Patch N

rvarnell

Chieftain
Joined
Feb 5, 2004
Messages
46
What does it do? What differences are there from Patch M? Inquiring minds want to know...
 
Thanks! That's a great list of things they corrected.

I was also curious about playing issues. For example - patch M resulted in larger AI armies due to better economics, better use of magic, and an inability for the AI to perform a trans-oceanic invasion (they didn't use boats right). Those playability issues aren't listed in the corrected items for Patch M, but were the result of changes made in that & previous patches.

So to those that are playing Patch N, are any of the previous playability issues with M different? Does the AI use boats as transports again? Do they still spam outdated units until they can't tech any more? Does giving Sons of Inferno loyalty mean that they can't be dominated? Any other changes that you've noticed?

Thanks for all responses!
 
The AI builds boats but does not use them frequently or for invasions.
The AI can seemingly still overbuild and sacrifice research to pay maintenance. The Doviello can do it early game, unsurprisingly, and a few others do it when entering the endgame.
The AI builds big armies, often with a mix of units, but it could definitely still be better. Expect a big stack of tigers to visit you soon!
The AI uses magic a little more.
The AI will build rituals and more wonders.
It is still possible to dominate the Sons of Inferno, you just have work a little harder to do it.
 
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