Luderhow
Chieftain
You guys remember when partisans popped up after an enemy taken over a city after researching a tech (communism, I think)? I miss that ): That feature was in civ 2? But it adds to the flavor of the game and gives the player or even the AI a fighting chance when they are being steamrolled by an unstoppable army. The number of partisans that could pop up would be scaled by the number of population lost when an opposition unit occupies the city (partially explaining where all the "massacred" citizens have disappeared to). The partisans that pop up would be number of citizens lost during an attack divided by 3 or something so not that many would appear for balancing purposes. The partisans could have slightly lower attack than riflemen or something? And only appear after a certain tech in the modern age?
Controlling the partisan would be interesting if they were like land pirateers (no nationality flag and can pillage land or whatever like barbs)
What's your take on this idea? Maybe too powerful? Or unnecessary (unnecessarily fun)?
Controlling the partisan would be interesting if they were like land pirateers (no nationality flag and can pillage land or whatever like barbs)
What's your take on this idea? Maybe too powerful? Or unnecessary (unnecessarily fun)?