It's came up before, but this issue seriously needs addressed. It is a genuinely warped game feature. It could be interesting but right now it just feels "off" or even broken. The fact that most experienced Civ 6 gamers on here simply say "just don't build neighborhoods" is enough testament that there is a real issue here. Just because there is a workaround doesn't mean the feature doesn't need to be revisited. And even those who use neighborhoods as 'spy traps' to counterspy are just exploiting a deeply flawed mechanic. Saying you'd rather have spies target neighborhoods isn't a good reason to not fix this problem. First off. The ability to recruit partisans should be tied intrinsically with loyalty. Why would people in a 100% loyal city rise up? It just makes zero sense. Furthermore, having it be dependent on loyalty would give a bit more depth to the mission. Loyalty would have to be 75 or below for the mission to even be available. First run the 'Foment unrest' mission, to reduce loyalty... THEN run 'Recruit partisans'. Secondarily, there's the issue of recruit PARTISANS spawning as TANKS!!! I seriously doubt that has never happened in the history of partisan activity. Even if partisans ever had tanks they were out dated or extremely limited. Where are military TANKS coming from in the 'burbs??? Honestly, partisans should be a unique unique unit. If the developers can't manage that then it should just be standard 'Infantry'. Never Tanks, Modern Tanks, or Mechanized infantry. It's flawed, it just doesn't make sense, it isn't thematic, it LOOKS WRONG, and it encourages unintended gameplay choices. Not to mention, it could be fairly easy to fix.