So, just to tease you guys, I'm already playing with Cuba, and here are 2 new screenshots of the Revolucionarios while in industrial age: While playing, I also noticed some things had to change for balance reason, so here's what I will change from what I have already said: UA: La Demajagua: Remains almost the same. The main change is, "Adopting a policy grants an instant amount of GG points"; so, no +1 GG point for every policy or something like that. The way GG points are calculated is simple, you receive 15+2n points (n being the number of policies), this way, adopting policies do help get Revolucionarios faster, but they don't become pasively the main way of getting them, so you must still make some effort. Also, the number grows so its more useful in late game. UU:Revolucionario: The unit got the most important changes. It still is a Great General that can attack and defend, and can't build citadels. What changed is, that they no longer grant a turn of Anarchy, granting a turn of Resistance when next to a city instead. Instant Anarchy almost killed Alexander in my game, was far too powerful. Also, they receive a penalty against cities, so its actually harder to keep the resistance should you not have any other units with it. Another planned change (not so sure about this) is making Revolucionarios be lost (for desertion) after 50 or 75 turns or so (standard). This is because Revolucionarios can't build citadels, so I managed to keep an army of Revolucionarios for quite a long time (like 6 after adopting an Ideology), and that is quite useful and strong... Not sure about this though, so I'm hoping you guys can comment what you think. UB: Cabildos de la Nación: They now grant +2 Culture. So the building isn't useless when the slot isn't filled, and it helps with policy getting enhancing synergy. So, what do you guys think?