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Patch is on hold..

Discussion in 'Civ4 - General Discussions' started by oldStatesman, Nov 22, 2005.

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  1. oldStatesman

    oldStatesman Cybernaut

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    You can download it through the advanced options in the game menu.

    Not on the official site yet.


    On Edit: IT IS HUGE!!!!

    Moderator Action: Changed the heading of the thread to make it clear to people who had not been following through that the patch is now on hold...
    -Civrules
     

    Attached Files:

  2. Tarkhan

    Tarkhan King

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    yar! though my civ machine is currently in pieces, awaiting movement to the upstairs office. this machine has a mighty onboard mx440, lol.
     
  3. Efexeye

    Efexeye Silly Donkey

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    Beat me to it. Thanks.
     
  4. aeric67

    aeric67 Chieftain

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    What are the patch notes? At work still.. :(
     
  5. Urederra

    Urederra Mostly harmless

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    wheeeeeeeeeeeeeee.........


    somebody try it, and tell me if it works... please.
     
  6. Civrules

    Civrules We the People

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    I assume they will be released online sooner or later (when posted on the official site, for example).
     
  7. oldStatesman

    oldStatesman Cybernaut

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    Working on it...as soon as it finishes downloading...;)
     
  8. donZappo

    donZappo Chieftain

    Joined:
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    v108

    The installer splits up the Art PAK file into multiple 100MB PAKs. Please be patient as this will take some time.



    Changes:

    - increased cost of Apollo Program...

    - increased SS parts cost...

    - Animal Husbandry reveals Horses

    - tweaked Rifling, Chemistry, Steel, and Railroad tech costs...

    - increased late-game tech costs...

    - can now add two specialists in size 1 city with Mercantilism...

    - final score is now modified by difficulty level...

    - Speed up load times

    - Global performance enhancements



    Added:

    - Include WB map size in the description field

    - Save login name

    - Added password encryption

    - Added regenerate Map Button to World builder Map Mode...

    - checkbox for using low resolution textures

    - more logging for init failure

    - minspec / video memory checking

    - Added ability to change to and from fullscreen while in-game

    - holding <shift> during startup will clean out the cache

    - improved bink playback, added ini options



    Fixes:

    - ATI issue Failed to Init Renderer Fixed

    - Multiplayer Lobby list jump problem and lobby crash fixed

    - fixed war weariness calculation bug...

    - units maintain their name when upgraded

    - fixed Gold-for-Gold diplo exploit...

    - fixed no research choice overflow exploit...

    - Fix for voice initialization crash

    - Fix addressing takeover AI and retirement OOS.

    - Fixed issue with diplomacy text being always used in its first form in the translator.

    - Popups, screens, and diplomacy properly cleared when exiting from main menu.

    - Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save

    - Fixed bug where player could not offer any deal to other human in PBEM/Hotseat

    - Sorting by date on domestic advisor now works.

    - fixed bug where settlers could not move if the strategy layer was selected

    - fixed Ironworks...

    - fixed AI units not obeying open borders rules on declaration of war...

    - fixed bug that prevent placing of units in world-builder

    - fixed bug that prevented gifting of units to a human player

    - stack attack infinite loop fixed

    - Civic screen update fix (wasn’t showing the right maintenance and anarchy values)

    - ctrl-g crash fix, optimized city bar art

    - fixed right-click menu crash

    - Intro movie crashing problems
     
  9. aeric67

    aeric67 Chieftain

    Joined:
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    Messages:
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    Yeah, once they know the early adopters patching ingame don't have any real bad problems and they have to pull it ;)
     
  10. Bunion

    Bunion Chieftain

    Joined:
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    Messages:
    24
    Here are the changes...

    Changes:
    - increased cost of Apollo Program...
    - increased SS parts cost...
    - Animal Husbandry reveals Horses
    - tweaked Rifling, Chemistry, Steel, and Railroad tech costs...
    - increased late-game tech costs...
    - can now add two specialists in size 1 city with Mercantilism...
    - final score is now modified by difficulty level...
    - Speed up load times
    - Global performance enhancements

    Added:
    - Include WB map size in the description field
    - Save login name
    - Added password encryption
    - Added regenerate Map Button to World builder Map Mode...
    - checkbox for using low resolution textures
    - more logging for init failure
    - minspec / video memory checking
    - Added ability to change to and from fullscreen while in-game
    - holding <shift> during startup will clean out the cache
    - improved bink playback, added ini options

    Fixes:
    - ATI issue Failed to Init Renderer Fixed
    - Multiplayer Lobby list jump problem and lobby crash fixed
    - fixed war weariness calculation bug...
    - units maintain their name when upgraded
    - fixed Gold-for-Gold diplo exploit...
    - fixed no research choice overflow exploit...
    - Fix for voice initialization crash
    - Fix addressing takeover AI and retirement OOS.
    - Fixed issue with diplomacy text being always used in its first form in the translator.
    - Popups, screens, and diplomacy properly cleared when exiting from main menu.
    - Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save
    - Fixed bug where player could not offer any deal to other human in PBEM/Hotseat
    - Sorting by date on domestic advisor now works.
    - fixed bug where settlers could not move if the strategy layer was selected
    - fixed Ironworks...
    - fixed AI units not obeying open borders rules on declaration of war...
    - fixed bug that prevent placing of units in world-builder
    - fixed bug that prevented gifting of units to a human player
    - stack attack infinite loop fixed
    - Civic screen update fix (wasn&#8217;t showing the right maintenance and anarchy values)
    - ctrl-g crash fix, optimized city bar art
    - fixed right-click menu crash
    - Intro movie crashing problems
     
  11. oldStatesman

    oldStatesman Cybernaut

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    Hey, the game didn't really work for me anyway, I have nothing to lose...;)
     
  12. King Flevance

    King Flevance Deity

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    I was going to start a new thread on it too. Beat me to it. Off to go see what my graphics look like. *Crosses fingers*
     
  13. aeric67

    aeric67 Chieftain

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    Thanks for the notes!
     
  14. Great_Scott

    Great_Scott aka Cottus Arci

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    Melbourne, Australia
    Huge? I was expecting 100 meg!
     
  15. Urederra

    Urederra Mostly harmless

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    You see... they listen to us.

    Although that does change the fact that the game has been rushed (the palace view was planned initially, oh, bloody money, bloody market)

    Thanks a lot.
     
  16. Bunion

    Bunion Chieftain

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    Nov 8, 2005
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    Ooops one more thing, patch does reset your options so if you have made any changes (like the automated workers not leave old improvements) you need to change them again.
     
  17. oldStatesman

    oldStatesman Cybernaut

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    Anything over 10MB is big to me...

    I feel for the dial up denizens...
     
  18. vbraun

    vbraun Raytracing

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    It won't download for me! :cry:

    NVM, it started working.
     
  19. The Last Conformist

    The Last Conformist Irresistibly Attractive

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    Anything under 1GiB is small to me. :p

    Had to turn off my firewall to DL the thing, tho.
     
  20. Civrules

    Civrules We the People

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    Moderator Action: Changes Log thread merged with this thread... We should keep the patch discussion in this thread only. :)
     
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