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Patch Notes for Vanilla Civ6 for Rise and Fall Expansion

Discussion in 'Civ6 - Game Of The Month' started by leif erikson, Feb 7, 2018.

  1. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    24,564
    Location:
    Plymouth, MA
    http://steamcommunity.com/games/289070/announcements/detail/1662261735494326654

    Base Game Patch Notes

    ENHANCEMENTS
    • Rework start position algorithm to spread major powers evenly across the map first and then insert city-states in the margins. Results in improved distances between Civilizations and better quality for major civ start positions.
    • Add notification about production salvaged from a Wonder. Make sure that production is credited.
    BALANCE CHANGES
    • Diplomatic actions now scale with game speed.
    • Government Policies that increase production on Melee class units now include Anti-Cavalry class units.
    • Change tech boost for Steel to add a soft prerequisite that hints you probably want Ironclads before Destroyers.
    • Barbarian difficulty has been updated to scale with each difficulty level. (Warlord, Prince, King etc...)
    • Healing plunder reward from Farms reduced from 100 to 50.
    • ‘Sack’ government policy has been removed and its effects have been added to the ‘Raid’ policy.
    • Naval combat changes – Bombard land units are now more effective against naval units, Ranged land units are less effective against naval units.
    • Pillage rewards are now displayed in the tooltip of the Pillage action button.
    • Boost number of random Apostle Promotions from 2 to 3.
    • Reduce Science per population from 0.7 down to 0.5.
    • Great Admirals and Great Generals have a combat bonus and a movement bonus, they no longer stack.
    • Gold and Faith rewards from Tribal Villages now scale with Game Speed.
    GENERAL BUG FIXES
    • Apostles could run out of random promotions to choose from.
    • If a spy is traveling to a city that changes hands, abort travel and return them to your capital.
    • Warrior Monks now benefit from Great Generals and can earn the Spear of Fionn promotion.
    • Abundant resource will spawn sea luxuries.
    • Units levied from a city-state will now retain any promotions earned while controlled by a player.
    • Fixed several issues with obsolete units appearing in the production menu for a city.
    • Fortified units will now properly ‘wake up’ after being attacked.
    • Fortified or Sleeping units that have been expelled from a city will now properly ‘wake up’.
    • Support units can now be levied from City-States.
    • Fixed a bug preventing Ranged Cavalry class units from receiving the combat bonus from the Spear of Fionn ability.
    • Fixed an issue with embarked units not being able to heal in friendly territory.
    • Properly abort all spy missions if a city changes hands.
    • Fixed an issue that caused zone of control UI to show between religious units of the same player.
    • Properly update siege status of a city when units die, are deleted, etc.
    • Don’t award a Spread Religion charge to Gurus from the Mosque.
    • Make sure losing Kandy as an ally doesn’t interfere with the Reliquaries belief.
    AI
    • Fixed an issue that was causing the AI to send multiple spies on the same mission.
    • AI will look at graphic change on spaceports, and can target their spies to spaceports that are performing their science victory projects.
    • Improved opportunity cost considerations for district placement.
    • Improve ability to place / use aqueducts.
    • AI knows to move builders back into their territory if they get caught outside.
    • AI will not complain about stealth units it can’t see being too close to its border.
    • AI is much less likely to trade its cities away as part of a peace deal.
    • Improved resource trading, AI considers luxury resources it is currently importing.
    • Improved new city placement, also fixed issues where the settler would try to travel through hostile territory to get an escort.
    • AI prefers garrisoning ranged units over melee.
    • If the AI can capture, or significantly damage, a target city, it may ignore hostile units nearby to do that.
    • Fixed coordinating ranged attacks.
    MULTIPLAYER
    • Changing default Resources option to Standard for multiplayer. There is a map generation issue where setting Resources to Abundant and StartPosition to Balanced results in civ starting positions being too close together.
    • Players could not ready up when dirty from another match.
    • Improved stability when players connect to or disconnect from launching games.
    • Pausing the game could desync multiplayer games.
    • Missing official content icon was not working in the multiplayer lobby.
    • Improved stability when game host leaves game in multiplayer.
    • Made sure you can’t declare war on a Teammate.
    CIV-SPECIFIC BUG FIXES
    • Properly credit Kongo with 1 Culture, 1 Tourism if multiple works from the same artist are in the Palace.
    • Don’t give the Hansa bonuses for adjacent Antiquity Sites/Shipwrecks.
    • Allow India to train Warrior Monks if 1 follower of that religion is in the city.
    • Fix Arabia’s unique ability so only FOREIGN cities following their religion that add Science.
    • If the Kongo captures a city-state, don’t let them grab a Holy Site.
    USER INTERFACE IMPROVEMENTS
    • Show turns until Anarchy clears.
    • Show turns until Friendship lapses.
    • Defeated notification indicates whether a city-state or full civ was eliminated.
    • Remove warmonger information on the Keep City dialog if city received in a trade.
    • Only allow religious units to Rest/Repair on tiles where they are close enough to a Holy Site to actually heal.
    • Do not hide Casus Belli sub-menu if a denouncement has not occurred (so the reason that war can't be declared is clearer to the player).
    • Show turns until Denouncement clears.
    • Correct timing of Culture Victory imminent message.
    • Add notification if an enemy spy escaped your police.
    • Emphasized several notifications indicating negative effects on the player.
    • Civilopedia bug fixes and improvements.
    • Trade Route panel bug fixes and improvements.
    • Corrected an Issue where incorrect team numbers were displayed.
    • Add whether or not an original capital was conquered or not to the associated gossip message.
    • Show requirements for each Casus Belli when that option is grayed out.
    • Fixed map pin corruption when deleting and adding map pins.
    • Version mismatched games are colored differently in multiplayer lobby.
    • If multiple players are affected by a nuclear attack, the Declare War warning dialog will now appropriately list all players involved.
    • Always show the player’s own cities first in the list of trade route destinations.
    ART
    • New Barbarian Scout skin.
    • Animation fix for Gorgo.
    WRITING
    • Various text updates and bug fixes.
     
  2. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,865
    Wow... some great improvements in here. This one will slow fast warmongers a wee bit

    Healing plunder reward from Farms reduced from 100 to 50.

    And this one was a long time coming but worth it.

    Great Admirals and Great Generals have a combat bonus and a movement bonus, they no longer stack
     
    kcd_swede likes this.
  3. Ribannah

    Ribannah Fighter Druid

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    Some long overdue improvements to the AI.
     
  4. arthur486

    arthur486 Chieftain

    Joined:
    Oct 28, 2016
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    Male

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