Pathfinders are too much powerful?

Rekk

Emperor
Joined
Dec 9, 2017
Messages
1,901
Show me your succesful deity shoshone play as tradition or progress on standard settings and I'll accept I misunderstand them
Well, we are offttopic, but suffice it to say, I need do nothing of the sort to know that Shoshone's first and subsequent borders cost the same as any other civ. The UA does not affect Tribute (and other similar effects) until a city has completed its 5th ring.

If you want to argue for a better Shoshone or a worse Askia, they have their own threads.
 
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Heinz_Guderian

Warlord
Joined
Jan 2, 2020
Messages
291
Location
Sweden
The fact that they are faster in woods than plains after the promotion is a bit weird imo. You do get used to it but it doesn't actually make sense.

Very true. it should probably be trailblazer 1: double movement on plains/grass/(one ofsnow/desert maybe?) 2:Woods/Jungle/the other of snow/desert + zoc
 

azum4roll

Deity
Joined
Jul 17, 2018
Messages
2,100
Very true. it should probably be trailblazer 1: double movement on plains/grass/(one ofsnow/desert maybe?) 2:Woods/Jungle/the other of snow/desert + zoc
Then they still move faster in trees since they're on plains/grass too.
 

Closed Sky

Chieftain
Joined
Dec 17, 2021
Messages
72
It makes sense weird. Bare plains or grassland cannot support humans without farms. For 50,000 years humans didn't bother with agricultue and preferred forests with berries, honey and fruits. Which scouts can easily gather, not waiting for supplies, and proceed marching. And they go whole continents without supply wagons.

Jungle and forests starts are though enough and plains great enough anyway.
 

DeAnno

King
Joined
Feb 22, 2011
Messages
671
This is a crazy idea, but what if each of the pathfinder promotions just gave +1 speed as its main thing, instead of the double-moves? And maybe make Scouting 3 something that isn't that.
 

bahamut19

Chieftain
Joined
Jun 15, 2020
Messages
75
But it better be, right?
No. Scouts are not meant to be an attack unit in a large war. If you Google the definition of a scout, it's primary function is to explore and provide intel about an enemy. This is what the entire recon line does as it currently exists in the game. They are really strong at what they do.
 

Teholb

Warlord
Joined
Feb 5, 2012
Messages
260
I always play with one other person and six AIs on a standard map size (communitas/continents), so my opinion will always factor in another human, but I actually really like where the recon unit line is at currently.

I'm not sure what about them could be defined as OP, given that they need to be heavily promoted to be effective at pillaging.
 

CppMaster

Deity
Joined
Feb 13, 2018
Messages
2,039
Location
Poland
No. Scouts are not meant to be an attack unit in a large war. If you Google the definition of a scout, it's primary function is to explore and provide intel about an enemy. This is what the entire recon line does as it currently exists in the game. They are really strong at what they do.
What I meant is that it'd be better if the game is more balanced than not.
 
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