<Civilization_FreePolicies>
<Row>
<CivilizationType>CIVILIZATION_TOLTEC</CivilizationType>
<PolicyType>POLICY_DUMMY</PolicyType>
</Row>
</Civilization_FreePolicies>
<GameData>
<Policies>
<Row>
<Type>POLICY_DUMMY</Type>
<Description>/Description>
<OneShot>true</OneShot>
</Row>
</Policies>
<Resources>
<Update>
<Type>RESOURCE_ARTIFACTS</Type>
<PolicyReveal>POLICY_DUMMY</PolicyReveal>
<TechReveal>TECH_ARCHAEOLOGY</TechReveal>
</Update>
</Resources>
</GameData>
Thanks for the ideas! How does this sound?
UA: The Phases of Monte Albán/The Cloud People - Defensive buildings are 50% cheaper in cities founded on Hills. Gain a small culture boost when Open Borders treaties are signed
(First part is to represent their resilience to conquering in the face of the Aztecs and the second part is to represent that ""Zapotec quarter" ehecatzin mentioned)
UU: ???
UI: Ceremonial Catacombs (name not final) - Must be built on hills or tiles adjacent to mountains. Provides +1 Culture and +1 Faith and comes at Pottery. +1 Faith after Theology is researched. Can only be built by wounded units with health under 50% (unit dies afterwards). Or just workers. One is morbid and kinda cool, the other makes sense too.
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Traits>
<Row>
<Type>TRAIT_TOLTECAYOTL</Type>
<Description>TXT_KEY_TRAIT_TOLTECAYOTL</Description>
<ShortDescription>TXT_KEY_TRAIT_TOLTECAYOTL_SHORT</ShortDescription>
<DummyPolicy>POLICY_TOLTECAYOTL</DummyPolicy>
</Row>
</Traits>
<Policies>
<Row>
<Type>POLICY_TOLTECAYOTL</Type>
<Description>TXT_KEY_POLICY_TOLTECAYOTL</Description>
<Civilopedia>TXT_KEY_POLICY_TOLTECAYOTL_TEXT</Civilopedia>
<Help>TXT_KEY_POLICY_TOLTECAYOTL_HELP</Help>
<GridX>1000</GridX>
<GridY>1000</GridY>
<PortraitIndex>47</PortraitIndex>
<IconAtlas>POLICY_ATLAS</IconAtlas>
<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved>
</Row>
</Policies>
<Resources>
<Update>
<Type>RESOURCE_ARTIFACTS</Type>
<PolicyReveal>POLICY_TOLTECAYOTL</PolicyReveal>
</Update>
</Resources>
<Row Tag="TXT_KEY_TRAIT_TOLTECAYOTL">
<Text>WIP</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_TOLTECAYOTL_SHORT">
<Text>Toltecayotl</Text>
</Row>
</GameData>
This isn't working but I should be nearly there. Any idea on how to fix it?
Code:<?xml version="1.0" encoding="utf-8"?> <GameData> <Traits> <Row> <Type>TRAIT_TOLTECAYOTL</Type> <Description>TXT_KEY_TRAIT_TOLTECAYOTL</Description> <ShortDescription>TXT_KEY_TRAIT_TOLTECAYOTL_SHORT</ShortDescription> <DummyPolicy>POLICY_TOLTECAYOTL</DummyPolicy> </Row> </Traits> <Policies> <Row> <Type>POLICY_TOLTECAYOTL</Type> <Description>TXT_KEY_POLICY_TOLTECAYOTL</Description> <Civilopedia>TXT_KEY_POLICY_TOLTECAYOTL_TEXT</Civilopedia> <Help>TXT_KEY_POLICY_TOLTECAYOTL_HELP</Help> <GridX>1000</GridX> <GridY>1000</GridY> <PortraitIndex>47</PortraitIndex> <IconAtlas>POLICY_ATLAS</IconAtlas> <IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> </Row> </Policies> <Resources> <Update> <Type>RESOURCE_ARTIFACTS</Type> <PolicyReveal>POLICY_TOLTECAYOTL</PolicyReveal> </Update> </Resources> <Row Tag="TXT_KEY_TRAIT_TOLTECAYOTL"> <Text>WIP</Text> </Row> <Row Tag="TXT_KEY_TRAIT_TOLTECAYOTL_SHORT"> <Text>Toltecayotl</Text> </Row> </GameData>
UU: Tepoztopilli warrior: Replaces Spearmen, +10% Strenght within 4 tiles of a city.
The Tepoztopilli is the name of the long halber-like spears used in mesoamerica, the Zapotecs made extensive use of those way before the Aztecs came around, and in game terms its supposed to help you defend better until the big kicker UB shows up.
About those shields, how about if enemy "shield-shining" unit is 1-2 hexes away from you that unit gets -1 visibility
Or a special building like zulu ikanda that guves it to meele units and can be tier based promtion like zulu buffalo x, that on 1st level gives combat bonus on defenve, 2nd reduces visibility and 3rd can be more defence and further range for visibility reducing.
I dont know anything about southamerica, so you can use this or tweak fpr more historical ac.curacy
Thank JFD but that wasn't the problem. I checked the lua and sql and they are fine.Leave GridX and GridY empty. The social policy screen ignores values not lesser and greater than 0 (so 0). Also, are you sure giving Artifacts a prerequisite policy won't interfere with how players normally reveal Artifacts?
<Update>
<Where Type="RESOURCE_ARTIFACTS"/>
<Set PolicyReveal="POLICY_TOLTECAYOTL"/>
</Update>
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Traits>
<Row>
<Type>TRAIT_TOLTECAYOTL</Type>
<Description>TXT_KEY_TRAIT_TOLTECAYOTL</Description>
<ShortDescription>TXT_KEY_TRAIT_TOLTECAYOTL_SHORT</ShortDescription>
<DummyPolicy>POLICY_TOLTECAYOTL</DummyPolicy>
</Row>
</Traits>
<Policies>
<Row>
<Type>POLICY_TOLTECAYOTL</Type>
<Description>TXT_KEY_POLICY_TOLTECAYOTL</Description>
<Civilopedia>TXT_KEY_POLICY_TOLTECAYOTL_TEXT</Civilopedia>
<Help>TXT_KEY_POLICY_TOLTECAYOTL_HELP</Help>
<GridX>0</GridX>
<GridY>0</GridY>
<PortraitIndex>47</PortraitIndex>
<IconAtlas>POLICY_ATLAS</IconAtlas>
<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved>
</Row>
</Policies>
<Resources>
<Update>
<Where Type="RESOURCE_ARTIFACTS"/>
<Set PolicyReveal="POLICY_TOLTECAYOTL"/>
</Update>
</Resources>
<Language_en_US>
<Row Tag="TXT_KEY_TRAIT_TOLTECAYOTL">
<Text>Can see Antiquity Sites from the start.</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_TOLTECAYOTL_SHORT">
<Text>Toltecayotl</Text>
</Row>
</Language_en_US>
</GameData>