usually tested with king difficulty/12 civs - god of the expanse: tested with russia for the border expanse bonus. it requires too many border procs to usually found a religion. considering the amount of turns it gets to proc, you will most often fall behind. - god of the craftsmen: even when there is plenty of room for quarries, you'll need to research construction first and then build the quarries /stone works. that puts your faith generation on hold for quite some turns - god of the sea: same as god of the craftsmen if you have no atols. you need the research and the building of workboats to finally start generating faith. maybe i am doing something wrong, but i don't see how i can hurry up the faith generation for any of these pantheons and i usually come short of founding. the "of the expanse" pantheon is particularly good for russia so it's a shame not to benefit from it all game long.