Patch [1.0.10.1877] "Allen Newell" (patch3 24-Feb-2022)

Gedemon

Modder
Super Moderator
Joined
Oct 4, 2004
Messages
10,846
Location
France
Patch [1.0.8.1793] is live !

Note below, from:
https://www.games2gether.com/amplit...45-humankind-release-notes?page=1#post-348021

ADDITIONS [Cultures of Africa Pack]

  • Expand your HUMANKIND™ experience with the Cultures of Africa DLC!
  • Features 6 new cultures spanning all eras, new natural and built wonders, 7 new independent people, and 15 new narrative events.



CHANGES AND ADDITIONS

  • Added Great Zimbabwe Wonder content (newsletter opt-in).
  • Added movies when discovering specific technologies.
  • Added a new window at launch to display info about the game.
  • Removed the "Turn Limit" condition from the Default, Last Human Standing and Space Race endgame conditions.
  • Improved the usability of the Trade and Wondrous systems.
  • Improved the way AI handles Bombardment management.
  • Improved the way AI handles military objectives.
  • Improved the way AI handles Competitive Deeds.
  • Improved the way AI handles escort of Embarked Army.
  • Improved the way AI handles Garrison.
  • Improved the way AI handles Civic choices.
  • Improved the way AI handles Culture choices.
  • Improved the way AI handles Units that cannot climb fortifications in an assault.
  • Improved the way AI handles Siege sortie.



IMPORTANT FIXES

  • Fixed an issue where players can remain stuck after loading a multiplayer auto save created during the launching of the nuclear missile.
  • Fixed an issue where the player will remain stuck on the "New tenet unlocked" mandatory notification if the AI is choosing the last tenet before the player does in the same turn.
  • Fixed an issue where multiple errors are generated and the session remains stuck on "Turn Pending" after ending turn on a specific save file.
  • Fixed an issue where a stuck situation was encountered during a naval battle between two clients.
  • Fixed an issue where battle stuck on confirmation stage, under specific conditions.
  • Fixed an issue where a stuck situation occurred while performing a manual battle in a multiplayer session, under specific conditions.
  • Fixed an issue where a stuck situation occurred when ending the turn immediately after launching an Air Strike, under specific conditions.
  • Fixed an issue where errors and desync were encountered, under specific conditions.
  • Fixed an issue where a player army became invisible when retreating, generating errors and desync on player interaction.
  • Fixed an issue where an error is generated when attempting to "attack" an AI army during a multiplayer session, under specific conditions.
  • Fixed an issue where a desync with errors was encountered when the host of a multiplayer session entered a battle, under specific conditions.
  • Fixed an issue where a series of exception errors followed by a desync were encountered during a multiplayer session, under specific conditions.
  • Fixed an issue where an error is generated when the turn is ending during a multiplayer session, under specific conditions.



OTHER FIXES

ECONOMY

  • Fixed an issue where the player can construct the Arms Factory emblematic on a strategic resource tile, generating errors on ransack.
  • Fixed an issue where players or AI can buy Soviets Arms luxury at 0 cost.



MILITARY

  • Fixed an issue where an error is generated when disbanding the Aircraft Carrier while it contains Aircraft units.
  • Fixed an issue where an expansionist empire's trespassing units cannot move with complete freedom.
  • Fixed an issue where Cruise Missiles and Thermonuclear missiles can be moved to Aircraft Carriers, generating errors.
  • Fixed an issue where multiple errors are generated when sending missile strikes multiple times in a quick succession at the same target.
  • Fixed an issue where using the "Aerial Stealth" unit's Strike actions trigger Grievances for the opposing empire.
  • Fixed an issue where a series of errors were encountered during a siege battle with the player as defender.
  • Fixed an issue where military forces are not visible on the map after auto-exploring.
  • Fixed an issue where two exception errors are generated when a Nuclear Strike action is cancelled due to diplomatic changes.
  • Fixed an issue where two errors are generated when launching a nuclear missile on a specific city during a specific session.



AI

  • Fixed an issue where AI controlled empires do not consider the Commons Quarter adjacency when constructing the extension.
  • Fixed an issue where an error is generated when the minor faction AI attacks one empire in a cross-play session between the Gamepass and Epic PC in the Ancient era.
  • Fixed an issue where a fortification attack related error occurs on "blitz" mode if the player is attacking a fortified area of an AI, under specific conditions.
  • Fixed an issue where two AI-related errors are generated when attacking a liberated city.
  • Fixed an issue where two error messages were generated for the host during normal gameplay (Handle the case when the Army is already at a safe position).
  • Fixed an issue where a series of AI related errors were encountered, under specific conditions.
  • Fixed an issue where the player encountered an AI related error message, under specific conditions.
  • Fixed an issue where two errors are generated when the player eliminates himself by launching a nuclear strike on a nearby city.
  • Fixed an issue where AI related errors were generated during gameplay, under specific conditions.
  • Fixed an issue where an AI-related error was generated during gameplay, under specific conditions.
  • Fixed an issue where errors were generated after placing an outpost in the Contemporary era.
  • Fixed an issue where multiplayer Progression Blocker occurred after one of the players city was besieged by the AI army.



UI

  • Fixed an issue where player receives a series of error messages after pressing the "Locate the Event" button of an Osmosis Event notification during late-game.
  • Fixed an issue where placeholder values are displayed in Battle Aftermath reports.
  • Fixed an issue where the randomize AI buttons are functional when loading multiplayer sessions.
  • Fixed an issue where the colors of the Empires do not match on the loading screen in a multiplayer session.
  • Fixed an issue where the Buy resource button of the Diplomacy Trade panel does not update immediately after a purchase.
  • Fixed an issue where the Buy Resource button tooltip in the Trade tab doesn't display the amount of money needed to buy the resource when not having enough money.
  • Fixed an issue where the Empire name is displayed instead of the Natural Wonder name in the description of the "Based on a true story II" event.
  • Fixed an issue where text error present in the Mouth and Nose avatar option tooltips.
  • Fixed an issue where false information is displayed in the Help Layer All Military Forces panel tooltip.
  • Fixed an issue where a specific premade avatar portrait is inconsistent with the premade avatar model displayed.
  • Fixed an issue where named avatars can have their presets edited despite the fact that they are locked.
  • Fixed an issue where the "Main Menu" button from the lobby appears out of screen if multiple add-ons/DLCs are enabled.
  • Fixed an issue where one of the empire symbol icons presents low resolution.
  • Fixed an issue where duplicate empire icons are displayed in the empire symbol screen.
  • Fixed an issue where misleading information is displayed in the Move Capital action tooltip.
  • Fixed an issue where the "Clear Ruins" and "Hamlet" extensions share the same icon.



TUTORIAL

  • Fixed an issue where the "First Civic Unlocked" tutorial can be triggered in the late game after unlocking multiple civics.
  • Fixed an issue where the "City Stability" tutorial appears for Outposts in a specific situation.
  • Fixed an issue where the Aesthete affinity action tutorial is triggered for the Scientist affinity action.
  • Fixed an issue where Agrarian affinity tutorials are not triggered during gameplay .
  • Fixed an issue where Blitz Tutorial message is displayed for all Affinities.
  • Fixed an issue where the Scientist affinity tutorials are not triggered during gameplay.
  • Fixed an issue where the Builder affinity tutorials are not triggered during gameplay.
  • Fixed an issue where the "Legacy of an era" and "Your story" video tutorials display the same image.
  • Fixed an issue where incomplete or false information displayed in the "Construction Queue" tutorial.



3D

  • Fixed an issue where game crashed in loading screen (Vulkan general compatibility + remove most of open while loop to avoid infinite loop).
  • Fixed an issue where harbor models are not displayed on the game map when using Vulkan mode.
  • Fixed an issue where Research quarter water pool displayes heavy flickering for the Aztecs Civilization.


AUDIO

  • Fixed an issue where no audio feedback is received when dismissing the current tech research in the technology panel.
  • Fixed an issue where no audio feedback is received when closing the Society and Religion panels.
  • Fixed an issue where no audio feedback is received when accessing and dismissing the Minor Faction panel.
  • Fixed an issue where multiplayer button has no SFX when clicked.



MAP EDITOR

  • Fixed an issue where an error message is generated when attempting to use the import tool and no png image is found.



MODDING

  • Fixed an issue where Mod.Io mods fail to download and present error message when subscribing while using the Steam MacOS or EGS MacOS platforms.



ACHIEVEMENTS

  • Fixed an issue where the Unplugged, disconnected and Terminated achievement are not unlocked when meeting the prerequisites.
 
Last edited:

DrCron

Prince
Joined
Dec 25, 2012
Messages
447
Has anyone noticed the AI being more aggressive after the patch? I play on HK difficulty and tried 2 games with the Bantu, both times got almost immediately attacked by every neighbor, in some cases with similar power, no more than 50 or so war support and no demands whatsoever. In 2 cases I also had non-aggression pacts signed a couple of turns before the attack.

High difficulty AI has always beeen ridiculously aggressive in the early game, but now it seems to be even worse. Not sure if it's the new patch in general, or that they consider the Bantu to be an easy prey.
 

Siptah

Eternal Chieftain
Joined
Jul 24, 2016
Messages
5,512
Location
Lucerne
The AI doesn't feel more aggressive in my g
Has anyone noticed the AI being more aggressive after the patch? I play on HK difficulty and tried 2 games with the Bantu, both times got almost immediately attacked by every neighbor, in some cases with similar power, no more than 50 or so war support and no demands whatsoever. In 2 cases I also had non-aggression pacts signed a couple of turns before the attack.

High difficulty AI has always beeen ridiculously aggressive in the early game, but now it seems to be even worse. Not sure if it's the new patch in general, or that they consider the Bantu to be an easy prey.
I haven't noticed that it got worse, maybe you were unlucky with the AI personas? As to Bantu as easy prey - I think they often are, as you can catch them "off guard" quite often when they just got rid of 4 or even 8 units...
 
Joined
Dec 28, 2020
Messages
458
Location
Macedon
The patch name provoked some googling from me, but once I did so I was able to understand a pretty clever reference;)
 

Tigranes

Armenian
Joined
Sep 11, 2008
Messages
9,867
Did they forget to record a subtitles for the movie while introducing new African cultures as it was customary for the other 60?
 

Tigranes

Armenian
Joined
Sep 11, 2008
Messages
9,867
Did they forget to record a subtitles for the movie while introducing new African cultures as it was customary for the other 60?
There is actually no intro movie for Bantu culture for me... Is this the same for everyone else?
 

Atlas627

Deity
Joined
Aug 25, 2011
Messages
2,930
Not sure what exactly this means:

Fixed an issue where AI controlled empires do not consider the Commons Quarter adjacency when constructing the extension.
but I am seeing the AI build almost entirely only Commons Quarters.
 

Gedemon

Modder
Super Moderator
Joined
Oct 4, 2004
Messages
10,846
Location
France
New patch !

[1.0.9.1825] "Allen Newell" Patch 2 Version Notes

IMPORTANT FIXES

  • Fixed an issue on MacOS (Steam & Epic) where custom maps are not displayed when creating a new game.
  • Fixed an issue on MS Store where achievements were reset upon game reboot.
  • Fixed an exploit where players could obtain cities by using the Liberate function without investing resources.


MODDING FIXES
  • Fixed an issue where the user could remain unable to complete the session while using the official Endless mod.
  • Fixed an issue where subscribed mods were counted as Enabled mods when checking for save compatibility.
  • Fixed an issue where saves became invalid even if only a minor update has been made on the mod.
  • Fixed an issue where the game could become unstable when a player unsubscribes to a Mod that is activated.
  • Fixed broken texts and unstable behaviors after loading a modded save without the mod and then installing the mod to reload the save.
  • Fixed an issue where new mods uploaded to mod.io could not appear in the Available Mods list after being downloaded in some cases.

OTHER FIXES

  • Fixed an issue where a desync could be encountered on crossplay multiplayer sessions (EGS/Steam - PC/MacOS).
  • Fixed an issue on Steam where multiplayer sessions created on 1.0.6 versions cannot be loaded on 1.0.7 versions if the build was started from the executable.
  • Fixed an issue where an error could be generated when the player selects the "Attend" choice for the "Based on a true story 1".
  • Fixed an issue where debug text could be present in the New Game screen.
  • Fixed an issue where Players were able to connect to G2G without adding any credentials if they were previously connected to G2G.
  • Fixed an issue where no Narrator voice lines were triggered after adopting the Cultures of Africa new cultures.
  • Fixed an issue where no Narrator voice lines were triggered when meeting a culture among the new ones of the Cultures of Africa pack.
  • Fixed an issue where no Information was displayed outside the city panel status bar borders when the 'Divide and Conquer' narrative event effects were applied.
  • Fixed an issue where Blue eye color was missing from the avatar customization options.
 

The_J

Say No 2 Net Validations
Administrator
Supporter
Joined
Oct 22, 2008
Messages
37,882
Location
DE/NL/FR
New patch [1.0.10.1877]:
https://www.games2gether.com/amplit...45-humankind-release-notes?page=1#post-350324

ADDITIONS
- Added new movement markers in naval combat.
- Tooltips for the Colony upgrades has been made clearer: it now specifies how they can be used, or which Units can use them, and players are informed that the Infrastructures build are limited by the Resources owned.
- Players are now better informed about the reward they have gained upon completing a community challenge chapter.

IMPORTANT FIXES
- Fixed an issue where players were unable to refuse demands from an AI Empire in some occasions.

IMPORTANT FIXES [Cultures of Africa]
- Fixed a stuck situation in some occasions in multiplayer sessions when the AI was using Units from the Cultures of Africa pack.
- Fixed a stuck situation when the player was launching a manual battle against a liberated Nigerian's Army.

IMPORTANT FIXES [EGS]
- Fixed an issue on Epic Game Store where Trophies were not unlocked upon completion of required Achievements in some occasions.
- Fixed an issue on Epic Game Store where the player would not have access to the rewards for unlocked Trophies in some occasions.

OTHER FIXES
- Fixed an issue where no narrator voice lines were triggered when building recently added Cultural Wonders.
- Fixed an issue where the bonus and malus of the Civic "Architecture" were also impacting exploitations in the Official Endless™ Mod.
- Fixed an issue where the Expansionist Star counter was not updated after annexing enemy Territories through war resolutions.
- Fixed an issue where the icon of a construction completed this turn remained displayed on the player's cursor if they started dragging it during the end turn sequence.
- Fixed an issue where debug text may have been displayed as the name of a custom player Persona.
- Fixed an issue where female Units with female voice-over have a male voice-over during the dying animation.
- Fixed an issue where Units made solely of female pawns could be using male voices.
- Fixed possible instabilities during gameplay when placing a Market Quarter.
- Fixed possible instabilities when inspecting the influence tooltip breakdown from the Empire resource banner.
- Fixed possible instabilities when hovering the mouse over the "Geosynchronous Satellite" shared project in multiplayer sessions.
- Fixed (rare) possible AI instabilities when attaching an Outpost to a City.
- Fixed an issue where multiple debug texts were displayed in the AI persona "Strengths" screen when coming back to it after gameplay.
- Fixed an issue where information text was displayed outside the borders of the combined combat strength comparison bar in some situations.
- Fixed an issue where text error was displayed in the air, artillery or missile strike aftermath pin and panels, when multiple strikes were used on the same target.
- Fixed an issue where, if the maximum number of auto-saves was set to "1", some autosaves could be automatically deleted.

OTHER FIXES [Cultures of Africa]
- Fixed an issue where texture clipping was present for the Nigerians male avatar outfit.

OTHER FIXES [Windows Store]
- Fixed an issue where the players were receiving an unlock notification for the "Midas Touch" and "Millionaires Club" achievements every time when ending the first turn on a fresh boot.
 
Last edited by a moderator:
Top Bottom