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Patches: May 2020 - February 2021 .diff for human-readable files

Discussion in 'Civ6 - Creation & Customization' started by Gedemon, Aug 31, 2020.

  1. Gedemon

    Gedemon Modder Super Moderator

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    For those interested, I'm attaching to this post the .diff files for my version of the game (ie they are incomplete as I don't own multiple DLC, R&F or NFP) since May 2020
     

    Attached Files:

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  2. Gedemon

    Gedemon Modder Super Moderator

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    (reserved)
     
  3. robal1991

    robal1991 Warlord

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    I have all expansions, dlcs and NFP. I'm also tracking the diffs between game updates for the purpose of updating Civilization Wiki. If someone is interested I can upload the diffs.
     
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  4. Gedemon

    Gedemon Modder Super Moderator

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    A bit late, added the September patch diff, the one that you didn't want to miss for leaks on what's to come...

    @sukritact do you know what's the usage of the new CallChain.lua file ?

    (pinging you because if you don't know, they know you)
    Code:
    --    fileid            Name of the file context for this dynamic call (e.g., "base","xp1","sukrit")
     
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  5. Neirai

    Neirai the Forgiven

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    Sukrit did do freelance work (palace models) for Firaxis in the latest patch, so it's rather likely that they know him :)
     
  6. Gedemon

    Gedemon Modder Super Moderator

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    And even before that, so it was rhetorical :D

    I was just wondering if his name mentioned there was just a coincidence or if Firaxis is (finally ?) working with the few players they're in contact with on the modding framework (if that question is not breaching a NDA, of course)
     
  7. sukritact

    sukritact Artist and Modder

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    Judging from the comments at the top of the file, looks like an alternative to making wrappers to extend functions.
    Code:
    -- ===========================================================================
    --   Dynamic Call Chain
    --   Copyright 2020, Firaxis Games
    --
    --   Support building a list of functions (with the same name) and using
    --   rules determine how they are called.
    --
    --   USAGE:   
    --           -- Setup
    --           myCaller = DynamicCaller:new("myFuncName");
    --           myCaller.AddCaller("base", myFunc);                           -- In base file
    --           myCaller.AddCaller("xp1", myFunc, {Before="base"} );       -- In XP1 include file
    --           myCaller.AddCaller("xp2", myFunc, {After={"base","xp1"}} )   -- In XP2 file (run before either base or XP1 runs)
    --
    --           -- Make ordered calls
    --           func = myCaller:GetFirstCall("myFuncName");
    --           while( func ) do
    --               func();
    --               func = myCaller:GetNextCall("myFuncName");
    --           end
    --           
    -- ===========================================================================
    
     
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  8. Gedemon

    Gedemon Modder Super Moderator

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    added October and November diff files to OP
     
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  9. Gedemon

    Gedemon Modder Super Moderator

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    added December diff file to OP
     
  10. Gedemon

    Gedemon Modder Super Moderator

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    added January diff file to OP
     
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  11. jerseymike25

    jerseymike25 Chieftain

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  12. Gedemon

    Gedemon Modder Super Moderator

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    Added February diff file to OP
     
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