eventually renamed the Belt and Moon Independent Corporation, fight a series of wars in the asteroid belt for supremacy, with the BMIC coming out on top. Atlas Mars attacks and expels Singreal and the Russian Federation from the Red Planet. The underlying issues are far from settled and the situation is tense going forward.

But new powers are rising: in the inner solar system, a penal colony transforms into an independent Mercury, while a long-term terraforming effort is begun on Venus by the Cloudy Skies Corporation. Beyond the Asteroid Belt, the Jovian moons become populated by a bevy of new powers like the European colony on Titan and the American-inspired New Columbian Confederacy in Saturn's Rings, or the UN mandate of the Refugee Directorate on Ganymede. Other groups, like the bunker-state of Atlas Belt, the fiercely independent Ares Colony on Mars, and the enigmatic technoreligious Neo Exodus Evangels claim space in the solar system.


Spoiler Update Three Recap :

Psyche!
 

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Polity/Player
Role/Government
Military
Energy: Income - Spending (Banked)
Colonies

Spoiler Stats :


Atlantic Union/Lord Apple
Liberal Federation - 2 Political Power
Military: 2 Norfolk-class Cruisers (Earth) 2 Norfolk-class Cruisers (Europa) 1 Merchantman-class Freighter (Mars) 1 Merchantman-class Freighter (Europa) 1 Merchantman-class Freighter (Titan) 1 Mechanized (Europe) 1 Armor (New Hellas) 1 Mechanized (Albion)
Energy: -94 (34 Banked)
Colonies

  • Earth (+24 Bio, -2 Minerals, +14 Industry, +16 Research, -90 Energy) - (1 Minerals banked)
    • Huge Earth Habitat - Europe (+12 Bio, -4 Minerals, +4 Industry, +10 Research, -50 Energy) (2 Farm, 1 Factory, 2 University) - Liberal (55%)
    • Large Earth Habitat - North America (+8 Bio, -8 Minerals, +10 Industry, +6 Research, -40 Energy) (1 Farm, 2 Factory, 1 University) (1 Bio banked) - Liberal (70%)
    • Tiny Earth Habitat - Sahel (+6 Bio) (1 Farm) (1 Minerals banked) - Liberal (50%)
    • Small Lunar Habitat - Elysium (-2 Bio, +10 Minerals) (2 Mines) - Corporate (50%)
  • Venus (-1 Bio, +20 Energy)
    • Tiny Venusian Orbital Habitat - Icon (-1 Bio, +20 Energy) (1 Solar Farm) - Liberal (55%)
  • Mars (-2 Bio, +8 Minerals) - 7 Minerals banked
    • Small Martian Habitat - New Hellas (-2 Bio, +8 Minerals) (2 Mines) - Liberal (45%)
  • Asteroid Belt (+4 Minerals, +4 Volatiles) - 4 Volatiles banked
    • Tiny Asteroid Belt Habitat - Kohl-1 (+4 Minerals, +4 Volatiles) (1 Mine) - Fundamentalist (50%)
  • Jupiter (-2 Bio, +15 Volatiles, -10 Energy) - 15 Volatiles banked
    • Small Europan Habitat - Albion (-2 Bio, +15 Volatiles, -10 Energy) (2 Mines) (15 Volatiles banked) - Corporate (50%)

Russian Union of Republics/JohannaK
Stratocratic Federation - 2 Political Power
Military: 2 Borodino-class (Luna) 2 Yenisei-class (Earth) 3 Yenisei-class (Ganymede) 2 Yenisei-class (Io) 1 Yenisei-class (Triton) 1 Mechanized (Siberia) 1 Mechanized (Rostov-na-Lunu), 1 Assault (Perun), 1 Mechanized (Ushakov), 1 Mechanized (Chernobog)
Energy: -147 (1 Banked)
Colonies
  • Earth (+9 Bio, -11 Minerals, +20 Industry, +4 Research, -60 Energy) - 3 Minerals banked
    • Huge Earth Habitat - Siberia (-8 Minerals, +12 Bio, +10 Industry, +4 Research, -40 Energy) (2 Farms, 2 Factory, 1 University) - Stratocratic (47%)
    • Small Earth Orbital Habitat - Perun (-2 Bio, -8 Minerals, -20 Energy, +10 Industry) (2 Factory) - Stratocratic (60%)
    • Tiny Lunar Habitat - Rostov-na-Lunu (-1 Bio, +5 Minerals) (1 Mine) - Corporate (50%)
  • Jupiter (-1 Volatiles, +15 Minerals, +4 Research, -60 Energy)
    • Small Ioan Habitat - Chernobog (-2 Bio, +15 Minerals, -10 Energy) (2 Mines) - Corporate (52%)
    • Large Ganymedan Habitat - Ushakov (-4 Bio, +6 Bio, -4 Volatiles, +3 Volatiles, +4 Research, -50 Energy) (2 Farms, 1 Mine, 1 University) - Liberal (40%)
  • Neptune (-1 Bio, -10 Energy)
    • Tiny Neptunian Orbital Habitat - Chimensha (-1 Bio, -10 Energy) - Corporate (60%)
Projects: 1 Yenisei-class Freighter in Siberia (2/4 Industry), 1 Yenisei-class Freighter in Perun (2/4 Industry)

Corporate Cooperative/Immaculate
Corporate Federation - 2 Political Power
Military: 2 Barracuda-class, 1 Dragonet-class (Stealth) 1 Mechanized (Oceania) 3 Mechanized (South Africa) 1 Mechanized (Fajar Merah) 3 Mechanized (Debu Putih)
Energy: +84 (6 banked)
Colonies

  • Earth (+10 Bio, -12 Minerals, +12 Industry, +10 Research, +90 Energy, -6 Volatiles) - 2 Volatiles banked
    • Large Earth Habitat - Oceania (-8 Minerals, +6 Bio, +8 Industry, +5 Research, -40 Energy) (1 Farm, 2 Factories, 1 University) - Liberal (52%)
    • Small Earth Habitat - Antarctica (+5 Research, -20 Energy, +10 Energy) (1 University, 1 Solar Farm) - Liberal (55%)
    • Tiny Earth Habitat - South Africa (+6 Bio) (1 Farm) - Liberal (50%)
    • Small Lunar Habitat - Debu Putih (-2 Bio, +4 Industry, -4 Minerals, -10 Energy, +150 Energy, -6 Volatiles) (1 Factory, 1 Helium Refinery) - Corporate (55%)
  • Mars (-2 Bio, +10 Minerals)
    • Small Martian Habitat - Fajar Merah (-2 Bio, +10 Minerals) (2 Mines) - Corporate (55%)
  • Venus (-2 Bio, +20 Energy, +5 Minerals)
    • Small Venusian Habitat - Bandar Cinta (-2 Bio, +20 Energy, +5 Minerals) (1 Solar Farm, 1 Mine) - Corporate (55%)
  • Asteroid Belt (-3 Bio, +15 Minerals, +15 Volatiles, -15 Energy) - 4 Minerals, 7 Volatiles banked
    • Small Asteroid Belt Habitat - Batu Besar (-2 Bio, +10 Minerals, +10 Volatiles, -10 Energy) (2 Mines) - Corporate (55%)
    • Tiny Asteroid Belt Habitat - Batu Kecil (-1 Bio, +5 Minerals, +5 Volatiles, -5 Energy) (1 Mine) - Corporate (55%)
Projects: Dragonet-class Freighter on Earth (2/6 Industry)

Belt and Moon Independent Corporation/Masada
Stratocratic State - 4 Political Power
Military: 2 Kirov-class (Hygiea) 2 Kirov-class, 1 Pretty Flower-class, 1 Roanoke-class (Luna) 1 Mechanized (Little Singreal) 1 Mechanized (New Hope) 1 Mechanized (Hygiea) 1 Mechanized (Usra)
Energy: +15 (1 banked)
Colonies
  • Earth (-6 Bio, +10 Industry, -2 Minerals, +4 Research, -6 Volatiles, +73 Energy)
    • Medium Lunar Orbital Habitat - Little Singreal (-3 Bio, +10 Industry, +4 Research, -8 Minerals, -40 Energy) (2 Factories, 1 University) - Stratocratic (55%)
    • Medium Lunar Habitat - New Hope (-3 Bio, +6 Minerals, -6 Volatiles, +113 Energy) (2 Mines, 1 Helium Refinery) - Rebellious (30%)
  • Venus (+3 Bio, -2 Volatiles)
    • Tiny Venusian Habitat - Dar el Uied (+4 Bio, -1 Bio, -2 Volatiles) (1 Farm) - Fundamentalist (50%)
  • Asteroid Belt (-4 Bio, +5 Industry, +8 Minerals, +12 Volatiles, -30 Energy) - 2 Volatiles banked
    • Small Asteroid Belt Habitat - Hygiea (-2 Bio, +5 Industry, +4 Minerals, +4 Volatiles, -4 Minerals, -20 Energy) (1 Factory, 1 Mine) - Stratocratic (55%)
    • Tiny Asteroid Belt Habitat - Psyche (-1 Bio, +4 Minerals, +4 Volatiles, -5 Energy) (1 Mine) - Fundamentalist (50%)
    • Tiny Asteroid Belt Habitat - Pallas (-1 Bio, +4 Minerals, +4 Volatiles, -5 Energy) (1 Mine) - Fundamentalist (50%)
  • Jupiter (+2 Bio, -2 Volatiles, -10 Energy)
    • Tiny Callisto Habitat - Usra (-1 Bio, +3 Bio, -2 Volatiles, -10 Energy) (1 Farm) - Liberal (35%)
Projects: Roanoke-class on Hygiea (⅙ Industry)

Sovereign Republic of Singreal/Crezth
Corporate State - 4 Political Power
Military: 2 Super Tortoise-class (Luna) 2 Mechanized, 1 Armor (Singreal) 1 Mechanized (Ganymede)
Energy: +47 (-10 banked)
Colonies
  • Earth (-1 Bio, +15 Energy, +6 Research, +6 Industry, +4 Minerals, -4 Volatiles) - 1 Mineral banked
    • Huge Lunar Orbital Habitat - Singreal (-5 Bio, +75 Energy, +6 Research, +6 Industry, -8 Minerals, -4 Volatiles, -60 Energy) (1 Refinery, 2 Universities, 2 Factories) - Stratocratic (40%)
    • Small Lunar Habitat - Xincheng (-2 Bio, +12 Minerals) (2 Mines) - Corporate (65%)
    • Small Earth Habitat - Xingguo (+6 Bio) (1 Farm) - Fundamentalist
  • Jupiter (+4 Bio, +15 Minerals, -6 Volatiles, -40 Energy)
    • Small Ioan Habitat - Heijiao (-2 Bio, +15 Minerals, -10 Energy) (2 Mines) - Corporate (55%)
    • Medium Ganymedan Habitat - Ganymede City (-3 Bio, +9 Bio, -6 Volatiles, -30 Energy) (3 Farms) - Rebellious (28%)
  • Uranus (-2 Bio, +1 Volatile, +80 Energy) - 1 Volatile banked
    • Small Titania Habitat - Blooming Star (-2 Bio, +5 Volatiles, -4 Volatiles, +100 Energy, -20 Energy) (1 Mine, 1 Refinery) - Corporate (55%)

Atlesian Directorate/Seon
Stratocratic State - 4 Political Power
Military: 2 Sovremenny-class, 1 Roanoke-class (Mars), 1 Sovremenny-class, 1 Roanoke-class (Saturn), 2 Mechanized (Ares), 1 Assault (Hurston Arsenal)
Energy: -58 (-4 banked)
Colonies
  • Mars (-1 Bio, +11 Minerals, -10 Volatiles, +15 Industry, +4 Research, -50 Energy) - 12 Volatiles banked
    • Medium Martian Habitat - New Kiev (-3 Bio, +8 Minerals, +3 Bio, -2 Volatiles) (2 Mines, 1 Farm) - Corporate (50%)
    • Large Martian Habitat - Aspera (-4 Bio, -30 Energy, +3 Bio, +5 Industry, +4 Research, -4 Minerals, +4 Minerals, -2 Volatiles) (1 Factory, 1 Farm, 1 Mine, 1 University) - Liberal (45%)
    • Small Martian Orbital Habitat - Hurston Arsenal (-2 Bio, +10 Industry, -8 Minerals, -20 Energy) (2 Factories) - Stratocratic (60%)
    • Tiny Martian Habitat - Irons Landing (-1 Bio, +4 Minerals) (1 Mine) - Corporate (50%)
    • Small Martian Habitat - Concord (+6 Bio, -4 Volatiles, -2 Bio) (2 Farms) - Liberal (45%)
    • Small Martian Habitat - Ares (-2 Bio, +3 Minerals, +2 Bio, -2 Volatiles) (1 Mine, 1 Farm) - Corporate (35%)
    • Tiny Martian Habitat - Triumph (-1 Bio, +4 Minerals) (1 Mine) - Corporate (50%)
Projects: Roanoke-class on Mars (3/6 Industry), Standard Atmosphere on Mars (150/300 Volatiles)

Republic of Mercury/NinjaCow64
Corporate Democracy - 4 Political Power (Next Election 2354)
Military: 2 Sovremenny-class (Mercury) 1 Sovremenny-class (Belt) 1 Mechanized (New Botany Bay), 1 Mechanized (Dragon’s Peak)
Energy: +123 (-4 banked)
Colonies
  • Mercury (-6 Bio, +18 Minerals, +128 Energy) - 1 Mineral banked
    • Medium Mercurian Habitat - New Botany Bay (-3 Bio, +18 Minerals, +38 Energy) (2 Mines, 1 Solar Farm) (1 Mineral banked) - Corporate (62%)
    • Tiny Mercurian Habitat - Terminus (-1 Bio, +30 Energy) (1 Solar Farm) - Corporate (55%)
    • Small Mercurian Orbital Habitat - Dragon’s Peak (-2 Bio, +60 Energy) (2 Solar Farms) - Corporate (55%)

Most Serene Republic of Venus/gay_Aleks
Fundamentalist State - 4 Political Power
Military:
Energy: +60
Colonies
  • Venus (+8 Bio, +60 Energy, +4 Minerals, -4 Volatiles) - 8 Minerals banked
    • Medium Venusian Orbital Habitat - Neo Singapore (-2 Bio, +60 Energy) (3 Solar Farms) - Fundamentalist (60%)
    • Small Venusian Habitat - Arboretum (-1 Bio, +8 Bio, -4 Volatiles) (2 Farms) - Liberal (52%)
    • Small Venusian Habitat - Ma City (-1 Bio, +4 Minerals, +4 Bio, -2 Volatiles) (1 Mine, 1 Farm) - Corporate (47%)

Neo Exodus Evangels/LordArgon
Fundamentalist State - 4 Political Power
Military: 3 Rahab-class (Stealth)
Energy: +23 (16 banked)
Colonies
  • Mars (-3 Bio, +12 Research, +1 Mineral, -60 Energy)
    • Large Deiman Habitat - Deimos (-3 Bio, +12 Research, +1 Mineral, -60 Energy) (1 Mine, 3 Universities) - Liberal (50%)
  • Saturn (-1 Bio, +14 Volatiles, -5 Energy) - 2 Volatiles banked
    • Small Saturnian Orbital Habitat - Wellspring (-1 Bio, +10 Volatiles, -5 Energy) (2 Mines) - Fundamentalist (67%)
    • Tiny Tethysian Habitat - Kadesh (+4 Volatiles) (1 Mine) - Fundamentalist (60%)
  • Asteroid Belt (-2 Bio, +8 Minerals, +4 Volatiles, +90 Energy) - 6 Minerals banked
    • Medium Cerean Habitat - Ceres (-2 Bio, +8 Minerals, +8 Volatiles, -4 Volatiles, +100 Energy, -10 Energy) (2 Mines, 1 Refinery) - Corporate (51%)

Titan/Butteryicarus
Liberal Democracy - 2 Political Power (Next Election 2356)
Military: 4 Liberty-class Frigates (Titan)
Energy: +116 (84 banked)
Colonies
  • Saturn (-8 Bio, +10 Research, +120 Energy, +6 Volatiles) - 6 Volatiles banked
    • Huge Titanian Habitat - Arcadia (-5 Bio, +10 Research, -65 Energy, +200 Energy, -8 Volatiles) (2 Universities, 2 Refineries) - Liberal (57%)
    • Small Titanian Habitat - Corinth (-2 Bio, +8 Volatiles, -10 Energy) (2 Mines) - Corporate (52%)
    • Tiny Enceladan Habitat - Lapathus (-1 Bio, +6 Volatiles, -5 Energy) (1 Mine) - Fundamentalist (52%)

New Columbian Federation/EmpressDesu
Fundamentalist Federation - 2 Political Power
Military: 5 Liberty-class Frigates (New Norfolk)
Energy: +95 (64 Banked)
Colonies
  • Saturn (+2 Bio, +5 Industry, +100 Energy, +16 Volatiles, -4 Minerals) - 5 Minerals, 2 Bio, 8 Volatiles banked
    • Small Saturnian Orbital Habitat - New Norfolk (-1 Bio, +5 Industry, +125 Energy, -4 Volatiles, -4 Minerals, -15 Energy) (1 Factory, 1 Refinery) - Fundamentalist (62%)
    • Tiny Titan Habitat - Amity (+5 Bio, -5 Energy) (1 Farm) - Fundamentalist (62%)
    • Tiny Saturnian Orbital Habitat - Chavez Station (+5 Volatiles) (1 Mine) - Fundamentalist (62%)
    • Tiny Saturnian Orbital Habitat - Jefferson Station (+5 Volatiles) (1 Mine) - Fundamentalist (62%)
    • Small Enceladan Habitat - New Columbia (-1 Bio, +15 Volatiles, -5 Energy) (2 Mines) - Fundamentalist (62%)
Projects: Liberty-class Frigate on New Norfolk (4/6 Industry)

Resettlement Directorate/jackelgull
Corporate State - 4 Political Power
Military: 1 Pretty Flower-class (Callisto)
Energy: -41 (0 banked)
Colonies
  • Jupiter (+5 Bio, +3 Volatiles, +2 Minerals, -40 Energy) - (6 Minerals, 4 Volatiles banked)
    • Medium Ganymedan Habitat - Mandate of Jovia (-3 Bio, +6 Bio, -4 Volatiles, +4 Volatiles, -25 Energy) (2 Farms, 1 Mine) - Liberal (40%)
    • Small Callisto Habitat - Rupia (-2 Bio, +4 Bio, -2 Volatiles, +5 Volatiles, +2 Minerals, -15 Energy) (1 Farm, 1 Mine) - Corporate (55%)
Projects:
Standard Atmosphere on Ganymede (150/300 Volatiles, 125/250 Energy)

Freemen Incorporated/kyzarc_fotjage
Fundamentalist Democracy - 3 Political Power (Next Election 2355)
Military: 1 Pretty Flower-class (Venus, 2 Volatiles banked), 1 Pretty Flower-class, 1 Roanoke-class (Vesta)
Energy: -28 (43 banked)
Colonies
  • Asteroid Belt (-3 Bio, +3 Industry, -25 Energy, +17 Minerals, +21 Volatiles) - 5 Minerals, 10 Volatiles banked
    • Medium Asteroid Belt Habitat - Vesta (-2 Bio, +3 Industry, -20 Energy, -4 Minerals, +6 Minerals, +6 Volatiles) (1 Factory, 2 Mines) - Corporate (40%)
    • Small Asteroid Belt Habitat - Juno (-1 Bio, +10 Minerals, +10 Volatiles, -5 Energy) (2 Mines) - Fundamentalist (65%)
    • Tiny Asteroid Belt Habitat - Interamnia (+5 Minerals, +5 Volatiles) (1 Mine) - Fundamentalist (65%)

Independent University of Patagonia/christopher_sni
Liberal Democracy - 4 Political Power (Next Election 2355)
Military:
Energy: -40 (-23 banked)
Colonies
  • Earth (+10 Research, +12 Bio, -40 Energy) - 9 Minerals, 5 Bio banked
    • Large Earth Habitat - Patagonia (+10 Research, -40 Energy, +12 Bio) (2 Universities, 2 Farms) - Liberal (55%)

Triton Mining Board/Robert Can’t
Corporate State - 4 Political Power
Military:
Energy: +163 (12 Banked)
Colonies
  • Neptune (-3 Bio, +3 Minerals, +12 Volatiles, +163 Energy) - 1 Volatile banked
    • Medium Tritonian Habitat - Halosdyne (-3 Bio, +3 Minerals, +18 Volatiles, +178 Energy, -6 Volatiles, -30 Energy) (1 Volatile banked) (1 Mine, 1 Deep Mine, 1 Helium Refinery) - Corporate (64%)

Caelum/DoubleA
Fundamentalist State - 4 Political Power
Military: 2 Ascomanni-class (Stealth), 1 Yenisei-class (Io, 7 Minerals)
Energy: +77 (-1 banked)
Colonies
  • Uranus (+1 Bio, -2 Volatiles, +2 Minerals, +80 Energy) - 2 Minerals banked
    • Small Miranda Habitat - Luxemburg (-1 Bio, +4 Volatiles, +2 Minerals, -4 Volatiles, +100 Energy, -10 Energy) (1 Mine, 1 Refinery) - Fundamentalist (60%)
    • Tiny Oberon Habitat - Marlowe (+2 Bio, -2 Volatiles, -10 Energy) (1 Farm) - Fundamentalist (60%)

Independent Habitats
  • Tiny Venusian Habitat - Ciudad Afrodita - Fundamentalist



Players fundamentally consist of habitats, which are colonies that contain structures. Each level of a habitat can contain a structure, which produces resources. Resources are expended in a number of ways.

Habitats are constructed on planets, or in orbit, by assembling enough minerals at the desired location. They are also expanded the same way, and the same method handles the construction of structures. Habitats have some internal stats, cohesion and ideology, that affect resource output.

Structures produce basic resources such as minerals, volatiles, and energy. Minerals are used for construction of new habitats or to fuel industry. Volatiles are used to produce food or energy or as fuel for spaceships. Energy is used to support advanced structures, for trade, and as life support.

Advanced resources like bio, industry, and research are refined from basic resources. Bio is used as food, as medicine, and also represent nanomachines. Industry is used to construct spaceships and military units. Research is used to develop new technologies and designs.

Spoiler Technology :


Spoiler Technology Sharing :

Technology is not freely shared, but factions can assist others in acquiring it. There are two ways to do this: Blueprints allow a faction to buy a technology they already have for another faction at half cost and Licenses allow structures and ships involving one faction's technology to be constructed by another. Both may be freely transferred, though a fee may be exacted as part of the transaction.

Once a technology has been widely researched or the blueprint widely shared every faction will be able to research it at 50% cost. Later, it will be considered common and every faction will freely acquire the knowledge.

Licenses can be given and revoked at any time. Licenses would allow a faction to construct ships designed by another faction in their shipyards, or build structures requiring a technology they do not have.


Applied Radiosynthesis - Uses fungi to capture energy from ionizing radiation. Allows the construction of the ion power station and ion energy module. 4 Research Points.
Researched: Patagonia

Fungal Farm - Produces nutritious crops using ionizing radiation as part of a radiosynthetic process rather than photosynthesis. Allows construction of fungal farms. 4 Research Points.
Researched: Singreal, Atlesian Directorate

Cryobiology - An understanding of how life can function at very low temperatures without damage opens new advances in botany and personnel transport. Allows the construction of cold farms and the colonization module. 6 Research Points.
Researched: Atlantic Union, Neo Exodus Evangels, Titan

Xenocrops - Genetically modified crops take advantage of a high energy, low water environment. Allows the construction of hot farms. 6 Research Points.
Researched: Patagonia

Helical Railgun - A version of the railgun that achieves greater power and efficiency at the cost of size. Allows the construction of heavy railguns. 4 Research Points.
Researched: Titan

New Dimensional Theory - Establishes a link between magnetism and other universal forces. Allows the construction of a magnetosphere. 4 Research Points.
Researched: Atlesian Directorate, Atlantic Union, Corporate Cooperative

The Destroyer of Worlds - Allows the creation of nanite swarms. 6 Research Points.
Researched: Corporate Cooperative (2/6)

High Energy Weapon Systems - Produces high power lasers for ship-to-ship combat. Allows the construction of point lasers and heavy lasers. 6 Research Points.
Researched: Atlantic Union, Russian Union of Republics, Singreal, BMIC, Titan, Corporate Cooperative (3/6)

Gravity Mechanics - A specialized field of research dealing with the relationship between gravitational forces and the rest of the universe. Allows the construction of the space university. 6 Research Points.
Researched: Neo Exodus Evangels, Patagonia, Corporate Cooperative (3/6), BMIC (4/6), Atlantic Union

Artificial Complex System - Developments in biology to create a fragile, self-sustaining ecosystem. Allows the creation of a Weak Biosphere. 4 Research Points.
Researched: Titan, Patagonia, Corporate Cooperative (2/4)

Cyberorganization - The coordination of individual actors using wireless communication devices with unbreakable encryption allows for the beginning of a joint intelligence. Allows the Demarchy government and Command Module. 4 Research Points.
Researched: Atlantic Union, BMIC, Atlesian Directorate, Patagonia, Corporate Cooperative (2/4), Russia

Ultima Ratio Regum - Allows the creation of asteroid weapons. 4 Research Points.

The Sword of Damocles - Allows the creation of solar arrays. 6 Research Points.
Researched: Patagonia

Tower of Babel - New advances in materials facilitate the construction of a massive tether between a planet’s surface and an orbital habitat, allowing the construction of space elevators. 6 Research Points.
Researched: Atlantic Union, Russian Union of Republics, Singreal

Deep Core Mining - Penetrates deep into the surface of a planet, allowing the extraction of minerals on bodies with surface reserves depleted or with icy exteriors. Allows the construction of the deep mine. 6 Research Points.
Researched: Triton

X-ray Bombs - Make missiles great again by using the nuclear warhead included to power an x-ray laser, reducing the effectiveness of point defense systems. Allows the construction of Laser Torpedoes. 6 Research Points.
Researched: Atlantic Union, Corporate Cooperative, Neo Exodus Evangels

Siege Mentality - The ultimate in surface defense, buried under kilometers of rock/ice, with self-contained surface-to-orbit launchers and stockpiles of supplies intended to support army formations for multiple years. Allows the construction of a planetary fortress. 4 Research Points.
Researched: Atlantic Union, Corporate Cooperative (2/4)

Helium Fusion Reaction - Allows industrial production of He-3 and incorporates it into the fusion process, improving the energy output. Allows the construction of Helium Fusion Reactors and Helium Refineries. 6 Research Points.
Researched: Atlantic Union, Russian Union of Republics, Corporate Cooperative, Singreal, BMIC, Patagonia (3/6), Neo Exodus Evangels (3/6), Atlesian Directorate (3/6)

Nuclear Salt Water Rocket - An inefficient drive that directly produces propellant, optimized for maneuvering and acceleration at the cost of efficiency. Allows the construction of the Parasite Drive. 4 Research Points.

Atmospheric Mining - Miniaturizes the process used to refine raw volatiles into interstellar fuel sufficiently to be done on a spaceship. Allows the construction of the aerostat mine. 6 Research Points.
Researched: Russian Union of Republics, Corporate Cooperative (3/6)

Antimatter Containment - Improvements in magnetic fields allow reliable storage of antimatter as a high power battery source. Allows the construction of the antimatter generator module. 8 Research Points.

Atmospheric Control - Thickens the atmosphere of a planetary body through the release of select gases. Allows the creation of Thin Atmospheres and Standard Atmospheres. 4 Research Points.
Researched: Refugee Directorate, Russia, Atlantic Union, Venus, Corporate Cooperative, Titan, Patagonia, Atlesian Directorate

Plasma Railgun - An improved version of the railgun that dispenses with a physical projectile and just directly fires ionized gas particles. Allows the construction of plasma railguns. Requires New Dimensional Theory. 12 Research Points.
Researched: Atlantic Union (2/12)

Personal Plasma Weaponry - Miniaturizes high energy weapon systems for use by military formations. Allows the production of Ranger Divisions. Requires New Dimensional Theory. 12 Research Points.

Perfected Complex System - Produces a robust, self-sustaining ecosystem. Allows the construction of the biosphere module and the creation of a Strong Biosphere. Requires Artificial Complex System. 16 Research Points.
Researched: Titan (10/16)

Ramscoop - Collects sufficient volatiles from interstellar space to maintain a weak fusion drive. Allows the construction of the ramscoop module. Requires Atmospheric Mining. 6 Research Points.

London Calling - The production of specialized communication devices that draw on revelations in quantum mechanics to establish unstable non transversable wormholes. Allows the construction of the ansible module. Requires Gravity Mechanics. 12 Research Points.
Researched: Neo Exodus Evangels

Neutron Shielding - Highly efficient radiation shielding using a strata of radiosynthetic fungi. Removes the penalty for High Radiation, treat Very High Radiation as High Radiation, and reduces the cost of Orbital and Asteroid Habitats by 50%. 12 Research Points.
Researched: Singreal (8/16), Russia (5/16)

Helium Fusion Drives - A superior version of the fusion drive, where more of the reaction is used as propellant thanks to the inclusion of He-3 in the fuel. Allows the production of Helium Fusion Drive. Requires Helium Fusion Reaction. 12 Research Points.

Plasma Metallurgy - Use of high power refining techniques allow more material to be extracted from raw ores for industrial purposes. Allows the construction of the plasma factory. Requires New Dimensional Theory. 16 Research Points.

High Energy Mining - Novel techniques using plasma cutting allow better access to raw resources. Allows construction of the plasma mine. Requires New Dimensional Theory. 12 Research Points.

The Deepest Thought - Engineers a massive biological computer network using bioneural circuitry to support a joint intelligence capable of massive amounts of data processing and analysis. Allows the construction of the hive university. Requires cyberorganization. 12 Research Points.

Fleet Minds - Uses emergent intelligences to run many functions onboard a ship. Allows the Emergent Intelligence module. Requires Cyberorganization. 14 Research Points.

Military Bioroids - Vat-grown soldiers prepared for a high casualty military campaign. Allows the construction of Shock Formations. 12 Research Points.



Spoiler Military :


Military units come in two forms: spaceships and formations. Spaceships are constructed for combat in orbit or deep space, while formations specialize in ground combat or in orbital habitats. Both use industry.

Spoiler Spaceships :


Spoiler Existing Ship Designs :

BMIC Kirov-class Dreadnought
Huge Ship - 12 Industry
3 Crew Modules, 1 Fusion Drive, 3 Heavy Lasers, 3 Point Lasers, 2 Helium Fusion Reactors, 1 Command Module, 2 Armor
240 Crew (180 Required), 6 Power (6 Required)
Consumes 3 Energy (maintenance), 1 Volatile (travel), 3 Volatiles (combat)

Russian Borodino-class Cruiser
Medium Ship - 8 Industry
1 Crew Module, 1 Fusion Drive, 2 Railgun, 1 Torpedo, 2 Laser Torpedoes, 2 Armor
80 Crew (80 Required), 0 Power (0 Required)
Consumes 1 Energy (maintenance), 1 Volatile (travel), 1 Volatile (combat)

Russian Yenisei-class Freighter
Tiny Ship - 4 Industry
1 Crew Module, 1 Ion Drive, 1 Fission Reactor, 2 Cargo
80 Crew (40 Required), 1 Power (1 Required)
Consumes 1 Energy (maintenance)

Cooperative Barracuda-class Frigate
Small Ship - 6 Industry
1 Crew Module, 1 Fusion Drive, 4 Laser Torpedoes, 1 Stealth Module
80 Crew (80 Required), 0 Power (0 Required)
Consumes 1 Energy (maintenance), 1 Volatile (travel), 1 Volatile (combat)

Singreali "Super" Tortoise-class Cruiser
Medium Ship - 8 Industry
2 Crew Modules, 1 Fusion Drive, 2 Heavy Lasers, 1 Point Laser, 1 Helium Fusion Reactor, 2 Armor
160 Crew (100 Required), 3 Power (3 Required)
Consumes 2 Energy (maintenance), 1 Volatile (travel), 2 Volatiles (combat)

BMIC Sovremenny-class Destroyer
Small Ship - 6 Industry
1 Crew Module, 1 Ion Drive, 1 Fission Reactor, 2 Torpedoes, 2 Railguns
80 Crew (80 Required), 1 Power (1 Required)
Consumes 1 Energy (maintenance)

Atlesian Roanoke-class Freighter
Small Ship - 6 Industry
1 Crew Module, 1 Ion Drive, 1 Fission Reactor, 4 Cargo
80 Crew (40 Required), 1 Power (1 Required)
Consumes 1 Energy (maintenance)

Evangel Rahab-class Destroyer
Small Ship - 6 Industry
1 Crew, 1 Fusion Drive, 1 Railgun, 2 Laser Torpedoes, 1 Stealth, 1 Armor
80 Crew (70 Required), 0 Power (0 Required)
Consumes 1 Energy (maintenance), 1 Volatile (travel), 1 Volatile (combat)

Freemen Pretty Flower-class Freighter
Tiny Ship - 4 Industry
1 Crew, 1 Ion Drive, 1 Fission Reactor, 2 Cargo
80 Crew (40 Required), 1 Power (1 Required)
Consumes 1 Energy (maintenance)

European Norfolk-class Cruiser
Medium Ship - 8 Industry
2 Crew Modules, 1 Fusion Drive, 2 Heavy Lasers, 1 Point Laser, 1 Helium Fusion Reactor, 2 Armor
160 Crew (100 Required), 3 Power (3 Required)
Consumes 2 Energy (maintenance), 1 Volatile (travel), 2 Volatiles (combat)

New Columbian Liberty-class Frigate
Small Ship - 6 Industry
1 Crew, 1 Fusion Drive, 1 Fusion Reactor, 2 Point Lasers, 1 Heavy Railgun, 1 Armor
80 Crew (80 Required), 2 Power (2 Required)
Consumes 1 Energy (maintenance), 1 Volatile (travel), 2 Volatiles (combat)

Caelian Ascomanni-class Freighter
Tiny Ship - 4 Industry
1 Crew, 1 Fusion Drive, 1 Cargo, 1 Stealth, 1 Railgun
80 Crew (50 Required), 0 Power (0 Required)
Consumes 1 Energy (maintenance), 1 Volatile (travel), 1 Volatile (combat)



Spaceships consist of size classes, each with different costs and a different number of modules. Every ship of the same size class has the same cost.

There are five size classes, below, with their number of modules and the cost:
Tiny Ship - 5 Modules - 4 Industry
Small Ship - 7 Modules - 6 Industry
Medium Ship - 9 Modules - 8 Industry
Large Ship - 12 Modules - 10 Industry
Huge Ship - 15 Modules - 12 Industry

Factories in multiple locations are not able to contribute to the same ship: a factory can only build a unit at the habitat it is located in. Ships can be partially completed in a given turn.

Ships can be scrapped for a number of minerals equal to their cost in industry.

Modules are individual components, such as engines, weapons, and armor, that give a ship the ability to do things.

Ships have internal resources that must be balanced: power and crew. Power is created from internal modules. Crew are supported by life support modules on the ship, which typically require energy to function: these life support modules determine the maintenance cost of the ship. As the crew gets larger, ships become more expensive to maintain.

Ships also require external inputs from their polity: energy and volatiles. Most ships will use volatiles as fuel. They will expend volatiles when using a fusion drive to move from one location to another, and when engaging in combat. They can only refuel when in orbit near a habitat with spare volatiles, or if volatiles are transported to their location. A ship without volatiles cannot operate systems dependent on it, such as their fusion drive or fusion generators. Energy can be transmitted to a ship from any location.

Creating a new ship design costs a number of research points equal to the construction cost in industry i.e. a small ship costs 6 research to design. Modifying an existing design costs a number of research points equal to double the number of modules changed from an existing design. Ships can be refit to the new design for the cost of 1 industry per changed module. Each refit module will also return 1 mineral at the habitat where the ship is based.

Spoiler Modules :


Railguns - An array of magnetically launched unguided munitions for both close combat and point defense. Requires 10 crew. Close Range, Point Defense.

Torpedoes - A battery of magnetically launched guided munitions, the mainstay of long range ship-to-ship combat. Requires 10 crew. Missiles, Long Range x2.

Fusion Drive - The primary means of maneuvering or traveling between planets, produces a fusion reaction several hundred meters behind the ship that is magnetically shaped to produce thrust. Requires 1 volatile every turn in use. Requires 30 crew.

Fusion Reactor - A heavily shielded fusion reactor used to provide power to internal systems. Consumes 1 volatile to produce 2 power. Requires 20 crew.

Ion Drive - A low power engine used for transport between planetary systems, but with limited maneuverability in combat. Requires 1 power. Requires 20 crew.

Solar Power Module - An array of solar panels generates power for onboard systems depending on proximity to the sun: 3 in very hot, 2 in hot, ½ in cold, 1 otherwise, and no power generation in very cold. Requires 10 crew.

Fission Reactor - Uses fissile material to produce constant energy to power the ship. Provides 1 power. Requires 20 crew.

Stealth Systems - Internal heat sinks and a radar shielded hull minimizes a ship’s profile, opening up first strike possibilities and improving the ship’s survivability in combat. Requires 10 crew.

Cargo - Allows the ship to carry up to 5 minerals, bio or volatiles. Requires no crew.

Towing Module - Allows a smaller ship to piggyback on this ship for interplanetary voyages. Total number of modules being towed cannot exceed the number of modules of the towing ship. Requires 10 crew.

Armor - Strictly speaking not just additional layers of protective material on the outside of the ship, but internal honeycombing and redundant systems to allow the ship to sustain significantly more damage before being rendered inoperable. Requires no crew.

Crew Module - A designated space for living quarters and life support for humans onboard a starship. Provides 80 crew and requires 1 energy upkeep every turn.

Decoy Module - A system of electronic counter-measures and projectors that work to disrupt the targeting of guided munitions like missiles. Requires 10 crew. Point Defense x2.

Heavy Lasers - A battery of lasers optimized for long range engagement. Most effective against stationary targets or large ships, but there are no means of interception. Requires 1 power. Requires 20 crew. Requires High Energy Weapon Systems. Long Range x2, Laser.

Point Lasers - A battery of small lasers optimized for point defense and close combat. Requires 1 power. Requires 10 crew. Requires High Energy Weapon Systems. Point Defense x2, Close Range, Laser.

Laser Torpedo Module - An improved version of torpedoes that are very resistant to point defense, using a bomb-pumped laser, but less overall damage. Requires 10 crew. Requires X-Ray Bombs. Long Range, Missiles x2.

Helium Fusion Reactors - Produces power for 3 internal components at the cost of 1 volatile. Requires 20 crew. Requires Helium Fusion Reaction.

Heavy Railgun - A larger system, which means fewer projectiles, with individually more dangerous packages and longer range. Less effective at point defense. Requires 10 crew. Requires Helical Railguns. Close Range, Armor Piercing.

Colonization Module - Allows colonists to be stored in cryogenic stasis for an extended period of time, enabling the construction of one habitat in a new solar system. Requires 10 crew. Requires Cryobiology.

Ion Energy Module - Provides enough power to operate two high-power modules when the ship is operating in interstellar space or areas with High Radiation. Requires 10 crew. Requires Applied Radiosynthesis.

Parasite Drive - Able to accelerate and maneuver in combat, but can’t transfer between planetary systems. Requires 1 power. Requires 20 crew. Requires Nuclear Salt Water Rocket.

Antimatter Generator Module - Solid-state batteries can’t release power fast enough to power most ship systems, but antimatter can. Allows the ship to power up to 2 onboard systems at the cost of 20 energy each. Requires 20 crew. Requires Antimatter Containment.

Command Module - Coordinates firing schemes and point defense between multiple ships with greater efficiency. Requires 20 crew. Requires Cyberorganization.

Plasma Railgun - A magnetic railgun discharges high energy ionized gas at near relativistic speeds. Requires 1 power. Requires 20 crew. Close Range, Armor Piercing, Point Defense.

Helium Fusion Drive - Better than existing fusion drives, ships can maneuver closer together and accelerate faster. Requires 40 crew.

Biosphere Module - A self-sustaining life support module that carries its own ecosystem. Provides 30 crew with no energy upkeep.

Emergent Intelligence Module - An artificial life form capable of performing many of the functions involved in controlling a starship. Provides 200 crew with 5 energy upkeep.

Ramscoop - produces 1 volatile per turn when the ship is in interstellar space. Requires 30 crew.

Ansible Module - A specialized system using linked, non-transversable wormholes to side step the normal limits on communication, allowing instantaneous direction of ships without concern for light lag. Requires 1 power. Requires 20 crew.



Spoiler Combat :


Weapons have one or more traits. These are not comprehensive. Multiples indicate increased effectiveness.
  • Close Range indicates a weapon is for close engagement, typically under 100 kilometers.
  • Long Range indicates a weapon is able to engage from millions of kilometers away, circumstances depending.
  • Lasers indicate a weapon suffers reduced effectiveness against targets with a small profile.
  • Armor Piercing indicates a weapon will undo much of the effect of armor.
  • Missile indicates a weapon can be intercepted. Multiples reduces the effectiveness of point defense.
  • Point Defense indicates a weapon is able to engage missiles.



Spoiler Formations :

Formations are military divisions used for ground combat or fighting in orbital habitats. They cost industry to produce.

Mechanized formations are mobile infantry formations using light vehicles for transport and combat. They are the simplest formation available, able to take and hold territory or garrison a habitat. They cost 2 industry to produce.

Armored formations are fighting forces using armored vehicles. They cost 6 industry to produce.

Assault formations are heavily armed and highly trained specialist formations. They are geared for combat in orbital habitats or establishing a foothold on a new planetary body in a combat drop. They cost 4 industry to produce.

Ranger formations are light infantry forces with disproportionate firepower using high energy weapon systems. They cost 4 industry to produce.

Shock formations are vat-grown biological weapons of questionable humanity. They cost 2 industry and 2 bio to produce.



Spoiler Economics :


Spoiler Resources :


Minerals represent metallic ores used as raw material for most construction. Minerals can be stored or transported.

Volatiles represent hydrocarbons and other useful liquids, used for both life support and power generation. Volatiles can be stored or transported.

Bio represents biological materials, such as food, used to support human life. Typically they require regular volatiles to produce. Bio can be stored or transported.

Research represents intellectual capacity generated by educated population. Research cannot be stored or transported.

Industry represents heavy, refined manufacturing used to produce complex equipment. Industry cannot be stored or transported.

Energy is a tradeable resource because of high efficiency solid-state storage. It is used as the basis for planetary currency. Needed for life support on cold planets and powering advanced equipment, including starships. Energy does not need to be transported: it is stored in a single stockpile for the entire polity and can be freely used anywhere.


Spoiler Commerce :


Resources can be moved around using state controlled spaceships, but a large private industry exists to manage the logistics and distribution of goods across the solar system. Private shipping can handle transport for a polity at a cost in energy.

This table here governs the cost of transport.

As an example, transporting five minerals from Io to Earth: Io is in the Jupiter system, so the Jupiter-Earth cost is used. This comes out to 3 energy per mineral, or 15 energy.

Alternatively, transporting five minerals from the Moon to Earth. Both are in the same planetary system, Earth, and the Earth-Earth cost is 0.

Transporting resources between habitats on the same planet has no cost.

Some large planetary bodies, or bodies with thick atmospheres, have an additional cost to lift resources into orbit. Transporting a resource from Earth's surface to Jupiter would cost 2 energy to get it into Earth's orbit and then another 3 energy to move it to Jupiter. There is no cost to move a resource from orbit to the surface.



Spoiler Planets :

Planets are the primary bases used to establish habitats in Pale Blue Dot. They are bodies of rock and ice typically in orbit around a star. Many are actually moons or asteroids. Planets come in five sizes, providing a limit on the number of possible habitats.

Planet Size
Tiny - 1 Habitat
Small - 3 Habitats
Medium - 5 Habitats
Large - 8 Habitats
Huge - 12 Habitats

Orbital habitats can also be constructed, with no limit on the number.

Planets will also have traits, which influences construction costs and resource collection.

Spoiler Planetary Traits :


Orbital - +100% habitat cost, no mines
Asteroid - +100% habitat cost
Strong Biosphere - +2 Food from farms, habs don’t need food, expands planet size by 50%
Weak Biosphere - +1 Food from farms, habs don’t need food, expands planet size by 25%
Thalassic - farms don’t need volatiles, mines produce volatiles
Standard Atmosphere - +2 Food per farm, -40% habitat cost, treat very cold as cold
Thin Atmosphere - +1 Food per farm, -20% habitat cost
Magnetosphere - +1 Food per farm, -20% habitat cost
High Radiation - +20% habitat cost
Very High Radiation - +40% habitat cost
Icy - Mines produce volatiles instead of minerals
Low Metals - Mines produce 1 mineral (plus any volatiles)
Metals - Mines produce minerals *and* volatiles
Heavy Metals - Mines produce 6 minerals
Volcanic - +2 Mineral/Volatile, +20% habitat cost
Hot - +20% habitat cost, 20 Energy per solar farm
Very Hot - +40% habitat cost, 30 Energy per solar farm
Cold - -5 Energy per farm, 5 Energy per solar farm, habs need 5 energy per level
Very Cold - -10 Energy per farm, solar farms don’t work, Habs need 10 energy per level
Storms - Habs need 1 minerals per level
Ice Rings - Orbital mines produce 4 volatiles
Jovian/Ice Giant - Orbital habitats only


Spoiler Terraforming :


Planetary traits can be modified through terraforming, which involve huge expenditures of resources.

Thin Atmosphere - Requires 100 volatiles (200 if hot, 300 if very hot), cost 50 volatiles less if trace atmosphere. If cold, will need 250 energy, very cold needs 500. Requires Atmospheric Control.

Standard Atmosphere - Requires 300 volatiles (400 if hot, 500 if very hot) and a thin atmosphere. If cold, will need 250 energy, very cold needs 500. Requires Atmospheric Control.

Heat Surface - Requires 500 energy and thin atmosphere. Converts Icy to Thalassic. Requires ???.

Magnetosphere - Requires 50 minerals as a structure in an orbital habitat, adds the magnetosphere trait. Requires New Dimensional Theory.

Weak Biosphere - Requires 100 bio, 20 research, and a standard atmosphere. Requires Artificial Complex Systems.

Strong Biosphere - Requires 200 bio, 20 research, and a weak biosphere. Requires Perfected Complex Systems.



The Solar System
  • Mercury - Small - Very Hot, Magnetosphere, Heavy Metals
  • Venus - Large - Hot, Standard Atmosphere
  • Earth* - Large - Standard Atmosphere, Weak Biosphere, Thalassic, Magnetosphere, Low Metals
    • Luna* - Small
  • Mars* - Large - Thin Atmosphere
    • Deimos* - Tiny - Asteroid
  • Asteroid Belt* - Special - Asteroid, Cold, Icy, Metals
    • Ceres* - Tiny - Cold, Icy, Metals
  • Jupiter - Jovian - Cold, High Radiation
    • Io - Small - Cold, High Radiation, Volcanic, Thin Atmosphere
    • Europa - Small - Cold, Icy, High Radiation, Volcanic
    • Ganymede - Medium - Cold, Icy, Magnetosphere, High Radiation, Thin Atmosphere
    • Callisto - Medium - Cold, Icy, Standard Atmosphere, Low Metals
  • Saturn - Jovian - Cold, Ice Rings
    • Titan - Medium - Standard Atmosphere, Thalassic, Cold
    • Enceladus* - Tiny - Cold, Icy, Volcanic
    • Tethys* - Tiny - Cold, Icy
  • Uranus - Ice Giant, Very Cold
    • Titania* - Tiny - Very Cold, Icy
    • Miranda* - Tiny - Very Cold, Icy, Low Metals
    • Oberon* - Tiny - Very Cold, Icy
  • Neptune - Ice Giant, Very Cold
    • Triton - Small - Very Cold, Icy, Volcanic, Trace Atmosphere
A * denotes that a planet is near the limit for the number of habitats and needs special circumstances for new construction.

A large number of unnoted bodies are available: these will almost universally be Icy and Cold or Very Cold.


Spoiler Habitats :

Most of the human population lives in habitats in the 24th century: organized and interconnected clusters of living quarters, power generation, and light industry. They are the basic unit of governance for players.

Habitats cost minerals to expand or construct, with a base of 10 minerals per level, modified by other factors. Each level of habitat can support one structure. Each level of habitat requires 1 bio to support it, modified by other traits.

Construction Costs by Habitat Size:
Tiny: 1x
Small: 1x
Medium: 1.5x
Large: 1.5x
Huge: 2x

Population is not directly tracked, but most habitats will have some degree of self-sufficient population attached to it. Only industries producing goods for export, or requiring imports, are tracked.

Every habitat has an ideology, representing the political mood of the population, and a cohesion level, representing its level of social functioning.



Spoiler Structures :

Structures are built in habitats and produce resources. They may require inputs of their own.

Every faction can build the following structures:
  • Mine - Produces 4 Minerals, may produce volatiles - Costs 5 Minerals to build
  • Solar Farm - Produces 10 Energy, modified by planetary traits - Costs 5 Minerals to build
  • Refinery - Produces 100 Energy, requires -4 Volatiles, requires a small or larger habitat - Costs 10 Minerals to build
  • University - Produces 4 Research, requires 20 Energy, requires a medium or larger habitat - Costs 10 Minerals to build
  • Factory - Produces 4 Industry, requires 4 Minerals and 10 Energy, requires a small or larger habitat - Costs 10 Minerals to build
  • Farm: Produces 2 Food, modified by planetary traits, requires 2 Volatiles - Costs 5 Minerals to build

Some structures require a technology:
  • Helium Refinery - Produces 150 energy, requires 6 volatiles, requires a small or larger habitat - Costs 10 minerals to build or 5 to upgrade from a refinery.
  • Deep Mine - Produces 2 minerals on Icy or Low Metals worlds, along with any volatiles production, requires a small or larger habitat - Costs 10 minerals to build or 5 minerals to upgrade from a mine. Alternatively, 50 energy can be used to upgrade from a mine.
  • Aerostat Mine - Produces 4 volatiles in orbital habitats on gas giant worlds and 6 volatiles near ice giants. Requires an orbital habitat. Costs 10 minerals to build.
  • Ion Power Station - Produces 20 energy from habitats with High Radiation and Very High Radiation - Costs 5 minerals to build.
  • Fungal Farms - Produces 3 bio, requires 30 energy. Does not benefit from environmental traits - Costs 10 minerals to build or 5 to upgrade from a farm.
  • Cold Farms - Produces 3 bio, requires 3 volatiles, treat very cold as cold - Costs 10 minerals to build or 5 to upgrade from a farm.
  • Hot Farms - Produces 3 bio, requires 2 volatiles and 20 energy - Costs 10 minerals to build or 5 to upgrade from a farm.
  • Planetary Fortress - Highly resistant to both ground invasion and orbital bombardment. Can protect army formations - Costs 10 minerals to build.
  • Space University - Produces 6 research, requires 30 energy, requires an orbital habitat - Costs 10 minerals to build or 5 to upgrade from a university.
  • Space Elevator - Removes the cost of lifting materials and products to orbit from a planet’s surface. Must be built in an orbital habitat -. Costs 10 minerals to build.
  • Magnetosphere - Adds the magnetosphere trait to the nearby planet, requires an orbital habitat - Costs 50 minerals to build.
  • Solar Array - Constructs a system of mirrors and focusing devices capable of redirecting the sun’s energy as a beam of concentrated sunlight across interplanetary space. Can do one of the following: power a fleet’s solar modules when operating outside their normal range, remove energy requirements for farms, or boost power generation of a habitat with solar farms. Could be redirected to target an orbital structure or habitat - Costs 50 minerals to build.
  • Plasma Mine - Produces 2 more minerals than a basic mine, but requires 10 energy to function at all. Does not improve volatile production. Requires a small habitat. Costs 10 minerals to build or 5 to upgrade from a mine.
  • Plasma Factory - Draws on new materials and techniques. Produces 6 industry for 4 minerals and 40 energy. Requires a large habitat. Costs 10 minerals to build or 5 to upgrade from a factory.
  • Hive University - Uses bioneural circuitry to create a massive organic system capable of linking huge numbers of minds. Produces 8 research for 20 energy and 2 bio. Requires a large habitat. Costs 10 minerals to build or 5 to upgrade from a university.


Spoiler Society :

Every polity has an ideology and a government, indicating the principles by which it is structured and the form of the administration. Every habitat has its own ideology, which may or may not align with the government. Habitats where the ideology aligns with the government gain a bonus to cohesion.

Spoiler Ideologies :


Liberal - Harkening back to the golden age of the 21st century, liberal states emphasize a disconnect between public and private sectors and a government with strong constitutional checks and balances. They empower intellectuals and scientists and tend to develop support in habitats with advanced developments like pharmaceuticals or research. Liberal societies gain a 25% bonus to research.

Fundamentalist - With their origins in the spartan days of early space colonization, Fundamentalist states emphasize asceticism and a strong common bond between citizens behind a single unifying ideology. They tend to appeal most powerfully to small habitats. Fundamentalist societies pay 1 less tier of life support per habitat (and no life support for the smallest tier).

Stratocratic - Stratocratic societies blend together public and private governance with an emphasis on the power of the state and with a strong deference towards military officers built into the apparatus of said state. They tend to have the most support in major military installations and industrial centers. Stratocratic societies gain a 25% boost to industrial production.

Corporate - Corporate societies are meritocratic and emphasise productivity and individual accomplishment, derived from the corporate states that flourished after the Neuquen Accord. This mentality is strongest in export-focused habitats producing raw materials. Corporate societies gain a 25% boost to production from mines.

Rebellious - Rebellious habitats are united by their opposition to the current government, typically after a recent conquest or political upheaval. They do not gain society bonuses and they suffer from a penalty to cohesion. A society cannot be rebellious.


Spoiler Government :


Democracy - Democratic governments are typically fractious and dynamic, with regular elections and changes in administration. They provide their bonus to all habitats. Every few years they hold an election where the amount of political power they receive each turn changes.

State - Centralized, hierarchical governments provide for efficient and stable administration. They provide their bonus to all habitats and receive a steady input of 4 Political Power every turn.

Federation - Federal governments distribute a great deal of power among their constituent colonies. Individual habitats receive their own society bonuses, but the government as a whole only gains 2 Political Power a turn.

Demarchy - Demarchies are governed by a mass assembly of the polity’s population, who appoint a government ultimately subject to the will of an active majority. They provide their bonuses only to habitats of the same ideology as the government. The government gains 6 Political Power every turn.


Spoiler Cohesion :

Governments and polities do not have a stability or confidence rating, but individual habitats do. Cohesion determines how well the habitat works together with itself and with the government for administration and production: a high cohesion will lead to greater productivity. Low cohesion will see unrest, riots, and possibly full revolts.

Cohesion is decreased through failing to provide life support, building inputs, and negative uses of political power. It is increased through positive uses of political power and resolving crises in a beneficial way.

At 81% or higher - +25% output, +1 Political Power
At 61% to 80% - +25% output
At 41 to 60% - No changes
At 21 to 40% - -25% output
At 0 to 20% - -50% output

 
Last edited:
Expressing interest for Update 1, as a lot of people have expressed a desire to have a terrestial power, also, Earth's for the bourgeois and the liberals anyway
 
Expressing interest in update number 1. Thinking of a robot loving mega Corp.
 
(WIP)

Polity Name:
People's Republic of China, China
Colour: Red like the colour of the flag (RGB 222/41/16)
Summary: Due to increasing political destabilisation in the west, the People's Republic of China moved towards Autarky. While relations with Western powers have waxed and waned over the 21st Century, the uncertainty of joint economic ventures with potentially hostile and unstable countries caused China to turn inwards. Trade has continued with countries who are (at least for the time being) politically willing and able to trade with China, but the country's reliance on such trade has been minimised as it could dry up at any moment. Reformers associated with the Tuanpai faction have tinkered with Deng Xiaoping's market reforms and have put a tighter and tighter leash on the Capitalist elements of the Chinese economy to ensure that economic growth is enjoyed by all citizens and to ensure that the dream of Socialism and Communism is fully realised. They have also reformed away some of the less desirable aspects of the Chinese political system, although there is only so much one can do without treading on too many toes. Relations with traditional PRC allies have remained stable, all other diplomatic relations will be dependent on other T0 signups.
  • Government - (3) The People's Republic of China has rejected the false "Liberty" of Bourgeois Democracy and continued to maintain government based on the principles of great Leftist thinkers such as Marx and Mao. The Tuanpai faction has gained a great deal of support from the populace due to their championing of worker's rights, equality and other popular causes. They have gained a great deal of influence over the CPC, more than any other factions. However, this is not to say that they have achieved complete dominance over the country. Ultranationalists, Capitalists, Party Dynasts and other factions still exist and do oppose some of (if not all) of the Tuanpai's goals and policies. And the Tuanpai are not always a united front. Still, China seems to be much closer to realising
  • Climate Change - (1) While China reduced emissions by quite a lot, international consensus was not reached regarding climate change and the climate warmed up a lot leading to a lot of very bad things happening. China invested a lot of money in ensuring that damage to property and life were minimal, but there is only so much one can do against the forces of nature. Refugees have started pouring in from less fortunate countries, leading to a rise of xenophobia among certain segments of the populace. While the Tuanpai faction welcomes the refugees, others (most notably the Ultranationalists) do not.
  • Technology - (2) Due to the actions of the Tuanpai faction, automation of the economy was focused on improving the lives of all people in China as opposed to an increasingly small class of oligarchs. Automation and increased use of artificial intelligence has mostly been used appropriately and has mostly led to greatly improved quality of life for most people. The ongoing prevalence of the internet and technology into people's lives has led to an increasingly strong surveillance regime (depending on who you ask this is either a very good or very bad thing), although debate is ongoing about appropriate usage of this technology. Genetic modification of animals and plants is generally uncontroversial. Genetic modification on humans, however, is very controversial. After a few high profile cases of extremely unethical usage of human genetic engineering by corrupt party officials was exposed, the Tuanpai cracked down on human genetic engineering technology and has greatly restricted its usage. It also purged many political enemies during that period, some of whom were using genetic engineering unethically. Despite the efforts of the Tuanpai faction there are likely many corrupt party officials and the rich who continue to abuse human genetic engineering to their own and their children's "benefit". The ethics surrounding human genetic engineering is still widely debated in China.
  • Society - (2) China has fared better than many nations in the face of many of the crises facing Capitalism and the world due to not being entirely integrated into a Capitalist framework. However, no nation is an island and the lingering effects of crises from other nations have a negative impact on the cohesion of Chinese society. Natural disaster due to climate change, refugees, xenophobia, party factionalism, disagreements about human rights, negative foreign relations with other countries and disagreements surrounding usage of advanced technologies and other politically controversial topics has put some strain on political cohesion. Despite all this, China's social framework has endured much better than many less fortunate countries and has not descended into mass violence and chaos or outright Fascism.
Early Space Program (WIP):
  • Orbital Manufacturing - (0) China has some interest in this but resources have been diverted to more pressing matters.
  • Space Colonization - (0) Other than extremely limited "colonies" (read dozens of people) of experts to facilitate other operations, there has been no interest in this from China as of yet.
  • Interplanetary Exploitation - (1) China has invested in extracting materials from space that are rare or hard to trade for due to diplomatic situation.
  • Domestic Investment - (2) Why look to the stars when there is so much that needs to be done on Earth?
  • Militarization - (1) A small amount of militarization of space has happened because China doesn't trust its rivals. Its main focus is defense of China and her allies, but anything that can be used defensively can very easily be turned into an offensive weapon.
 
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DIsclaimer. I'm not too interested in playing a terrestrial power and my signup should only take priority if nobody else claims America.

Polity Name: The Union of America
Color: Deep Blue
Summary: Every beautiful thing in America that lasts is because of people coming together to produce something grand. These things are outliers.

A fundamentally divided nation with the initial energy of the far-left socialist movement spent and its party hijacked by moderates and social liberals. A place where promise of utopia exists simultaneously with corporate and capitalist fiefdoms.

Continued mismanagement of American economy, foreign policy, and climate change contributes to growing leftward trend of American politics, culminating in a successful and relatively bloodless ouster of the government in the heel of an incredibly unpopular and disastrously managed war against Iran and an economic crisis as a result of yet another pandemic crisis. The far-left and anti-fascist position within the revolutionary moment, however, turned out to only be plurality stance within the newly founded Union, one which relied heavily upon the support and apathy of social liberals and moderates. As a result, following the successful ouster of the government, the Revolutionaries found themselves mostly inheriting the apparatus of the United States and having to maneuver around the steadfast roadblocks erected by holdover liberals and moderates who maintain their bureau posting as compensation for helping/being apathetic to the ouster.

Despite the idealism of the revolutionaries, America remains an unequal and deeply divided nation. Powerful corporations and their allies in the military and the old political order have carved what tantamount to private fiefdoms across much of the nation, existing simultaneously with the socialist guiding hand of the federal government. Endemic libertarianism and promise of freedom as defined by those left alive and in power continue to draw individuals into these private territories which have created true geographic divisions within the nation itself.

As the government struggles to maneuver around both dissolution and civil war, attention turns towards the space program--perhaps the only government program with support from both sides of the American society.

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Government: 2. The Revolutionary Party of America remains politically flexible, well managed, and generally united in its opposition to the old order and its corporatocratic elements. However, cracks are beginning to form between its far-left plurality and its moderate/social liberal wing.
Climate Change: 2 While the Revolutionary Party inherited a disastrously managed nation, it has intervened successfully to save at least some parts of its threatened coastline, resettle and provide employment for refugees, and prevent the collapse of its agricultural sector.
Technology: 3 America remains at the forefront of key technological sectors, particularly biomedical and computer engineering. Public gene clinics and gene therapy options are increasingly available in the Union.
Society: 1 American society remains almost irreparably fractured in the wake of an incomplete revolution. People increasingly identify with more local, ideological, or corporate identities rather than the national. Private fiefdoms of the wealthy and the corporations have created wide discrepancies in how people live across America, even as the Revolutionary Party attempts to create a bottom line for the general public.

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Early Space Program

Orbital Manufacturing: 0 Pre-existing space industry and corporations in America all desire a piece of the space colonization effort, precluding necessity for an orbital manufacturing base.
Space Colonization: 1 Despite Union's idealistic values, America is still a place where there is money to be made and debts to be escaped. There are as many who board the ships to Luna for idealistic and hopeful reasons as those who are attracted by its promise of incredible monetary benefits.
Interplanetary Exploitation: 2 A rather extensive resource extraction-based colonization of the Moon, operated by colonists and drones, proved to be both relatively profitable and popular.
Domestic Spending: 1 Dealing with the climate change is an incredible effort that requires the Revolutionary Party's constant attention.
Militarization: 0

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Alternative Proposal: Atlas America

If any mourn us in the workshop, say
We died because the shift kept holiday.


Polity Name: Atlas Corporation
Color: Dark Grey
Summary:
Endemic libertarianism and perception of freedom as defined by those who survives and in power draws individuals hoping to strike it rich into corporate-managed private fiefdoms within the territorial boundaries of the newly socialist American Union. In these places ringed by spears, the only free people are those who stand atop the hill. In America, the hill is made of stolen wealth, ill-gotten dollars, and the bodies of other climbers.

What does it mean to be a citizen of the Corporations? Why would anyone choose such a way of life?

To put simply, Atlas Corporation portrays itself as standard bearer of humanity's ambition. To be part of the Corporation is to be part of an easy and understandable hierarchy, with clear and attainable ranks as well as a singular purpose: to perpetuate ideals of old America and claim the stars as their birthright.

Corporate citizens enjoy rafts of privilege over non-citizens and subjects. Free access to transportation. Guarantee of minimal healthcare. A guarantee of gainful work, wherever it may be found. Protection from outside threats, including the pernicious socialists and the federal government that have taken over old America.

Corporate propaganda highlights countless rags-to-riches stories in order to motivate new and old citizens alike. A colonial subject, once a peon in servitude to some brutal dictator in some godforsaken corner of the world, now a healthy and brave member of Atlas mercenary corp training the new crop of rebels against said dictator. A citizen, who spent all her life diligently ensuring that the product her line shipped was of perfect quality, granted land and pension not only for herself but also her entire family.

Remember, however, that for every successful story of a proletariat ascending the ladder into the monolithic halls of the headquarters, there is another story, forgotten, unreported, written in blood by those who were cast aside or trampled upon by the Corporation's unceasing march towards tomorrow.


The Corporation prides itself on its Social and Financial Ranking system, colloquially referred to as the Fin/Soc score. Single, unified scheduling of all persons under the purview of the Corporation, Fin/Soc Score is a metric that tracks an individual's progress through the Corporate hierarchy and rewards them with more privilege as they advance.

Advancing one's Social Class is done through service, deeds, speech, action, and self-betterment. One's scores are rated, tracked, and ranked by the Corporation's massive Social Ministry, part automated and part curated by Social planners. Anti-Corporate speech and action may also decrease one's Social score.

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Government: 1: A paranational entity that have parasitized itself to an increasingly socialist America, there are limits to its autonomy and power despite its claimed central authority.
Climate Change: 1 lol
Technology: 3: Atlas Corporation is a leader in Machine Learning, Automation, and surveillance/espionage technologies, much of which enables its Fin/Soc system.
Society: 3 The Corporation as a developing paranational entity enjoys significant cultural and social cohesion.


Early Space Program
Orbital Manufacturing: 0
Space Colonization: 2 (Manifest Destiny, ho!)
Interplanetary Exploitation: 1
Domestic Spending: 0
Militarization: 1
 
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Polity Name: Russian Federation
Colour: A nice Russian Green (103, 146, 103) would be my preferred color. If this ends up being too similar to Immac's polity, then a white would be acceptable too.
Summary: The story of Russia in the 21st century is the story of a phoenix rising from the ashes. The collapse of the Soviet Union and the sphere it exerted was a catastrophe for the Russian nation, as the centralized planned economy collasped inwards dramatically as the bureaucracy surrounding it, already paralyzed for the past few decades, was decapitated by misguided reform. To make matters worse, the newborn Russian Federation's attempt to introduce "shock therapy", to forcefully privatize the economy, only further gutted the Russian economy, stratifying the Russian economy and creating a class of powerful plutocrats who exercised de facto control of the government. Vladimir Putin's ancesion to the presidency in 2000 sealed the fate of the young Russian democracy, as it slid back to thinly-veiled authoritarian rule, the plutocrats coerced into a working relationship with the strongman.

The "Putin era" of the Russian Federation saw the state struggle as it attempted to reassert itself back on the international stage, acting with the bravado of a full superpower, while not being able to quite reach the heights it used to have. On one hand, Russia was the energy superpower, becoming one of the largest exporters of fossil fuels, its value rising as Middle Eastern and American reserves peaked. Its military, reformed to match Russia's more regional ambitions, was still the pride of the world, with many countries still rushing to buy Russian. It went on the offensive on the ground in Georgia and Ukraine (along with incorporating Belarus diplomatically in the late 20s), while pioneering an information war in cyberspace, fanning the flames of far right populism in its competitors in the west. On the other hand, the Russian economy floundered whenever gas prices were low, and both the US and OPEC conspired to keep the prices as low as possible to cripple the Russian economy. A series of sanctions caused by Russia's expansion into Crimea crippled key sectors of the Russian economy, causing a financial crisis in Moscow. Political culture in Russia was centered around one man, an effective dictatorship disguised as a democracy. The government was filled with sycophants, the plutocrats beaten into submission, the political opposition largely controlled, the constitution perpetually rewritten to enable Putin's centralized control, and dissidents to the system repressed violently.

The Putin era would end almost unceremoniously in 2031, as the President died by what was officially reported from natural causes. The system that Putin had so carefully built up to that point came crumbling down, as he had yet to establish a clear successor to take up his mantle. United Russia would betray its name as many people jockeyed to present themselves as the heir of Putin, chief among them being Putin's ex-Prime Minister
Medvedev and current prime minister Mishutsin. The constitutionally mandated snap presidential elections showed the fracturing of the UR political machine, as various local bosses recognized different leaders, and barely coordinated with one another. However, opposition parties, ranging from the still existing Communist Party (indeed, still the largest opposition party, at the beginning of the post-Putin crisis), to the far right Liberal Democratic Party, along with newly formed parties such as the New Kadets Party (a market liberal party) and the Decembrist Party (a social democratic party), all had the tacit agreement to focus on campaigning against the government. A single opposition candidate couldn't be fully agreed to, given the wide disparity of views across the entire political spectrum. However, not one of them was ever going to see a lick of power while the effective United Russia dictatorship continued, and that was motivation enough to contest the transfer of power.

Medvedev, ultimately the winner of the party struggle simply due to the inertia of being the long-term second for Putin, would claim victory in the general election with 50.2% of all total votes casted. These results were wildly disputed both internally and internationally as fraudulent, with widespread voter fraud across the country. The leaders of each of the four major opposition parties independently declared they variously got a pluralistic first (Decembrists and LD) or second (Communist and NK) depending on their own internal observations, and demanded the right to contest a run-off election. Riots erupted in Moscow, St. Petersburg, and other major Russian metropolises, and many pundits outside of Russia compared the tension brewing in the country to be similar to how it was in 1905, 1917, or 1993. Newly inaugurated President Medvedev attempted to suppress the riots forcefully, but it only added more fuel to the fire. Eventually, fearing that this could theoretically escalate to a full blown second civil war, the military (who were largely filled with conscripts sympathetic to the protestors) stepped in, and forcefully removed Medvedev from power. New elections would be called (with UR specifically barred from running a candidate), with the Army serving as observers "to keep the peace".

In the second election, the two largest parties ended up being the Decembrists and the New Kadets, although neither obtained a majority and a run off election was scheduled, in which the New Kadets (who were perhaps the most ideologically similar to the old UR regime) won. Many Communists and Lib Dems independently assert the Army stepped in to depress votes from what they considered to be "radical" parties that were "incompatible" with democracy (ostensibly to prevent the situation from deteriorating further), and these results in turn were not fully accepted by their supporters. However, the majority of Russians were placated by what they viewed was as, while perhaps not fully fair election, at least something that resembled one.

Since 2031, Russia has slowly rebuilt its political institutions, presenting itself as a second chance at true democratic rule that it was robbed from at the 21st century. And indeed, no party nor person has been able to centralize power around themselves like Putin was able to. Beyond the big four, a fifth party, the Federal Patriotic Party, serves as estensially a reformed United Russia, serves as a more right-wing alternative to the New Kadets. Along with the Decembrists, the three represent the largest parties in the Duma, with the Communists and Liberal Democrats existing on a second tier. On the flip side, however, it came at the cost of increased influence of the Generals in the government, which demand that the Russian Federation maintains a large and well-equipped armed forces, even if Russia lacks any overt national security threat, or if it can even afford spending that much money on it.

On the international stage, Russia still imagines itself as the leader of the former Soviet sphere (if not the domains of the old Empire before it), although how it sees getting there has evolved. While military interventions to secure stability in what it considers to be its sphere is not completely off the table, there is a greater emphasis on relying on international organizations, especially the CIS, as a means of exerting soft power in applicable regions. Its role as the energy superpower has diminished to a degree, as the importance of fossil fuels have decreased as the world shifts to alternative energy sources. However, as Russia is adapting the very same technologies itself, it can bear more of its reserves on the market, pricing out other nations on the energy market. Not only that, but the polar ice caps melting has led to a secondary boom in transoceanic shipping, as transporting across the now-underwater North Pole is far faster than traditional barge routes. The access to polar oil reserves also helps supplement Russian energy exports

  • Government - (2) Russia's democracy has stabilized significantly since the chaos of the 2030s. While there were close calls in the mid-21st century, Russia's young democracy was able to successfully move on from the Putin years, and establish democratic traditions and a respect for the rule of law. The influence the military still has on the democracy, however, is present, and some wonder in the back of their minds if another coup is possible if it is ever seriously challenged by a pacifistic administration.
  • Climate Change - (3) Russia is in a unique position in that, to a disturbing degree, it has actually benefited from climate change. Specifically, the melting of permafrost in Siberia has opened up large tracks of virgin soil for agriculture, along with making resource extraction in the region easier to set up, and just in general being a far more inhabitable place to live in. Sure, it came at the cost of massive heat waves in European Russia, increased methane in the air, and made its pre-existing Siberian infrastructure less-than-useful, but the opening of Siberia has given the Russian economy a new lease on life as these applicable industries expand to meet the new supply. Western cities like Novosibirsk, Yekaterinburg, Omsk, Irkutsk, and Vladivostok have seen both internal and external immigration, which has also brought more social services to the region, further increasing the economic boom.
  • Technology - (1) In the first half of the 21st century, particularly during the Putin-era of the Federation, the Russian Federation relied heavily on repurposing and modernizing Soviet-era technology. While often reliable, it did mean Russian technological infrastructure lagged behind its competitors, as it simply lacked the means of groundbreaking R&D. To make matters worse, as humanity become more increasingly divorced from the 20th century, what they could repurpose was simply not cutting it, as age simply wore it down. As the new Federation stabilized and opened up its academia, this trend has started to reverse, as Russia tries to push itself as the model of space exploration for the next century. However, it is still in a phase of catching up, a fact that Moscow is still sore about.
  • Society - (2) Russian society has been incredibly resilient in the 21st century. Through the shock therapy of the 1990s, to the Putin dictatorship, the chaos of 2031, the Russian nation has not only stayed together, it has actually expanded in territory! Russian national identity is as strong as ever, as is the belief that Russia is destined to rise once more in the stars.
Early Space Program:
  • Orbital Manufacturing - (0) Russia would like to invest in orbital manufacturing in the future, but presently only has the capabilities to produce terrestially
  • Space Colonization - (0) With Siberia opening up as the world's temperature increases, there is simply no need for Russia to invest in off-world colonies. It is cheaper and easier to instead encourage immigration to Siberia.
  • Interplanetary Exploitation - (1) Even with Siberia, there are simply some resources, rare earth metals being a notable example, that just aren't readily available within Russia. While nowhere near as autkratic as China is, Moscow understands the importance of securing these resources for themselves. Plus, it helps fund the rest of the space program.
  • Domestic Investment - (1) As previously mentioned, a massive economic boom is happening in Siberia due to the increased accessibility of most of Russia's landmass. The government is trying to support the boom through building common infrastructure, such as roads, cables, and other such necessities.
  • Militarization - (2) A far cry from when the Soviet Union was one of the orgional signatories of the Outer Space Treaty, Russia in the late 21st century has been one of the parties most responsible for the creation and proliferation of military assets in space. The militarization of space is often justified internally as a necessity to have Russia be taken seriously as a superpower yet again; China and other space powers (the US if you go with Seon's Libertarian faction?) were doing it before they were, Russia is merely just doing it better than them.

    In reality, another major influence, if unspoken, is the demands of the generals, who want to further increase their relevancy in the Russian democracy by militarizing space.
 
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The Cooperative

Polity Name:
"Cooperative", Corporate Cooperative, ASEAN Corporate Cooperative, Association of Southeast Asian State
Color: Navy Blue
Summary: Coopetitive corporatocracy with membership extending beyond national boundaries through corporate employment and identity all operating under the umbrella of the largely symbolic and puppet civic confederacy of ASEAN.

Brief history
The ASEAN bloc was able to attract significant global capital and business investment in the wake of the US-Chinese trade, and latter currency, wars, the increasing isolationism and autarky of the Chinese state, the dysfunction of the USA, and the continued floundering of the Indian subcontinent, effectively coming to largely dominate offshore manufacturing. Decentralized governments, and a long-history of entrenched corruption meant that the corporations that were attracting, and later generating, global capital were largely able to dictate the terms of their governance, especially post 2034 when the ASEAN corporate governance oversight body was established with broad powers over labor, capital, banking, and especially natural resource development, with the express purpose of regulating corporate-civic relations, and quickly subverted by the corporations it was meant to regulate, its political and financial powers co-opted and the natural resources it was meant to protect (especially offshore oil) plundered.

Despite their growing wealth and economic (and associated cultural) influence brought by capital concentration in their states, the twenty-thirties and forties saw increasing pressures upon the ASEAN block country governments, primarily as a result of global climate change and associated storm destruction, displacement of refugees, and food crises. Corporate citizenry were largely protected as corporations deployed their capital to raise seawall levees and rebuild their interests after cyclones but this only led to further growth of corporate interests and powers at the expense of the various member states (with the clear exception of Singapore) as corporations stepped in to support the citizenry in exchange for increased powers and autonomy.

Bangladesh, seeing the relative success of ASEAN states and its own increasing problems with rising sea levels, poor infrastructure, and failing crops, applied for membership in 2042 and soon became the 11th state to join the union. ASEAN corporate influence in that nation accelerated considerably.

The twenty-forties, fifties, and sixties saw ASEAN corporations increase their cooperation in the face of global competition and absorb much of the influence and trade relations once held by China in Africa and the latin American countries as implications of its one-child policy matured into a declining population and it became increasingly communist and isolationist. And while these relationships did much to assist foreign infrastructure development, they continued to concentrate wealth and resources in the hands of corporate ASEAN.

Also at this time, the concept of 'corporate membership' which meant employment or 'association' with the ASEAN corporations matured and 'citizenry' was effectively expanded to include all those employed by the major corporations of ASEAN regardless of their national identity. With ASEAN nation national identities already weakening and nationalism globally under threat (Ummah Al Salaam across the middle-east, fracturing of US identity in North America, and the absorbance of European identities increasingly into the European Union, and finally online and ideological alliances supplanting nationality globally) ASEAN corporate membership as a transnational identity matured and evolved, eventually even dropping the ASEAN and adopting instead the term "Cooperative" to indicate the overarching global span of the coopetitive corporations making up its membership and nominally associating with South-east Asian states.

The Cooperative recognized the coming energy cliff of the twenty-sixties before it arrived and following the example of several national governments, invested heavily in new fusion reactors, only to realize, like them, that oceanic H3 was extremely cost in-effective to harvest and concentrate. As energy prices rose steeply across the world and most nations across the globe saw significant commercial and industrial contraction (with the possible exception of Russia with its arctic and Siberian oil) hard the "Cooperative" realized it must adapt or die and launched a privately owned cooperative effort to recover H3 fuel from the moon, developing orbital facilities there that would coordinate giant remote-controlled rovers. These rovers would sift H3 from the regolith and prepare them for import to earth. Singapore, its municipal/national government now largely governed as a corporate body and situated so very close to the equator, bid on, and won a contract for the earth's first (or second or third- depending on what other players write) space elevator. Between the lunar mining operations and the Singapore space elevator (and associated geosynchronous space station), the Cooperative became a major energy player almost overnight, accelerating its manufacturing and research capacity significantly and enshrining its global economic position.

Today the Cooperative is a technologically and commercially savvy group of corporations nominally associated with the ASEAN confederacy but in actuality largely decentralized and active across the globe, its membership fluid and in some cases difficult to define precisely. It maintains civic responsibility and governance of the ASEAN populations but wealth disparity between Cooperative corporate members and non-members is extensive with gleaming walled high-tech communities fed by automated vertical gardens surrounded by ghettos of near-starving citizens fed a steady trickle of calorie-rich mush and cheap reflective thermo-blankets to keep them subservient and from rebelling violently.
  • Government 2 points- confederacy of coopetitive corporate govenrmnents mixed with puppet national governments
  • Climate Change - 2 points- extensively affected by rising sea level, extreme weather, and storms, the Cooperative was forced to invest wisely merely to survive
  • Technology- 3 points- the Cooperative maintains its competitive global position through a knowledge-based economy and leads communications, computing, cybernetics, bioware (and medicine), energy-based heavy industry (and weapons), and transportation in particular. Also very active in media and augmented/virtual reality.
  • Society - 1 point- huge disparity between the haves and have-nots and the fluid nature of membership in the Cooperative makes a unifying ideology difficult.
Distribute 4 points between the following categories to describe your polity's early space program:
  • Orbital Manufacturing - 1 point- the Singapore space elevator and associated space-station are the pride of the Cooperative's space infrastructure
  • Space Colonization- 0 points
  • Interplanetary Exploitation - 2 point- The Cooperative primarily views space as it does earthly natural resources, as to be exploited and profited from. They are heavily involved in both lunar energy recovery and in resource development on both Mars and the asteroid belt.
  • Domestic Investment - 0 points
  • Militarization- 1 points; defensive only
 
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Polity Name: The European Union, EU

Color: 0/51/153, Europe’s blue

Summary:


The European Union in 2100 is a political and economic Union consisting of 34 member states located in Europe. It emerged as a major economic power following the foundation of the European Coal and Steel Community in 1951, in order to ensure that the devastation of the Second World War less than a decade before then, could never occur again by binding the production of coal and steel to a supranational organization. Back then, it consisted of only six member states (France, West Germany, Italy, the Netherlands, Belgium and Luxembourg). These six states then went on to form the European Economic Community in 1957, with the purpose to begin a closer integration of the economies of these nations. This proved an interesting proposition to other nations in Europe. The first new members were the United Kingdom, Denmark and Ireland, who joined together in 1973. This had set a precedent, and in the following decades, more nations would be drawn to join for political, economic and societal benefits. In 1993, the historic Maastricht Treaty would be signed, creating, for the first time, the EU as we know it today.


Over the years, more reforms would be made that fundamentally changed the way Europe worked. A single currency, an open market without borders and the foundation of a European Council to drive the EU forward, to name a few, were all landmark achievements that make the EU a polity unlike any other on Earth as we know. But of course, for all the good, there was plenty of bad as well. In 2009 an economic crisis struck the EU, and a refugee crisis resulting from ongoing conflicts in the Middle East followed shortly after, putting strain on the various EU members, and putting the great European project to the test. One of the greatest setbacks was suffered in 2020, when the United Kingdom left the EU, and with it, one of its biggest economies. But as much as this was an economic setback, it fostered within those that stayed behind a closer bond, as the United Kingdom was struck with economic hardship that far outweighed the harm done to the Union. Certainly, several sceptics of the European project were silenced in the years after the ‘Brexit Debacle’, as it is remembered today. Further tests came during the 2040s with the Hungarian Crisis, and the near resumption of the Kosovo War a few years later.


Another major turning point came after the degradation of relations with the United States of America, with whom the nations of the EU and others are allied with in NATO. With tensions with Russia being present as ever, and the USA becoming an unreliable ally, it was up to the EU to stand up for itself. This prompted politicians and the public in many European states in the 20s and 30s to push for increased funding towards a more unified and strong EU military arm, which had previously existed in a small form and relied on the militaries of the member states to execute its peacekeeping missions. On the initiative of France and Germany primarily, the Eurocorps was expanded and for the first time the EU budget was partially spent on military projects between member states. While worrying sceptics, who believed that this would lead to further reduction of sovereignty for member states, it proved to be a popular decision for the majority. Over the years, the amount of soldiers and vehicles available to the EU military increased by a considerable margin.


While it was within the purview of the European parliament to gain more responsibilities in order to push the EU forwards, they were unable to become a truly governing body of the EU in the way of the US or Russia. The member state governments still have the main voice in deciding and working towards EU policies and goals. The governments of Germany and France carry the biggest weight, and it is their commitment to the Union that carries it forward, not truly any EU organ by itself. Still, the governments firmly believe in democracy, which is reflected in the EU’s institutions as well, which are dedicated to upholding the rule of law and ensuring stable and prosperous lives for all European citizens.


The area of the European Union, which encompasses most of Europe, is highly developed. Much of it is urbanized, and what agriculture remains is done with the most modern means. While heavy industry still exists and is still important, for example in the Ruhr region of Germany, technology, manufacturing, services and trade form the bulk of the EU’s economic power. Naturally, this means that the EU supports capitalism, but it remains bound by rules and regulations to ensure that growth is kept in check. Unregulated growth is dangerous growth. And so the corporations are kept bound.


The EU’s primary arm for dealing with space is the European Space Agency, or ESA for short. It is funded by the space agencies of the member states, but former member the United Kingdom, and Canada also contribute, likely viewing it as their best bet at staying relevant in this age of expansion into the Final Frontier. ESA has received a lot of funding over the years to build it up as a contender to NASA. All contributor space agencies are represented on a board, where their voices are heard to ensure that expansion is greenlit by all parties. It runs many facilities in Europe, from research to astronaut training, but its main construction facilities are located in France, with its main launch facility being located in the Overseas Department of French Guyana.


  • Government - (2) The governments of the EU are all democracies (to varying degrees, at the very least), having staved off the authoritarianism and factionalism propagated by some people and groups within the Union. As it is now, freedoms and standard of life are high, and most intend to keep it that way. Still, the detractors remain, and certainly democracy may be challenged again in the future.

  • Climate Change - (1) The EU is not invulnerable to climate change, of course, and it has struggled hard to deal with its effects. While the threat of rising sea levels was deftly dealt with using expertise from the Low Countries, the desertification in Iberia, pollution of the Mediterranean and a myriad of other problems still plague the EU to this day, for which they are trying to find a solution.

  • Technology - (3) The EU and western Europe in general has been a leader in technological development for centuries. Nowadays nothing has changed. European technological expertise is vast, ranging from computing solutions, robotics and artificial intelligence to biology, medicine and artificial meat. Great care has been taken though to ensure that such progress is not unbridled. For instance, artificial intelligence development is kept under great scrutiny, and genetic enhancement too is highly restricted.

  • Society - (2) While at one point the people of Europe held each other at arm’s length, those times are long gone. While not viewing one another as one and the same, there is at least solidarity between the myriad of nations and peoples that inhabit the Union. Intermarrying is common, and thanks to the Schengen agreement, so is living in other countries. This goes a long way to ensure that Europe’s people are not divided.


  • Orbital Manufacturing - (0) As of yet, the EU sees no need yet to switch away from terrestrial manufacturing, happening primarily within France. That being said, the ESA is planning to move manufacturing into orbit eventually when it becomes more viable.

  • Space Colonization - (1) The EU is eager to establish a presence in outer space, and so a considerable amount of the ESA’s budget is spent on building habitation domes and domiciles to accommodate settlers. The colony on the Moon, Elysium, is the prime recipient.

  • Interplanetary Exploitation - (2) With natural resources in Europe on the low end due to centuries of exploitation, it was a no brainer for the ESA to strike deals with mining concerns and national governments to begin the mining of asteroids to feed Europe’s industry and manufacturing, with both an eye on the present and the future. Its main station in the Belt is called Kohl-1.

  • Domestic Investment - (1) While investment and expansion into space is an exciting prospect, the EU is still first and foremost an organization based on the betterment of Europe. As such, much of the funding remains on Earth.

  • Militarization - (0) The EU is not a militaristic entity by any means, and its interest in space is scientific and economic in nature. The EU Parliament already passed a law banning weapons and other similarly harmful contraband in its off-world stations and colonies: In the view of the EU, expansion into space should be a peaceful endeavor.
 
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already explained it to the lad on DM, but i am planning on joining Update 1 aswell, althought i might write something as to exactly what i am thinking in far deeper detail in public than what i have said to him
 
Polity Name:Argentine Republic, Argentina

Color:#6CACE4, the color of the sky of which they try to fly towards, or #FFB81C, the color of the sun, and the new begining that is fast approaching

Summary:

Before we can get to the end, every story has it begin, and for Argentina, the beginning start with the context, a context of failure and liberty.

1983, after the horrifying defeat at the Falkland war, the last military junta, the PRN(Progresso de Reorganization Nacional(process of national reorganization), known for it brutality, would fall, and in it, it would give path to democracy, and above all, a high animosity towards the military branch, it was well aware that perhaps the army hasn’t had the most support of the civilian population with exceptions here and there, but after the brutality, the army looked as if it was headed towards extinction, and as such it acted, but not with the objective of taking government again.

What followed next is what it called the carapintadas(painted face) revolts, a series of military uprising intended not to take over the government, but to force demands and to save something from the army, using every and all political power it still had left the carapintadas proved successful in maintaining the army as unit and avoiding complete dissolution, yet that is what it only managed to barely avoid, and as such it would begin slowly losing abilities, allowing for the democratic machine to truly rule the land uncontested and it wouldn’t be until 2056 that the armed forces would be able to get, although a extremely small bit, of political influence to get back into the lands.

What followed(especially after the ending of enforced military conscription under the Menem presidency of the 90s) is what is commonly referred to as “the new republic” era, a democratic era where 2 large blocks would find itself in constant political struggle in Argentina, the Peronist and anti-Peronist, lasting from the 1991 all the way up to 2050.

Now I will not blame anyone for not knowing what Peronist or anti Peronist are, but to put it on a short explanation for those who do not know, Peronism refer to the ideology created by army general and 3-time president Juan Domingo Peron, created in mind for his rather extremely populistic doctrinal ideology that prides itself in being able to represent the people and, in that, it has done a job few ideology can achieve, and that is achieving versatility, you could fine a communist Peronist just as you could find a fascist Peronist or a social democrat Peronist, Peronism was anything and nothing at the same time, and it thrived in scenarios where populism dominates the scene, which was the Argentine democratic machine.

As for anti-Peronism, it represented a anti-thesis, fighting against such populism with trying to maintain the old order, always rejecting populism and preferring tried and true ideas such as traditional conservatism, liberalism or just anything in between, also changing to adapting whatever the current dominant body in Peronism is.

In that struggle, the battle between Peronism and anti-Peronism, casualties would happen, but not a normal one, it would first start slowly, economic uncertainty would begin to rear its head as such wildly changing ideologies of the 2 main group lead to possible unpredictability, at one point the government could be a extremely laize-faire capitalist trying it best to privatise whatever isn’t nailed on the ground, when in just a snap of the finger(or election) it could be changed for a corporatism regime intended on ensuring every company, foreign or not, followed the will of the government and its ideals.

Then it would come socially, as the economical uncertainty began reducing quality of life and increasing crime, the government would quickly try different way to dealing with the problem, but never staying on the same idea, every 4-8 year they would have a new plan on dealing with the problem, but when a new government comes in(be it from the same party with a different candidate or the opposition) they turn the house upside down and try another tactic, adding in to the chaos of the situation.

Infact, those issues could had been seen, from the crash in 2001 to the same one in 2018, along with the rising social instability, it would seem as if both parties where tearing the nation, and in the 2019 elections, a new force would make a appearance, although they wouldn’t be more important until the 2030s

For the first time in history, multiple differing and rather radical parties managed to go through the PASO(the system of which calculate what kinds of party can run the main election after doing a mock elections of sort), the first one to note is the Frente de Izquierda(Leftist front), having the first openly and directly Marxist group to appear on a electoral ticket since 1973, 47 years we talking, the move represented the leftist resurgence in Argentina, along with them becoming increasingly restless from the action of the kirchnerist wing of Peronism, a rather left-wing kind that rose from the pink wave of south America of the 2000s

Then we had the libertarian party, while libertarianism has never been a thing as a movement in Argentina, the rise of the inter-connected world and the menemist mandate had allowed for the rise of argentine libertarianism, taking notes from the neoliberal success, it had become a movement increasingly moving towards capitalist minarchism and it represented the growing neoliberal will of maintaining the free market and it hold in the economy rather than the command economy that had dominated in some way or fashion in the other parties.

And then, we had the Consenso Federal(Federal Consensus), lead by a independent with a Peronist VP, the coalition contained in it most important component that of old parties re-surging and wanting to end the 2 dominance, containing the federalist, a originally right-wing conservative party that turned toward centrist wishing for turning Argentina into a truly federal nation, the socialist party born in 1896, and not to be confused with the parties that composed the Leftist front like the Socialist Workers' Party, Workers' Party, Socialist Left, Workers' Socialist Movement and the Unified Socialist Workers' Party which yes, where all different parties and yes, where all in the leftist front ticket, but I digress, back to topic, proposing democratic socialism, the socialist party wanted to ensure the return of the true roots of the socialist movement in Argentina, and the Christian democrat, made in 1954, proposing, you guess it, Christian democracy, all of this party where old but represented the unified spirit of bringing back the old ideals and using those instead of the anti-peronist or Peronist line of thought.

No matter what you use, all 3 of them shared the same thought, you could even say that, while Peronism was the thesis and anti-Peronism was the anti-thesis, these 3 groups, commonly pen-named in 2036 as “la nueva cara”(the new face) by western media represented the synthesis, the fight against the old for something amazing and a uncharted future.

Yet, that future wouldn’t come soon, It would come in 2050, after much, much suffering.

For the third stage of degradation began appearing, and that is of security, as the economy and social order began collapsing deep into the mid 20s and then 30s, both parties tried to use the police but as it resources where stretch to the limit, both side found innovative ways of achieving not only peace, but also political power.

For the Peronist, they had the CGT, the worker’s confederation, almost uplifted and practically molded by Peron himself, this worker confederation would prove to be a continual allied of Peronism, even after it fall, and as such, for the Peronist, they would use that tool as their form of securing power, creating paramilitary forces of “worker’s battalion” as they would fight and work towards the Peronist goal.

For the anti-Peronist, it came in the form of foreign legionaries, while far more international than the more isolationist Peronists, the anti-Peronist called in favours our brought in manpower of places which “no longer needed their services” to ensure that the street and cities where protected from the populist menace.

The result? Growing para-militarism increased political divide, leading to the 2030 plaza de mayo massacre, where anti-Peronist and Peronist paramilitaries would clash on plaza de mayo, leading to 53 death and an estimated 543 wounded, beginning the second infamous decade.

In argentine history, the first infamous decade refers to a time between 1930-1946 where a combined military coup and the stock market crash would lead to a increase of instability and conflict, leading to multiple militaries coup, mutinies and attempt as the forces of old cannibalise and destroyed each other to secure their position, it was in that chaos that the Peronist where even born, as Peron used the chaos as a form of a ladder to increase his influence secretly and slowly, molding and making any kinds of friends, but now that same situation was happening as the street turned to open conflict and both Peronist and anti-Peronist engaged in a form of a “soft civil war”, a civil war that would almost bring the nation to its knees.

Almost, until the “new faces” would appear, and in those new faces, a old one made a appearance.

by 2030, the army was not a army but more like a museum of some sort maintained by a breathing apparatus, yet, despite all of that, there was a wing of the armed forces that, while still being an equivalent skeleton, it was still able to project some power and be able to be somewhat armed when use south American military equivalent, the air force.

the air force was always something Argentina loved, even in the Falkland wars, where they weren’t even informed or able to do any changes of the war plan, the air force proved itself almost a 1-1 match to the might of the British empire, and while it still lost, it did maintain face, and in that face, it managed to survive, and while by 2030 it wasn’t much, with the growth of the new faces, they where able to do something.

slowly but surely, military equipment and surplus would began to “disappear”, only then to end up in the hands of someone else, the new faces, rinse and repeat that process and, as the Peronist and anti-Peronist where pushed aside, 2050 would come and the new rulers would appear, those of the new face, with the air force taking part of it.

And while this proved to finally be the unifying point for Argentina, time would change, and time would hit Argentina hard.

During the degradation and collapse, the environment began taking a hit, although by 2030 it had suffered, it wasn’t the worst, yet by 2050, it was on the brink of a true environmental crisis as the 2nd infamous decade proved to be disastrous, and in that, the new faces unified and created a government, a eco-statist government.

By the Oxford Definition, introduced in 2037 as per the growing tides of the “green revolution” happening in places where the ecological damage had hit worse, “Eco Statism is a hybrid of green politics and authoritarianism, declaring the degradation of the natural environment, climate and the expansion of pollution as a national and global emergency with uppermost importance to the people of the state”, eco statism espouses that partisanship is unable to solve the climate crisis in time, and that a committee of experts completely focused on creating and enacting solutions to the climate crisis must be empowered over ALL civilian institutions.

Yet, the Argentine one was different in a way, normally a eco-statist would entirely concentrate at home in securing nature, perhaps leading a adventure or two to secure the environment of someone else, yet in Argentina it developed differently, as the climate worsened, they began pushing for something different.

Now, conspiracy theory aside, Argentina plan was bold, extreme yet something they had felt it was necessary, that plan was to, quite essentially run away, not from their home, but from earth itself, pushing every single resource it can, it began hyper-concentrating on space colonisation under the so called “cohetes a la estratosfera”(rockets to the stratosphere)a reference to the highly joked promise by carlos menem of sending rockets to space, and true to be told, that is what the government is doing.

And while protest rise from its action as resources that could had perhaps been used to maintain the climate at home are instead use to the venture of space, the government doesn’t stop, the government maintains it path and, above all, the government is entirely concentrated one thing and one thing only.

For earth is dead, and Space shall be our new shining sun of the Argentine people.


Terrestrial Policy
  • Government(3): the rather curious eco-statist junta of Argentina has proved itself to be in a rather extremely unified form despite it challenges in the 2000s, it has standed unite and, despite the differing parties, they all working on the same goal, space
  • Climate Change(0): Argentina is dying, the environment of Argentina its dying, rocks are falling, the crops are begining to run into more issues, the fact is quite simple
  • Technology(2): overall Argentina has tried it best to stay close to the 1st world countries in technological advancement, althought just barely trailing behind them, they have overall been adapting well, but issues keep rising on the implementation and introduction of AI into the daily life and work of the nation, something that certainly behind the reason of lagging
  • Society(3): society has perhaps become the most united it has ever been in its history since 1917 when the UCR won in its first free elections in argentina, society has united behind the GSNE(Gobierno de Salvacion Nacional Ecologica, or Government of National Ecological Salvation, GNES in English) and while there might be minor grumble of the resources being thrown towards to space, they are standing tall and working towards the future in space
Space Policy

  • Orbital Manufacturing(1):The construction of shipyards and heavy industry in space has been something the government has concentrated on doing, however, it hasn't been it main concentration, most of said construction are related to the facilitation and completion of the main objective of the space plan
  • Space Colonization(3):Space, the final frontier, just as Patagonia and the interior was home of gauchos and the likes in its march of colonisation so has Argentina fully adopted it, marching it with a high head, the population in turn has done so as well, marching into the future with the hopes of learning from the mistake of the past and creating a new one in the future
  • Interplanetary Exploitation(0) - As it stand, Argentina hasn't actually began plans for interplanetary exploitation, as part of the whole colonisation campaign, it first plans to have as much of it maintained by the Argentine government on earth as to ensure that the colonisation process is sound and has left for it on the back-burner for once the colonisation campaign has been consider "satisfactory"
  • Domestic Investment(0) Wait you actua- c'mon now, you know their plans, their intention doesn't lie at home, it lies on the stars, as such, it has not concentrated on investing on earth at all, and it certainly not gonna do so in the near or far future, at least that the governmental and societal consensus for now
  • Militarization(0) Military, perhaps the thing most wonder is the thing that not concentrated, as mentioned before, the army suffered a extreme hit during its last dictatorship all that time ago and even now after the 2nd infamous decade and all, the argentine "army" is more like the airforce, this of course has lead to the space of it area of colonisation not so defended military at all, infact, military is the last thing the plan even intends to create, after all, it be quite hard to remove the still overall pacifist mindest that the Argentine has developed towards the army
 
Update Zero
Paradise

The story of humanity in the 21st century is of lofty aspirations and ambitions that never came to fruition. The closing of the cold war, the beginning of the information age, and the “end of history” promised an unprecedented era of global prosperity and cooperation. A hegemonic United States would serve as a beacon of liberalism and democracy across the world, relegating authoritarians to rogue states along the fringes of the international community. Technological progress would continue to allow the free exchange of information and culture across the entire globe. And the massive expansion of population, from 1.5 billion in 1900 to 6 billion in 2000, was expected to continue, with projections estimating anywhere from 8 to 20 billion inhabitants in 2100.

This was all optimistic: as a preview, the human population ended up somewhere around 6.2 billion in 2100.

The first and most important global trend was that of anthropogenic climate change. From the 1980s onward scientists had been sounding alarms about the release of greenhouse gases into the atmosphere. Delicate changes to the global ecosystem would ensue from any change. 2*c of warming, on average, would result in tens of millions of refugees and extreme climate events and rising sea levels wiping out major population centers like Miami and Dhaka. But the political or popular will to address the problem never really materialized: the Paris Climate Accords would set a goal of 2*c, but prompt withdrawal by the United States and lackluster implementation across the rest of the world would result in a 4* increase.

Nearly everything important about the 21st century follows: rising heat levels would see mass refugee movements away from the equator and the “Global South”. The halcyon relative peace of the early 21st century would see rising conflict over resources and habitable living space. A warming climate, and mass refugee movements, saw a widespread proliferation of new and old diseases, striking particularly at the poor and vulnerable. Virtually every nation saw major demographic changes as a result: birth rates fell below replacement levels across the developed world and immigration became the primary driver of population growth, resulting in major demographic shifts. The deforestation of the Amazon and ecological collapse across South America, Africa, and South Asia would see a massive plunge in global oxygen levels, the resulting in scientists warning of a possible cognitive decline of about 21% as a result of oxygen deprivation.

All of this contributes to rising inequality. Thomas Piketty’s Capital warns that the 20th century was an anomaly in terms of wealth distribution as a result of the productivity gains of the industrial revolution. From the start of the 21st century real wages began to stagnate among the first world even as productivity increased, and this additional wealth continued to accumulate among the already wealthy, leading to a proliferation of millionaires, billionaires, and even the world’s first trillionaire (the American, Jonathan Irons). The gap between the haves and the have-nots continued to grow, barely interrupted by even revolutions meant to correct it as occurred in the US, returning to the historical mean with the 20th century just an outlier.

The one bright spot was technology. Despite political, economic, and climate instability, technological progress continued to proceed apace. As physical consumption became increasingly difficult because of both wealth and resource strains, virtual consumption of media and art became de facto. The promise of a global surveillance, a panopticon allowing a true totalitarian government, would never come to fruition because of the overwhelming amount of information that needed to be captured and processed to make it a reality, in the face of a tech savvy population increasingly conscious of their privacy. Memetics, subtle influence of the meta-debate within social networks, became the main tool of would-be techno-authoritarians to control the population but this was a fairly unwieldy tool despite the promises of tech moguls.

For our purposes, the main interest is in space.The most important advances related to that would be in energy storage technology in the late 21st century: new systems of compact, high efficiency, organic solid-state batteries revolutionized the energy market and represented a considerable improvement over hydrocarbons. Other advances in materials and electronics, culminating in the Singapore Space Elevator, would go a long way towards opening up a new commercial era of space exploration. In the 20th century space exploration was driven by great power competition and national prestige and the second era would be no different, but the major space-faring powers of the new century would be drastically different from those expected.

The first surprise would perhaps be Russia, thoroughly in decline at the start of the 21st century under an authoritarian government slowly draining the country of its wealth to hide in Swiss bank accounts. But this regime would not outlive its ruler, Vladimir Putin, and his successor would be overthrown by a tenuous compromise between the military and democratic populists. The Russian state would continue significant demographic and economic decline from 2030 to 2050, but would continue to make heavy investments in a few critical areas, particularly in the military (which continued to wield immense political influence). Other nations established militarized space forces (the United States Space Force and People’s Liberation Army Space Command) but Russia elevated it to more than a vanity project. Russia’s leadership believed that control of space would be the pivot on which the future turned and they would be proven correct in two critical conflicts in the late 21st century: the Baltic War and Sino-Russian War.

Russia’s relations with the liberal west and the European Union in particular warmed significantly in the aftermath of the Green Revolution, relaxing sanctions and developing closer commercial ties when it relaxed its military interventions following the Kiev Accord that divided Ukraine. This would just be a brief detente in the ongoing back and forth between East and West, however. By 2053, tensions in the Baltic States between the russophilic urban populations and native rural regions came to a head following a European Court of Justice ruling that they must accept Russian as an official language, which was rejected by local governments, prompting protests, a violent crackdown, and Russian military intervention. Even as Brussels mobilized in response, it was badly handicapped by Russian space supremacy allowing it to target communication networks across the continent, along with a weak and uncoordinated European military contributing to a defeat and de facto annexation of Estonia and Latvia (and, of course an end to the Russo-European detente).

Perhaps conscious of the national security threat that another nation’s migrants pose, Russia became particularly conscious in the aftermath of the growing Chinese population in Siberia, which migrated to the warming region in seeking to escape the deteriorating climate in southern China. New “Russification” laws and disruption of network connections between Siberia and China provoked a response from the People’s Republic of China, which at the time was acknowledged as the world’s dominant economic and military power in the aftermath of the American Civil War. But Chinese military power had merely been directed against small island nations in the vacuum of American hegemony and it performed poorly, without the logistical capability to support an advance into Siberia. Meanwhile, what had only been a threat against Europe was fully implemented with ruthless precision by Russia: orbital communications infrastructure was either destroyed or closed, on threat of destruction, to China, dealing immense economic and social damage. Most chillingly, Russia demonstrated its ability to intercept orbital missile launches and wreck strategic infrastructure from orbit, suddenly removing the “mutual” from mutually assured destruction and compelling Chinese capitulation.

The last quarter of the 21st century was a golden age for Russia, as a warming Siberia turned it into a breadbasket and major population center, which combined with international prestige from its new position of military supremacy reversed its demographic and economic decline and positioned it as one of the major space powers of the 22nd century.

Its chief opposition would come from its former friend and renewed rival, Europe. The European Union would contract from its territorial height with the loss of the United Kingdom in the 2020s, parts of Eastern Europe in the 2040s, and two of the Baltic states in the 2050s, but a smaller territorial area meant greater cohesion and the crises of the first half of the 21st century would see significant reforms and centralization as a result. A proper European identity developed, fortunately, during Europe’s own migration crisis as Southern Europe’s population began to move into the northern half of the continent, though not without some significant political troubles.

Badly outflanked from above in the Baltic War, the European Union capitulated before significant damage could be done to its space program. And its space program was impressive by that point, with a permanent lunar colony and stations in the asteroid belt providing natural resources. While the Russian space program was primarily military focused, Europe had a significant superiority in its technological sophistication and reach.

This was leveraged into orbital efforts, largely based out of Cayenne in French Guyana. Europe had already established its first permanent settlement on the moon, but 2094 would see the first permanent settlement in the asteroid belt. Europe’s efforts would largely be focused on asteroids: not just the belt, but near-earth asteroids, providing raw resources to fuel the high production European economy.

The third and final space power in 2200 was the most unexpected: a Singapore based Corporate Cooperative. The levers of power in the Association of Southeast Asian Nations, ASEAN, were increasingly under control of corporate entities as the supranational body solidified, and the body itself was increasingly just the public administration arm of a corporate entity. ASEAN itself dramatically transformed: China aggressively pushed its territorial claims in the South China Sea, successfully, but this resulted in closer military cooperation among ASEAN members after the fact in order to resist similar arm twisting by any great power (mostly China).

Climate change also did a number on the region, with local national governments largely overwhelmed by stress climate change placed on their infrastructure and bureaucracies, more and more power and responsibility shifted to private entities. These entities were also largely unrestricted by geographic concerns: it was easier for a corporation to relocate towards better climes than a government. This allowed the Cooperative to be very flexible with its expansion: while ASEAN reached north into Bangladesh (not a great investment opportunity) the Cooperative instead made significant inroads in Oceania, though it never reached the same level of dominance in Canberra as it did in Singapore. The Cooperative provided an important link between ASEAN and Oceania, largely by smoothing over immigration into Australia and New Zealand for its members as more and more of its operations relocated southward, in turn propping up the demographics of the region as its birth rate fell.

The Corporate Cooperative became a major space power in its own right towards the end of the century, with the planned construction of a space elevator in Singapore and development of lunar regolith mining as a potential solution to energy concerns on Earth. Its questionable whether these efforts produced a profit by the end of the century: for many, the technology still wasn’t mature (the space elevator would be hung up on concerns about extreme weather events disrupting the vulnerable ground site) but the effort ended up being subsidized by national governments and producing ancillary benefits in the form of weather satellites and high tech industry to support it.

Other nations would be expected here, but fell out of the race as a result of improperly navigating the 21st century. First and foremost here is China, which used its brief period of military hegemony to ruin its international reputation by bullying its neighbors. The Sino-Russian War was a breach in the dam that was the regime’s control over China’s population (indeed, the war was only begun as a war to distract from domestic failures) that soon led to a flood and a populist revolution. But the populists were even less capable of dealing with the decade-long drought facing half the country than the technocrats before them, and even more nationalistic in their international relations that eventually provoked the renewed independence of Taiwan and crippling sanctions by the Corporate Cooperative. Rebuilding China’s devastated space program was far from their priority during this time.

The United States of America, the other front-runner for superpower status, seesawed back and forth between radically different politics in the first half of the century: Presidents George Bush (‘00 to ‘08) Barack Obama (‘08 to ‘16) Donald Trump (‘16 to ‘20), Joe Biden (‘20 to ‘24), Tom Cotton (‘24 to ‘28), Alexandra Ocasio-Cortez (‘28 to ‘32), Ben Sasse (‘32 to ‘34), Charlie Kirk (‘34 to ‘36), Ocasio Cortez again (‘36 to ‘40) each successively polarized their opposition more and more and politicized more parts of the apparatus of state until the disputed election of 2040 culminated in a bitter civil war. The victorious leftist coalition promised sweeping reforms to the status quo but soon became bogged down by factional infighting between moderate and radical factions. The reconstruction of America increasingly fell on private entities, like the Atlas Corporation, making a mockery of the nominal socialist victory in the civil war. The same was true for the space race: President Kirk had formally privatized NASA anyway and there was no political impetus to refound it.

India, despite having one of the world’s largest populations and a well developed tech sector, saw its power projection fumbled by inefficient governance through the first half of the 21st century and by the effects of anthropogenic climate change. Its limited economic sphere was co opted by the Corporate Cooperative and large parts of its own country were largely uninhabitable by the end of the century.

Other regional powers would develop, some ultimately successfully: the Atlas Corporation in America was a less symbiotic form of ASEAN’s Corporate Cooperative and the most notable. Mercosur in Latin America maintained its cohesion in the face of the climate crisis, unlike the Nigerian or South African led regional bodies across the Atlantic. The world as a whole was far more multipolar than it was a century before, and far less stable: Ethiopia’s brief dominance in the Indian Ocean lasted about 15 years, mirroring the Chinese hegemony in East Asia, before it collapsed in on itself.

But that’s largely irrelevant. The future of humanity is not on the Earth, wracked by disease and disaster. The future of mankind is in space.

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For Update One, I’m looking to add approximately 4 colonial powers in the inner solar system. Fill out the following short application:

Polity Name: The full name of your nation, along with any shortened names
Color: What color should be used, in any visual aids, in RGB format.
Summary: Where is your population from? Why did they leave Earth? How do they organize themselves? How do they engage with the terrestrial powers?

I’ll make selections the morning of Sunday, November 8th, so have finished applications in before then. Then you’ll have another three days (Tuesday November 11th) to put together proper orders, as follows:

Distribute your action points between the following four categories: Terrestrial Powers get 8, Colonies get 4. Provide a brief description of each investment.

  • Orbital Manufacturing - The construction of shipyards and heavy industry in space makes it secure from natural disasters.
  • Space Colonization - The movement of significant populations into orbit or off-world colonies is incredibly expensive but can provide a base for future expansion.
  • Interplanetary Exploitation - The extraction of raw resources from the moon, near earth asteroids, and other planetary bodies offers the potential for a significant economic return.
  • Domestic Investment - Space Exploration is an expensive endeavor: it is politically popular and economically sound to focus resources on Earth.
  • Militarization - As space interests grow more valuable, their security is a larger consideration. Militarization increases the odds of conflict occurring, but also the odds of victory.
@Xugador Sorry, I was already making final touches when you submitted.
 
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Spoiler :
upload_2020-11-4_4-45-13.png

ATLAS Global Space Colonization Propaganda Poster.

Polity Name: ATLAS MARS
Color: Blood Red RGB #502028 80, 32, 40
Motto: Per Aspera Ad Astra
Summary:

The horrors of the civil war is fresh upon the minds of all Americans even as the infamous ATLAS Corporation makes mockery of the nominal socialist victory. American pride and its global hegemony shattered, the American people look towards the new superpowers in Europe and South East Asia with jealousy. Enter ATLAS America.

Its propaganda mills seizing on the opportunity to grab further ideological capital over that of their socialist rivals in the Union of America, ATLAS Corporation promises the disease and poverty stricken everymen a hope: American Pride is still strong and relevant. America need not maintain their fragile hold over this pale blue dot anyways, when it can help drown the stars in the American living.


The Atlas Corporation's Mars Colony is a prestige project, but nonetheless something that attracts volunteers and ideologues like so much moth to a candlelight. ATLAS's subsidiary corporation: NASA in close cooperation with ESA and various ASEAN space-industrial corpros have managed to strike the ground on Mars. Despite the seeming libertarian bias of the ATLAS Corpro, life in these colonies is that of strict and authoritarian hierarchy--albeit one with clearly defined ranks and privilege that may be climbed through luck, determination, and yes, hard work in service to the colony.

The ATLAS colony is located close to Valles Marineris, where the low altitude provides for a denser atmosphere, in relative protection from solar radiations. There, beyond the underground facility of the Corporation's monolithic Martian HQ, the colony stretches out in well ordered and managed lines of temporary worker dwellings, solar panels, and farms. Beyond this, the frontier stretches where enterprising land hunters and prospectors have made dotted claims, granted to them by ATLAS's ministries.

To the Colonists, both living in the Mars HQ's extensive underground shelters and the wildcat farmers, prospectors, and contractors living on the surface, ATLAS MARS is a paternal figure. Devotion and labor to the Corporation is rewarded generously with acknowledgement of grants of land, pensions, social prestige, and a share of the colony's prosperity. To oppose it means a swift visit from the Corporate Legions.


Orbital Manufacturing: 0 Large reliance upon foreign and terrestrial space agencies and orbital manufactories, with very little of their own.
Space Colonization: 2 Frankly dangerous spread Mars colony, with the core of the population living in established underground shelters safe from random solar flares and radiation events from the Sun, and much of the territory surrounding it claimed by wildcat miners, prospectors, and land hunters who seek to carve out their own plot of the American Promise on the red planet.
Interplanetary Exploitation: 1 Extensive projects to exploit what little resource there is in Mars for the sake of the colony and generate capital through selling of rare mineral resources back to Earth.
Military: 1 ATLAS Legions provide private security options which help defend and resolve disputes between the various independent contractors and colonists who work under the ATLAS banner.
 
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Polity Name: Union Syndicaliste des Asteroidengürtel, USDAG, Ceres, Union Syndicaliste von Ceres

Color: Space Blue, RGB: 0, 7, 51

Summary:

The USDAG traces its origins in European expansion in the asteroid belt; European companies looking to make a profit in raw resources helped establish permanent outposts along the entire asteroid belt. Due to the difficulty in transporting directly to Earth, there was a concentrated effort to centralize shipping from Ceres.

Ceres resultantly transformed into a major hub for mining, industry, and shipping. By the 2120s, it was the one of most important extra-terrestrial settlements for the Europeans. However, due to lack of direct European oversight, there were growing tensions between the workers of Ceres, and the corporations that set up the colony. As the corporations on Ceres usurped de facto authority of Ceres from the European commission, they leveraged the geographic isolation from Earth to force unfavorable working conditions on the workers.

Eventually, the workers responded with a general strike in 2147. The corporations, feeling their power threatened, attempted to violently suppress the strike with security forces. However, this simply radicalized the workers, who militaristically fought back. What had simply been a strike evolved to an open revolt. Completely outnumbered, the security forces were forced to retreat off of Ceres, and the striking workers contacted Brussels to demand the recognition of Ceres as a sovereign entity.

Negotiations were tense, but the EU and the workers of Ceres were able to work out a compromise. Ceres would be recognized as a free, sovereign state, in return for recognition of direct ESA assets as still remaining under the purview of the EU. The EU was able to also force Ceres to be a member state of the EU, preventing the dwarf planet from truly breaking away from the European orbit even if still an independent entity.

After securing their sovereignty, the workers set up to create a functioning state. The government of Ceres is centered around syndicalist lines, with technocratic influences. Decision making is centered around an elected council of industrial experts, divided by trade, who can be recalled at any time by the union that represents them. Legislative authority is held by the people as a collective; all motions agreed to by the council is put up to referendum, and only becomes law if a majority votes in favor for it. In addition, there is a largely ceremonial executive, the First Speaker, which is likewise elected by the people. The First Speaker has little direct authority, but mostly serves as a representative for Ceres in international relations, notably the EU.


The economy is directed by the unions, who are largely autonomous in their respective profession, and govern themselves under the principles of union democracy. Membership in the applicable union is automatic; no one may be denied representation in their workplace. The economy overall is governed by the council, who rely heavily on computers to centrally plan the economy.

The law enforcement and the military are consolidated together in the USDAG under a worker’s militia. Officers are elected by the soldiers, and the military bureaucracy is treated as essentially a union in itself. The focus of the militia is self-defense and national preservation, and mostly relies on repurposed mining equipment to function.


Despite its fractious birth, the USDAG tries to keep a neutral, if not positive, relationship with terrestrial governments. Ceres knows that it is too dependent on life support resources that are difficult to obtain on-site, while Earth is desperate for the metals that Ceres produces. Independence has allowed Ceres to trade with many terrestrial powers, but the USDAG has found through experience that its best trade partner still remains the EU. Whether it is due to shared cultural values leading to a “special relationship” not unlike the Anglo-American relationship of the 20th and 21st centuries, or simply a byproduct of being a member of the EU forced on them on independence, there is a preference on Ceres to deal with the Union above all other powers.

Orbital Manufacturing: 1
Free from Earth, the USDAG now has to build everything on Ceres. Luckily, the USDAG is already in space, and the corporate-era left Ceres with an industrial base. Building on Ceres is slower due to the smaller industrial base, but the low gravity and barely any atmosphere makes transporting finished goods far easier.

Space Colonization: 1
Ceres, due to already being a space colony with a small population and economy, does not have the means to invest into external space colonization. Development is instead turned into Ceres itself, where new caves and tunnels are bored to increase the area viable for habitats.

Resource Exploitation: 1
Ceres’s lifeblood is in resource exploitation of the Asteroid Belt; it is the reason why the colony exists in the first place. However, independence has slowed down extraction, as the lack of a patron on Earth meant all equipment had to be procured on-site in the Belt.

Military: 1
After winning independence, the USDAG spent some of its resources in professionalizing its militia into a proper armed force. While still largely a worker’s militia in character, there was a concentrated effort in trying to standardize equipment, adopt professional tactics, and create proper defense installations that could defend Ceres. There are even talks about arming mining vessels, creating a crude “space navy” that could defend the USDAG as it would be best to stop any potential enemy before they boarded Ceres. Possibly making fully military and armored design in the future as low gravity construction and little to no atmosphere would make making those type of vessel much easier.
 
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Listen, Siberia: in your famous years,
In memory of glorious olden times,
The honour of a great nation,
Your sons will defend!

Free Russia will rise again,
By our sorrowly faith,
This song will be heard
Inside the walls of the ancient Kremlin!

-March of the Siberian Riflemen. The song would re-enter the canon of popular Russian patriotic songs following the Sino-Russian War; its lyrics reinterpreted as representing the final moment of redemption for the Russian nation in the battlefields of Siberia, a clear sign that the modern Russian Federation exceeded even the old Soviet Union at its own height. "Siberianism", the romantic idolization of Russia's far east as a bountiful frontier that brought a new lease on Russia's life, remained an important cultural cornerstone even into the 22nd century, although the limitless frontier of space would eventually start competing for the nation's attention.

If the 21st century was the story of Russia rising from the ashes as the premier military power on Earth, then the 22nd century was of consolidation of its role in global politics. Many international observers at the mid 21st century scoffed at the idea that the "demographically doomed" Russia could take on the more established powers of Europe and China in a direct confrontation. Indeed, Russia mostly was able to pull off its stunning victories against its immediate rivals because it was the first one willing to systematically violate the international principle of non-militarization of space. The Russian Space Forces' demonstration of strategic bombardment from orbit was compared to the atomic bombing of Japan at the end of WW2 as the defining watershed moment of the 21st century. However, instead of establishing the doctrine of mutually assured destruction, the line that even the most jingoistic saber-rattlers did not cross, the bombing of China ended it. Nuclear weapons could be countered, and conventional wars were once again winnable.

While these two wars instantly propelled Russia to the top of the pack on Earth, it was clear to everyone that a repeat is likely off the table. The innocence of space was killed, and defense from orbital attacks now became a national priority for every major power on Earth. Europe would soon abandon its pacifistic outlook in space*, and any repeat conflict between the bloc and Russia would likely be fought in orbit, along with on the continent of Europe itself. While Russia truly had no other peer other than the EU; the ASEAN, America, China, and India were all identified by Moscow as potential threats in the future that could theoretically dispute control over space. And as the new top dog, it was obvious that anyone who wished to rise as a space power would be forced to compete with Russia, perhaps even directly. Even as Russia was comfortably in its top position, it still operated under a siege mentality, as if it realized the same fate that happened to China could happen to it if it let its guard down. The only way for Russia to survive, therefore, is to never let its guard down, to never let another power challenge its authority in space. Let the Europeans, ASEAN, and whoever else send rockets to space, even set up permanent colonies, it was unrealistic for Russia to prevent any competition whatsoever. But none would challenge its military domination, no one could be allowed to unsheathe its sword without facing an overwhelming response.

Ironically, as private interests started to dominate space exploration, private corporate endeavors became seen as the bigger threat to Russia than other nation-states. These conglomerates could hide behind borders, making any military response on Earth virtually impossible. Orbital strategic weapons aren't as valuable if you have to attack neutral third parties just to get to whatever you're actually shooting for. Sure, the Corporate Cooperative could be roughly identified with ASEAN, and ATLAS with America to a lesser extent, but they weren't as beholden to these governments as the ESA was with Europe, or Roscosmos is for Russia. Not to mention, these private adventures increasingly attempted to pick up the slack of the lack of dedicated colonization programs of nation-states, setting up what could theoretically described as rival colonial governments on other celestial bodies. These corporations were seen as threats, and, if nothing else, both Europe and Russia could come to a mutual understanding that they would rather space colonization be handled between each other and other sovereign states, rather than by corporations*. In Moscow's case, this evolved into the general policy of refusing to entangle themselves with foreign firms in Russian endeavors. Russian colonization would be handled directly by the government, with the full understanding any outposts would be subject to Russian law. There would be no working with foreign private firms to create prison colonies, nor will any corporation be given extraterritorial privileges. Meanwhile, Russian companies that want to operate in space must coordinate with Roscosmos, and must recognize Russian law wherever they operate.

Two ideas in particular dominated Russian space policy in the 22nd century: the colonization of Mars, and the Perun Cosmodrome. Due to the Siberian Boom, Russia in the 21st century did not particularly pay any attention into space colonization. It was strictly speaking, unnecessary, when it was already dealing with a massive colonization effort on Earth. However, settlement of Siberia in the 22nd century, while still overall growing, was nowhere near as explosive. One of the biggest reasons was simply because all the best virgin soil was already taken by this point. Land was already parceled out, homesteads were established, and it became harder for migrants to simply waltz in and set up shop as it used to be. Likewise, most of the rich mineral bounty of Siberia was already claimed by the first few generations of prospectors, and entire boom towns have risen and fallen a la the Old West in America. The obviously worthwile land was already claimed, and it became harder to operate. Again, it is important to stress Siberia's population was still growing through the 22nd century, especially as climate change forced further migration away from the equator, but the rate was starting to diminish, while character of the region was starting to evolve into just another developed region experiencing migrant issues.

However, the idea of the frontier still enthralled Russia. Many desperate people were able to turn their lives around, fleeing failing communities, to create new lives which, in at least some cases, was more comfortable than the land they were leaving. Legends of fortunes gained and lost would spread back west and south, driving more people to cross the Urals, or the Chinese plains, to try their luck. And while many did fail in this "land of opportunity", people always gravitated towards the success stories, and those were the ones that dominated public consciousness. As the frontier era of Siberia started to wane, interest instead was placed towards the stars, and one planet in particular: Mars.

Europe naturally defeated Russia to the Moon, as Russia simply expressed lack of interest in competing for the title. Both Europe and Russia would have installations in the belt for resource extraction, although the European endevour was always larger and more prevalent in the region than its Russian counterpart. But Mars, Mars still remained open. No one has set up any colonies on the red planet in the 21st century, and the planet remained up for grabs for the first-to. The Americans, through ATLAS, was expressing interest in reaching to the planet. They likely wouldn't be the only ones, either. Whether it was the Europeans, ASEAN, or some other competitor, Russia no longer wanted to play second fiddle on colonization. There would be a directed effort by Roscosmos to attempt to set up the first permanent settlement on Mars.

Whether or not it was actually the first colony, the caves in Arsia Mons were identified as the perfect location to set up a colony in. Naturally shielded from radiation and heat loss, and nearly guaranteed to be near sources of geothermic energy, it appeared as the obvious choice to set up the first habitats. Much as Russia's origin lied in the Kievian Rus', so too does Russia's origin in space center on Mars. Therefore, it made sense to designate this colony Novokiev, or New Kiev.** Novokiev, more than anything else, is a prestige colony; Russia is not going in there with the expectation that the colony will immediately be profitable. It is simply colonizing Mars, hopefully to be there first, but even if not, simply to just prove to the world that Russia is indeed capable of settling onto other planets.

The other major project Russia underwent in the 22nd century was perhaps more muted in public attention: the construction of a massive orbital cosmodrome in Earth's orbit. However, more money was actually thrown towards this project than the budget for all Russian endeavors in space colonization. Indeed, the transferring of Russia's aerospace industry off Earth's surface was a massive policy goal for the Russian Space Forces, who considered keeping infrastructure on the surface in the age of orbital bombardments to be a massive security concern. As long as Russia can defend its assets in orbit, then its continued ability to repair and construct new assets will be impenetrable to Russia's enemies. Meanwhile, the cosmodrome itself could be used as a weapons platform, or at the very least be equipped with defensive armarments, allowing it to directly protect Russian airspace by itself.

However, the new cosmodrome was sold to the people not as a military installation, but instead of a necessary modernization. The Vostochny Cosmodrome was the main launchpad for Russia in the 21st century. A replacement for the Soviet-era Baikonur Cosmodrome, which was no longer located in Russia, Vostochny was an admirable attempt at replacement in terms of access to the ocean, and better access to the resource networks in Russia. The Siberian Boom was also helpful, as it further connected Vostochny to the rest of Russia, as the whole region was more developed. However, there was one fundamental problem that could never be resolved. It was even further away from the equator than Baikonur was. While admittingly not that much more fuel inefficient than Baikonur, it still was incredibly less than ideal situation. There is no way Russia can build a cosmodrome closer to the equator; the Caucasus might be more southern, but the terrain is simply not there to do it. That is, unless, Russia goes completely offworld. By building a new cosmodrome in space, and simply constructing and launching rockets in space, moving materials would be far more efficient than even launching from the equator. It'd also be a far cheaper endevour than its equivalent competitor, the Singapore Space Elevator, while being a much smaller target to destroy, natural or artificial.

This cosmodrome was envisioned as the new forge for Roscosmos, where the new age of rockets, potentially armed ones, would be constructed in orbit. Naturally, many comparisons were made to Perun, the ancient Slavic deity of the sky and the heavens, who was associated with his legendary weaponsmithing (particularly his mythical Axe). The parallels between Perun's legends and the reality of building a giant shipyard in space was not lost amongst its planners in the government, and thus it was named the Perun Cosmodrome in the god's honor.

*Ideas discussed with Apple
**Given Kiev is almost certainly in Europe's side of Ukraine, this can also be seen as shade directed towards West Ukraine and the EU about whom the original city truly belongs to. Win-win.
  • Orbital Manufacturing - (3) The Perun Cosmodrome is a engineering marvel. Half space station, half shipyard, with hints of being a star fortress to boot. Perun is the single largest project for Russia in this century, and represents a serious effort for Russia to move as much of its aerospace industry offworld as possible.
  • Space Colonization - (2) Novokiev represents the largest effort for Russian settlement in space. Beyond that, Perun will likely need some permanent habitation for it to function as smoothly as Moscow wants it. Russia might also invest into colonies on the Moon and/or Venus, but they are lesser priorities compared to Novokiev and Perun.
  • Interplanetary Exploitation - (0) Russia's belt mining operations isn't a main priority in this century. There are simply more important projects that have occupied Russia's attention.
  • Domestic Investment - (1) As the Siberian Boom continues to define at least the early 22nd Century, the Russian government continues to pay out of pocket to develop infrastructure as needed to keep settlement running smooth. Some infrastructure would have also had to be replaced as a result of the Sino-Russian War, as Siberia represented the battleground of fighting between the two nations. There are even some fringe talks about moving Russia's capital to Novosibirsk, but it never catches on the mainstream, and the Duma and President continue to reside west of the Urals in Moscow.
  • Militarization - (2) Firstly, the Perun Cosmodrome represents even more growing militarization of Russian space, particularly in reference to its armed capabilities. Russia is also experimenting with attaching weaponry to manned rockets, particularly coil and/or railguns, as a means of defending its assets in space. Russia may also consider installing orbital weapon platforms on other celestial bodies, particularly Mars, where it is investing significant presence to.
 
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Polity Name: The Sovereign Republic of Singreal
Color: Goldenrod - DAA520 - 218,165,32
Summary: In the end of the old world, we made one anew.
National Emblem: A Star of David with a five-pointed star within. In front of it and below, Buddha sits and holds a Menorah in his right hand and a Crucifix in his left hand. He is flanked on his right by a lion and on his left by a tiger. A dragon coils around the entire emblem, encircling it, its snout near Buddha's left hand and its tail near Buddha's right hand.

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Russia was a terror on Earth. Such an efficient military imperialist machine, the world had never seen. The old United States were put to shame by these. The Middle East was taken. Northeastern China and Korea flew Russian colors. The once-mightiest nation on earth, the People's Republic of China, had been dispatched and destroyed. In the vacuum, Europe clung to the ashen ruins of a status it held near a millennia.

From the wellspring of this chaos, a city in the sky emerged. One thing that was certain about the apocalypse: none rich wanted to live through it. And therefore they made themselves safe from all the turpitudes of nature by settling the Lagrange point in the dark side of the moon: one that occupied a stable-enough orbit, a place to put a long-distance trading station. The real interest in asteroids, and indeed in all long-distance travel, was slow-going. But as more people settled the Lagrange points*, in various colonies generally sponsored by the remaining great powers of Earth, "the furthest Lagrange point from Earth" was, quite-simply, destined to became the single most-significant outgoing trading center for the Earth gravity well.

This was also the location, through the congregation of many coincidences and far more interested parties, a great space station was built; one that was meant, first and before anything else, to capitalize the trans-lunar market - thus enters the Singreal Holdings Corporation, a powerful multinational conglomerate that formed out of the establishment of the space station, funded by the investments of its many constituent entrepreneurs and industries. It was not difficult to understand why: China, a nation on the run from climate change and Russia, had sent its money neither north, south, nor east but up: the Singreal Holdings Corporation represented, by financial constitution, the single largest joint venture in history, comprising 1,850,000 constituent partners (many of which not even "individual" partners but also representing other corporations!) and many million more... "affiliates." Most, of course, were written up after the fact as newly-added affiliates; but the partners never joined except under the most certain circumstances.

At first, of course, growth was slow, and most shareholders of course did not want to live in a dingy docking bay. The nations of Earth had hardly made the push to colonize space, instead at first weaponizing it - and the strict ecology of the Moscow-EU conservation consensus, which really did rule the day, placed strict export limits for most of the first spaceborne colonies and businesses. The only way around this was to literally go around it, and trajectories that sought to bypass the Moscow-controlled Lagrange points became more common, with the dark side of the moon the most popular destination for anyone seeking to go even further. Under these circumstances, the space station occupied a comfortable niche as a haven of "freedom" for traders and space businesses that preferred not to deal with the oppressive Moscow regulations. This made it a place worth putting down roots in, and therefore it began to grow. It first became a smuggler's den; then, a gateway to the other planets and the asteroid belt; and finally: a city.

Of the many demographics to settle the city**, comprising also the founding body of the company, two are indisputably key: first is the diaspora of Israel. In the 21st century the Israeli people encountered an impressive turmoil of cultural and spiritual events. Not least of which was the being generally expelled from the Middle East by Russian democratic forces, who generally attempted to push a conservation effort in the region which necessarily required depopulation of this global warming-savaged region. Frankly, there were few places on Earth suitable to take these exodites in; and one place many chose to swing was the L2 Lagrange point.

Second is the immense diaspora of China, Southeast Asia, South Asia, and Northeast Asia. After a series of lost wars and climate disasters, much of these regions, particularly Southeast Asia, were thrown into a panic. It therefore became, very quickly, a prestigious and important matter to acquire tickets to the space colony.

As the Earth further reeled back the thirst of investment, the interest in the L2 commensurately increased. This also came with prying and envious eyes, especially as the civilian government in Moscow attempted more and more to quash the advent of private enterprise in space. In fact, it was not long until this colony had acquired an identity of its own, not just as a trade port but - indeed - as a new nation.

It was only a matter of time, then, before the massive corporation, already backing its own currency and all that, could declare at this L2 space colony the Sovereign Republic of Singreal, with the Chief Operations Officer Lifan Wu*** becoming its first Chancellor. Despite nothing even close to an affirmation of support from Earth's governments, in the end Singreal was well-situated to avoid the worst reprisals, as it turned out that certain divergent factions of the Russian military were copasetic with Singreali trade policies. Yes, of course, it was known the Moscow government didn't like such extensive private holdings, much less the promise of eventual colonization, but you simply couldn't beat the prices in Singreal.

So it was that a large combine of Earth's greatest plunderers settled the dark side of the moon, and created a space station that would grow into a city of such impressive testament to the ingenuity of mankind, that it began to symbolize a capability of mankind to stretch beyond Earth. One accountant and three statesmen are most important to discuss in this context.

The first statesman is Lifan Wu, a Shanghai industrialist, who was Chief Operations Officer at L2 since its inception and until its conception as the Republic, whereupon he became its first Chancellor, holding office for six years. Lifan Wu was a devastatingly intelligent man, calculating and - some would say - cold. And despite his coldness, he had a certain genius for people that made him indispensable to the development of the city. Lifan Wu gambled on two things: one, that Moscow would never risk destroying the L2 colonies, making them a perfect shield for anything; and two, that paying to help resettle Jews forced out of Israel would be worth it.

At least on these two things, he was correct. There was never any serious chance of war coming to the L2, not least of all because Lifan Wu was friends with several high-ranking members of the Russian space force who did not share their terrestrial comrades' "civilian values." As for the Jews, it was a gamble to buy the L2 colonies a sizable, culturally coherent population to serve as the "core" of further development. An internationalist of sorts, Wu admired the Jewish community's ability to survive indefinitely as a diaspora across the millennia. And for their own part, few truly wanted to part ways with Israel - but conservation requirements in Israel meant it was impossible for the Russians to allow too many people to live there. "This territory is a low-sustenance area," and indeed, the instability and collapse of the State of Israel bore that out to be unmistakably true. Wu passed the whole thing off as a humanitarian mission, and guaranteed the support of the rest of the Jewish constituency. It was Wu as well who pushed to include the Star of David in the official emblem of the nation, a clear effort to prove himself "a man for Jews" which worked splendidly.

The second statesman resulted inevitably from this. His name was Benjamin Rebillet, a French Jew and businessman who was not from Israel but nevertheless left Earth to move to the L2. Rebillet was propelled to the heights of Singreali fame when his business Asteroid Facilitators Incorporated took off, winning dozens of contracts from the Russian military of all places, trading in the seizing and relocating of asteroids. Rebillet became obscenely rich, even by Singreali standards, and thus also became a celebrity and a heartthrob for the nation. He took advantage of his fame to start a music career, and by the time he died, he had already become known for the moniker "Mr. Singreal."

The third statesman was Keqiu Fan, a businesswoman from Singapore who worked briefly for the ATLAS MARS corporation before accepting a better offer from Singreal. She would become the Director of Operations Overseeing the Establishment of a Martian Outpost - and begin Singreal's race to "colonize" the Red planet, in direct competition with ATLAS. To "colonize Mars," of course, is just for propaganda points: the major efforts here were directed towards resource exploitation, to the extent available on Mars. One surprise area of investment was O2 farming: the Martian soil and atmosphere revealed to be as good an environment for the cultivation of oxygen farms as any, and with a much smaller gravity burden, these enterprises were able to supply O2 to the inner planets (and, much later, the outer ones) at much cheaper prices than O2 sourced from Earth. In addition to myriad mineral operations, Singreal's colonization of Mars was underway. Shrewd and ruthless, Fan became an archenemy of her former comrades at ATLAS.

And, last but not least, before any of these there was the accountant: a Jewish Korean who fled the Russian occupation of Korea, took a Chinese name, and failed to buck the two millennia trend that stereotyped Jews as good with money. Xingmei Ma (born "Dae Cohen") was the one responsible for the very concept of the Singreal Holdings Corporation, spinning a yarn to interested parties in penthouses in Shanghai and Beijing, seducing billionaires who chafed at the conservation consensus, with the simple premise of a city in the sky, one where they would be free from the powers of Earth and finally enjoy what they have always wanted: real partnership with a government. Their own government. In space. His bust is featured in the city hall, and he is called the founder of Singreal.

---

  • Orbital Manufacturing (1) - Singreal is a massive space harbor, servicing ships and equipment. Singreali mechanics make good money polishing up the endless flow of translunar traffic. The development of a manufacturing capacity was only inevitable as demand for parts and equipment rose, and the Singreal Holdings Corporation was all too willing to move into manufacturing, taking advantage of the voidborne mineral wealth. Although most is sold back to Earth, of course, at premium prices - some is enough to saturate Singreal's young orbital factories.
  • Space Colonization (1) - Singreal is a big station, but not as big as the Earth. Part bloated pirate jetty, part summer home for the new pharaohs, and part bolthole for Earthling criminals, by the end of the century Singreal was a city growing fast and looking up - and beyond.
  • Interplanetary Exploitation (2) - Singreali business elites own helium mines on the moon, oxygen farms on Mars, and asteroid mining and relocation operations. Not to mention the endless rents extracted from the constant ramping up of trade between Earth and the inner planets. If you need translunar solutions - or, hell, even most cislunar solutions - the Singreal Holdings Corporation has got you covered.

---

*Lagrange points are fixed locations relative to the orbit of two celestial bodies, say, the Sun and Earth, or the Earth and Moon. Lagrange points represent places in orbit where a semi-stable orbit Lissajous orbit can be adopted. These orbits remain fixed around the Lagrange points, and thus serve as a permanent installation in the planning of further transorbital or translunar ventures. For example, the distant L2 Lagrange point is always on the dark side of the moon - and always the furthest installation from Earth still in orbit.

Spoiler Lagrange points and Lissajous orbits :


**Considered demographically, by the end of the century, the Asian diaspora account for 6/10ths of the overall population; with Jews being 2/10th, Gentile whites being 1/10th, and another 1/10th being referred to generally and unironically as "sundries."

***The correct notation for Chinese names rendered in English is given name first, family name second. Singreali are not offended by people who do this, as it is correct.

---

Changelog:

Spoiler Changelog :

Nov 5
9:20 PM
Put in action points.

8:44 PM
Specified the nature of Keqiu Fan's Martian investments.
Added a description of the national emblem.
 
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An Ode to Joy, and to Failure


The 21st century, as it neared the end, had been a time of highs for the EU, if it could be put that mildly. The economy was on the up, not in the least because of its efforts to expand into the great void that is space. The Belt colonies alone would sate industries and build a reserve of ores and materials worth billions. Of course, technological progress continued to soar to new highs, seemingly every few years a breakthrough would become known to the public, making lives easier and comfortable for the citizens. The successful settlement of the Moon was something that had captured the imagination of many. Unabated, the Union was achieving such feats that it was considered to be, by some intellectuals, that the future and the stars would belong to Europe, for who else could claim such achievements as the Old World? Quite simply, one could ask the question then, that with such highs, what could the average European citizen possibly have to complain about?


Failure. Failure in its optimism, in its ideals, something so hurtful to the very core of the Union that it took a few years for morale to recover. The Baltic War shocked Europe in a way that hadn’t been shocked since World War 2. For all its optimism and for all its hope,. It was nonetheless unable to prevent two states, states it had promised the rights and freedom that is guaranteed to all EU member states, to become subverted and incorporated into the Russian military machine. Some would say they had predicted it, especially those in the east, with Poland and Ukraine being the loudest voices. Countless meetings and debates would come to a simple conclusion over what had gone wrong. The Chairman of the European Union Military Committee, General Włodzisław Glowinski, would clarify the opinion of the chiefs of defense of the member states; “The Parliament and the Commission have gone into the 21st century assuming everyone would play fair, which works until someone else realizes they can get ahead more if they cheat.”


There was much upheaval, but the public and the Parliament that represented them eventually came to the same conclusion, that the banning of the militarization of space had to be overturned, a fact that disappointed the optimists and the dreamers and galvanized the pessimists and the sceptics as the years rolled around and the 22nd century began in earnest.


But even as FN Herstal and others were directed to begin developing large, spaceborne weapons of war, the ESA would make more headlines. The EU Commission was eager to rebuild the damage that had been dealt to the confidence of the Union, and ever larger ventures into space to increase its reach and stay ahead of the Russians would become the ESA’s top priority of the century. Its labs would be expanded, its personnel numbers would go up, and more importantly, its launching facilities would multiply. New launch sites would be constructed, in cooperation with the national governments, the most important of which would be in Kiruna, Sweden and Spain’s Canary Islands. The national governments, eager for their claim of the new frontier, would get into frequent contact with the ESA via the national space agencies to inquire as to the possibility of national colonies, which they would partially fund. And they were not alone, as corporate entities, eager to copy the success of the Cooperative and Atlas, made their bid. But here they were worked against by EU regulations. The space project was to be one of peoples and nations.


With the Lunar Project a proven success and the Belt colonies insanely profitable, the ESA felt confident in turning towards the crown jewel, Mars. The Red Planet had been the subject of human fascination for centuries, and now in the 22nd century, it would finally be permanently settled after several successful exploratory landings had proven that it was possible. The location chosen for the colony site, the Director-General of the ESA perhaps being driven by the historical significance behind the name, would be Hellas Planitia, within the basin of Hellas. With higher air pressures, a large flat surface ideal for the purpose of solar farms and a high possibility of glaciers and other water sources in the area, it is considered ideal for establishing a nexus of colonization from where other settlements might spring up, such as potential mining colonies near the edges of the basin. The colony would be called, appropriately, New Hellas, not in the least because of the relatively large minority of Greek settlers. But Mars would not be the only focus of the ESA, as three other planetary bodies caught its eye.


The first of these would be Venus, which scientists had speculated the possibility of settling for a very long time. The prospect of one day turning Venus into an Earthlike planet in the very long term proved to be a tantalizing opportunity to many. While nowhere near the size of the effort involved in settling Mars, the first floating colony has nonetheless been gently landed onto the clouds of Venus, complete with a hydroponics lab. Mainly crewed by Spanish settlers on the urging of the Spanish government, it serves a base from where to expand with proposed future modules that will be used to begin operations on the basalt surface deep below.


Europa, a moon of Jupiter, and Titan, a moon of Saturn, are as of yet out of effective colonization range, they have nonetheless been designated as primary targets for future expansion. For now, the ESA has satisfied itself with the construction of outposts orbiting Titan and Europa, inhabited by scientists on temporary assignment, tasked with doing research and designating future colony sites.


  • Orbital Manufacturing - (1) While orbital manufacturing was considered to be a potential boon, the truth is that it is expensive and frankly unnecessary to invest a great deal into. That being said, the ESA considers it wise to at least handle assembly and certain manufacture in orbit while the majority of parts construction happens on Earth.

  • Space Colonization - (3) The true focus of the ESA and the EU in the 22nd century is to grasp the void. Colonies of the EU are slated to pop up all around the inner solar system. The central focus is on Mars, but Venus and the outpost stations around Titan and Europa are important inroads for future colonization, not to mention the demarcation of claims, as little water claims hold in this day and age.

  • Interplanetary Exploitation - (1) The colonies in the Belt are proving to be highly successful, with the Ceres mining hub an excellent generator of profit for the Union. We would be amiss to not invest in creating similar hubs and spokes in the Belt.

  • Domestic Investment - (1) Naturally, Earth will not be forgotten. We will continue to invest in Europe with the gains we have made, making sure to keep the standard of living high.

  • Militarization - (2) Unfortunately, with the innocence and the fair play rules ruined, the militarization of European space has become a fact. Weapons manufacturers and armament companies have been incentivized to create weaponry that could be used in space and be fitted to stations. As always with EU military policy though, it is firmly defensive. Realizing full well that an invasion of enemy space would be needlessly expensive and unlikely to succeed, the EU focus of space militarization has been on making stations and craft harder to crack, and of deterring and disabling enemy weapons while firing back with point defensive turrets.
 
Polity Name: Cyrus Technology Solutions
Color: RED FF0000
Summary: Cyrus technology solutions is an interplanetary megacorp specializing in robotics, automation, and advanced prosthetics. During the trials and tribulations of of the 21st century a man named Cyrus Hardwright forged a massive business empire from the bankrupt corpses of his rivals. Before he died, Cyrus began laying the foundations for moving the company off Earth and all its laws and regulations. His dream was realized when the company moved its headquarters from Berlin to the newly built Artemis station on the moon. From there on the company began focusing the majority of its efforts on expanding its zero to low G industries. Feeding off the exploration and colony fervor of humanity, Cyrus Corporation built automated refueling and repair stations around planets and the paths in between. Now with humanity expanding beyond it original planet, the company plans to push humanity beyond it's original fleshy body. Starting with advanced prosthetics and artificial organs, Cyrus Corporation hopes to eventually master the process of memory transfer into a new cyber-brain.
  • Orbital Manufacturing 2 - From the chains if repair stations to it's shipyards over Earth and Venus, Cyrus Corporation has a fairly large shipmaking capability.
  • Space Colonization 0- The company rarely moves people, mainly relying on robots to do its business. They do not focus on making colonies, instead they profit off supplying and supporting colonies.
  • Interplanetary Exploitation 1 - In order to fuel its shipyards and space ship repair stations, the company has multiple mines in the belt and the various nearby moons.
  • Domestic Investment 0- The company has all but abandoned Earth to focus on its space based businesses.
  • Militarization 1- In order to secure its various mines and stations from raiders and radicals, Cyrus Corporation has created various security drones, from larger antiship drones to smaller legged ones for antipersonnel activities. They also sell some of their security drones under the Cyrus Security Solutions name.
 
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