Patch 7.3x Bugs

If nothing shows up at all it means that no TXT_KEY was defined. there seems to be a problem with this XML. If you remove it from
normalmodules\newdiplotext\Menec\Newdiplotext_CIV4Diplomacyinfos.xml the diplomacy text for join war will show up again.

Code:
		<DiplomacyInfo>
			<Type>AI_DIPLOCOMMENT_JOIN_WAR</Type>
			<Responses>
				<Response>
					<Civilizations/>
                    <Leaders>
                        <Leader>
                            <LeaderType>LEADER_MENEC</LeaderType>
                            <bLeaderType>1</bLeaderType>
                        </Leader>
                    </Leaders>
					<Attitudes/>
					<DiplomacyPowers/>
					<DiplomacyText>
						<Text>AI_DIPLO_JOIN_WAR_LEADER_MENEC</Text>
					</DiplomacyText>
				</Response>
			</Responses>
		</DiplomacyInfo>
 
my malakim roads disappear almost the whole time. i give some road to command and almost all roads disappear the next turn.

having the lumbermill and improved spells modular addons installed
 

Attachments

recruiting goblins from goblin fort, some of the units come with Orc racial promotion instead of the correct Goblin racial promo.
 
well this is weird. the Civilopedia claims that Mammooth "gain the Enraged promotion after defeating a living unit in combat"
 
some more strange stuff:

Crossbowmen can use bronze and iron, but no mithril.

hospitaliers can use metal weapons, but paladins can't.

perhaps Marksmen should be able to get metal weapons as well, other archery units can and they are hard to get...
 
EDIT: Nevermind, this was already fixed it looks like.

Original Post: Playing Malakim, I had this issue where I had camels, but somehow they were not being connected to trade routes (I'm not sure why). They were not next to a river or coast (and obviously roads don't work for Malakim).

I eventually fixed this by just building a city smack on to of the camels, but for a while I couldn't build most mounted units. I can provide saved games if it would be helpful.
 
it's an XML issue with pastures, very easy to fix yourself while we wait for 7,40. check out post #16 of this thread, on the first page :)
 
this is weird. tile with citadel and forest giving 25% defense instead of 75% . the citadel seems to be placed there by flavourstarts, not sure why it should matter though..
 
yep, definitely something wrong. forts, citadels, castles, hillgiants fortress etc. all don't show the defense bonus they give on mouseover. they do give it ingame though.
 
is it intended for Wolf Pen to only give 2 culture and no happy, unlike other cages? spider pen should also yield 1 happy aside from the silk :D
 
That's a base Civ4 "Feature". Does a Unit exist which ignores Defense from Improvements like Forts, etc.?
 
I hope I catched all bugs mentioned here. Good to see no CTD or WoC's were reported :)
 
Patch 0.40 python exception. I'm getting this repeatedly. Last 5 lines are:
File "BugEventManager", line 306, in _handleDefaultEvent
File "BugUtil", line 479, in __call__
File "BugUtil", line 476, in call
File "CvFFHPLUS", line 1730, in DovielloBuilt
AttributeError: 'CyUnit' object has no attribute 'getCombatType'
 
small things i found by browsing the pedia:
-Fearies:
-Larincsidhe: Missing Unitmodel (Red Blob)
-Spirit Mill: Missing Description _HELP text
-Gear:
-Wenches: Missing Description _Help text of the ability: Let the crew have some fun (i swear i added this)
-Wenches: The Valor promotion is not shown in the ability, this can be fixed by changing
<AddPromotionType2>PROMOTION_VALOR</AddPromotionType2> to
<AddPromotionType1>PROMOTION_VALOR</AddPromotionType1>
in the equipment_civ4spellinfos.xml
when you removed the diseased promotion you forgot to change this i guess ;)

further feedback: the pictures of the new gear are awesome :)
 
further bugs:
-All spells that can't be used by adopting esus have a missing description: TEXT_KEY_SPELL_DISABLED_FOR_CULT_OF_ESUS
-The civic screen i doesn't fit on the screen (monitor) with the added fairy civics
 
gibbon abandons civ instantly after being built.

enforcer cant really attack enemies, most of the time he steps on their square
 
An Improvement is missing its description:
(Hunting): TXT_KEY_IMPROVEMENT_HOUSE_VADALIS
 
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