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Patch News!

Discussion in 'Civ4 - General Discussions' started by Stuie, Nov 16, 2005.

  1. Stuie

    Stuie Laudir Agus Mir

    Joined:
    Sep 10, 2001
    Messages:
    551
    Location:
    Upper Gwynedd, PA
    Posted at Apolyton:

    Link: http://civilization4.net/
     
  2. DeadFish

    DeadFish Warlord

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    Apr 11, 2003
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    245
    Location:
    Harrogate, UK
    well, that's a good news.
     
  3. Colossian

    Colossian Prince

    Joined:
    Nov 14, 2005
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    576
    Sounds good.
     
  4. alireza1354

    alireza1354 Emperor

    Joined:
    Jun 11, 2001
    Messages:
    1,039
    HAIL FIRAXIS :):):)


    This is what gives me most hope:

    "....multiplayer tweaks (Hot seat, Lobby, etc.), memory, caching and performance improvements..."

    I think civ4 is the best game ever, but only if the MP works how it should work!

    Now lets hope this patch will fix the most annoying problems so that MP gameplay will become better considerately!


    Greetingsz
     
  5. MattJek

    MattJek King

    Joined:
    Oct 21, 2005
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    Location:
    Legoland
    Finally!!! Maybe this will stop all the whiner threads :cry:
     
  6. Big Ev

    Big Ev Chieftain

    Joined:
    Oct 27, 2005
    Messages:
    57
    Okay, I feel marginally better about the Patch news now.

    Fixing gameplay issues was on the top of their queue, though? I think some more tech issues should have been the focus and get those fixes out ASAP.
     
  7. Mythrl

    Mythrl Chieftain

    Joined:
    Nov 11, 2005
    Messages:
    47
    That sounds great. I hope it will let me play on huge maps :goodjob:


    animal husbandry reveals horses? wtf? it's not like iron which you have to mine for...it's a friggin horse...it's a little hard to miss even if you don't know how to put a saddle on it.:rolleyes:
     
  8. Dida

    Dida YHWH

    Joined:
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    3,426
    not bad. i hope they fixed the random crash to desktop problem.
     
  9. Stuie

    Stuie Laudir Agus Mir

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    Location:
    Upper Gwynedd, PA
    It may have been a matter of using available people/skillsets for different tasks. The developers working the technical issues may have needed two weeks, during which other developers could work on other issues, thus getting us a patch that addresses multiple facets of the game - both gameplay and technical.
     
  10. Zelgadis75

    Zelgadis75 Chieftain

    Joined:
    Oct 24, 2005
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    Location:
    Portland, Oregon
    Well,.. according to them:

    "There were also a number of video card specific fixes."

    That ought to fix a few of the more major bugs, since it seems most of the incompatabilities are with graphics cards.:goodjob:
     
  11. Big Ev

    Big Ev Chieftain

    Joined:
    Oct 27, 2005
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    Good point, I thought too quickly.
     
  12. kattana

    kattana Warlord

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    very sweet...if that was monday..then maybe by friday it will be out
     
  13. fdlu

    fdlu Chieftain

    Joined:
    Nov 16, 2005
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    Location:
    Germany
    Good news. :D

    Hopefully there are also some interface / advisor screens improvements, especillay the military advisor which I currently think is pretty useless.

    Otherwise..:goodjob:
     
  14. Colossian

    Colossian Prince

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    True? Sure?
    I hope so.
     
  15. Tae

    Tae Warlord

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    Hopefully the memory and caching fixes will allow me to play on the huge maps without so much slow down. That is when I really started seeing bad slowdown, standard size maps aren't really a problem on my PC.
     
  16. Artagel

    Artagel Chieftain

    Joined:
    Nov 7, 2005
    Messages:
    39
    Location:
    Georgia
    Kind of funny that they mention (rather minor) in my opinion play fixes first and then mention the memory/vid card/ programming issues almost as an afterthought.

    But its good news to hear a patch is due out soon.
     
  17. civzombie

    civzombie Prince

    Joined:
    Oct 26, 2001
    Messages:
    469
    "memory, caching and performance improvements, etc. There were also a number of video card specific fixes."


    Notice how the memory and caching changes are "improvements" while the video card changes are "fixes"???

    Didn't another poster identify a MEMORY LEAK? Memory leaks are FIXED not IMPROVED.

    I think the PR guy may have been involved in the statement... :lol:
     
  18. Uty

    Uty I hate you, Milkman Dan

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    Location:
    Newark, Delaware
    I really don't think it's a memory leak as they tend to increase exponentially with time. I've analyzed memory usage and I feel that the increases we see are due to more objects (units, cities, buildings, etc) being introduced to the game over time.
     
  19. Dida

    Dida YHWH

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    The must be a serious memory leak with this game. For example, you will notice a significant slow down or crash after swapping map with another civ.
     
  20. diet_punk_rock

    diet_punk_rock Warlord

    Joined:
    Oct 17, 2005
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    146
    seaxaaay, this is good
     

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