Godking give 1 faith for 4 citizen I indicate you need 400 citizen. You are right, if you count 2 shrines it's less, maybe 150 citizens? 100? Even at 100 citizens, how many turns? Maybe I would indicate undoable, but by FunakWell, Godking provides 1 faith per turn for every 6 followers, you calculated how many followers you would need to get 400 faith in one turn .
Same goes with Ancestor worship.
You forget tiles are Lakes, Marsh or Oasis. I often have 6 tiles of lakes and marsh together. We will say you are right, It's rare to have 6 Lakes or 6 Marshes or 6 Oasis.It also feels really weird to assume that you'll get more tiles affected by purified water than by either of the resource based ones
Arf, I did a mistake! Give the whip please!!! It's a typo, it's 130 (30 + 100). Ha? It doesn't change things? Sorry, I would have helpHonestly, the whole thing feels a little bit weird. I mean you somehow assumes it takes 230 turns to get to 400 faith with fertility rites (providing 4 faith per turn).
So I assume you got the religion near turn 90? It's more precise than my aproximation, no problem. It seems correct because it's very dependant of the starting area.3) the Sacred Path pantheon is really strong right now. Playing a hotseat game now, picked up the pantheon when I had 2 cities and it immediately gave me +8 faith and +4-5 culture. 4 faith/city is not that impressive, I know, but this pantheon doesn't require improvements. This meant religion after exactly 45 turns (that is, had I not settled any more cities). It took me longer to get a pantheon than to get a religion.
edit: I'm trying for personal use (or public, code is free) some pantheon adding based on a gameplay idea.
I make variants of the resources based pantheons with +2 faith and +1 of another yield (gold, production, ....) placed on temple : if you want a religion and have it you will surely build temples and the followers, guided by a priest in the temple will increase the yield.
For example :
Productive tradition : +2 faith on plantations, +1 production on temple
Rich tradition : +2 faith on plantations, +1 gold on temple
Feeding tradition : +2 faith on plantations, +1 food on temple
...