PATRIOTS DEFENSE: Our Nations Defense Plan

Ranger99

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My Fellow Citizens,

Now this hasn't been ratified by our very own Minister of Defense yet, but this is the best plan of action when our defense is being discussed; So in the following words I will describe my own version of what are Defense plan should be like.

I.The Defense Plan that i'm about to talk about is alos known as a Reactionary Defense. I choose a version of a Reaction Defense Plan for a couple of reasons;
A.We will cover only a very small portion of the world.​
B.With a solid Raod system our Forces can move from one side of our nation to the ohter in a maximum of aorund 3 turns at the most, preferably one turn.​
C.We have a very small budget for our military therefore, we need a better solution to defence than 3 Hoplites per city, this will leave us with ONLY 3 Hoplites per city and no other power at all.​

II.I have tailored this Defense only slightly to suit our needs. But right now I will layout the basic plan.
A.The Reactionary Defense will consist of 1-2 Reaction Forces.​
1.The Reaction Forces should preferably made up of 1-3 Defensive units, (Ex. A Hoplite) They will alos consist of 3-6 Fast Moving Offensive units, (Ex. Cavalry) And finally they will consist of 1-3 Artillery units, (Ex. A Catapult)​

B.Our Reaction Force(s) will be placed at a central point in our land with easy acsess to any part of our nation within one to two turns.​
C.Our Reaction Force will be used in Defensive Operations ONLY, they need to be kept at home in case of a Surprise attack. They will be used in a manner like this;​
1.When the AI is seen, spotted or noticed anywhere near or in our Borders the Reaction Force will be called out to that specific area to prevent them from gaining entry to our Homelands.​
a.In order for this system of calling out to work we will need a buffer zone when our borders end. This will be created preferably by Outposts, but any other method of seeing beyond our borders to spot enemy forces is suitable and nessacary to my overall plan.​
2.When the Reaction Force is in place and is ready to deter enemy operations the default strategm should be this;​
a.The Defensive Units will instantly be ushered into our closest cities and any other cites that are in danger of assault from the enemy.​
b.The artillery MAY or MAY NOT be escorted into the city as well, sometimes the situation will demand that they enter the city, other times demand that they stay out and stay mobile, this will be decided by the DP on hand, or unless he/she feels the need to stop the turnchat to discuss this.​
c.The Mobile Offensive units will then circumnavigate and assault the enmy, and prevent them from escaping or reciveing re-inforcments, this will be crucial to a shorter battle while select cities train and raise a Counter-Strike Team for our own assault.​
3.This should be continued usiong bonus's and terrain to our maximum benefit until the Enemy has been forced out of our territory.​

I hope this describes in detail enough my outline for our Reaction Defnse Force and how it should be used and mobilized during our nations Time on Earth.

Good Luck and We salute you Soldiers of Fanatikos!

-Ranger-
 
it is a very good proposal and brings up some very nice points. i definitley agree with you on needing RDFs also we need outposts to spot enemy troops. the only problem i see with outposts is that building one costs a worker and our workers will be very valuable. also, if we are to keep a surplus of workers or just replace ones used for outposts it will cost unit support. the more unit support spent on workers means less for our army. therefore outposts would be a matter up for discussion on whether we should build outposts and then an army or vice-versa. i am behind your plan 100% and will approve it, except i feel it is impartive to wait for a poll result before implementing it. i will start a thread and poll ASAP.
- Minister of Defense, vikingruler
 
OK first off im sketchy here, do ooutposts cost unit support?

If they do or don't it can complicate things but I think that the pay-off out-wieghs the offsets of it all. But I plan on implementing the outposts by creating a worker in any city that's on the brink of a revolt, it should save us money AND create an excess worker for us to create an outpost with. The ohter good thing is that we won't need to many outposts as we only have 5 cities! Having fiove cities DOES have its advantages! But basically that's how i'd do it, create workers in troublesome cities, or ones that are too large. Glad you approve of the plan anyway!

-Ranger99-
 
Ranger99 said:
OK first off im sketchy here, do ooutposts cost unit support?

If they do or don't it can complicate things but I think that the pay-off out-wieghs the offsets of it all. But I plan on implementing the outposts by creating a worker in any city that's on the brink of a revolt, it should save us money AND create an excess worker for us to create an outpost with. The ohter good thing is that we won't need to many outposts as we only have 5 cities! Having fiove cities DOES have its advantages! But basically that's how i'd do it, create workers in troublesome cities, or ones that are too large. Glad you approve of the plan anyway!

-Ranger99-

Out posts do not cost unit support, but you will lose the worker that built it.

I think outposts will be a great endeavor once we are up and running a bit more. I envision a time somewhere in the not-so-distant future where this continent is solely ours except for the (so far) 9 cities we can hold from it. At this point, outposts will be extremely vital although we won't want too many.....there is too much money to be made leveling barbarian camps! :whipped:

I have an FA proposal I will be unveiling soon, which may limit our need for this plan. However, it really is a good plan.

EDIT: Proposal unveiled!
 
Thank you for your Approval Mr. President.

I have taken a look at your FA proposal of war, and sadly concluded that no, Fanatikos is not yet Battle Capable, withonly Warriors and a handful of Hoplites, the building and equiping of offensive and war capable units will take a while and could possibly take so long that the war is over by the time we ARE offensive capable, leaving us with a handfull of new revenue debts to pay up.

But the Outposts are NOT nessacary to the plan's sucsess or failure simply an added edge that will give us more warning time and the ability to aly a proper amubush or counter-strike against the enemy, instead of relying on moving as soon as the enemy crosses our borders.

-Ranger99-
 
We should prepare a brief one city campaign around turn 20.
I did exactly that in DGV, with the isolated conquest of Tugela for Japanatica, and finely balanced the combat force to take it. It is imperative that we investigate the target city with our diplomats prior to the attack, 2-3 turns ahead, and pay that gold during peace.
I think we can prepare a decent mini-campaign for one german city, then give a decent peace offer and rebuild relations with techs. I would prepare a mini-stack for 20 turns forward, and please be as economical as possible, I want a war on the cheap
 
Nice defense plan. You may want to consider barricades as well, I think they slow enemy units travelling through your lands.
 
I support this idea. It is like my Expeditionary Forces for each country combined to one.
 
zyxy said:
Nice defense plan. You may want to consider barricades as well, I think they slow enemy units travelling through your lands.

i believe that is forests, but planting them would be great for defense.
 
Yep, the slower they are the more time we have to them. The key to a RDF is to get to and respond to the enmy as soon as possible, if it takes you a couple turns to respond then you're outta luck and you probably lost a City.

Think of it this way, think of your RDF as a Fire Unit. In big cities there are Fire-Houses and Units all over the place, becasue the area is too big to be covered by a Single Fire Unit, it would take them too long to get to the point of Fire.

Basically we're creating some firemen for a small area, which makes it cheap.

Nice uhh comparason (sp?) huh?

-Ranger99-
 
for the RDF i suggest build Horsemen and swords, swords number 1 priority though. we have our swords posted by our front two cities, stables and civatonia, so they can easily respond to enemy threats, we have our horses behind them, faster moving, so they can reach the enemy just as fast as our swords. we also send a few horses to spy on enemy terriotory, get an earlier warning from threats by enemy forces.
 
I agree with vikingruler. We need to have swordsman in the RDF. They should be built of:

Defense Infantry (i.e. Hoplites)
Offensive Infantry (i.e. Swordsmen)
Mobile Units (Horsemen)
Artillery Units (Catapults)
Engineers (Workers, for rebuilding infastructure)

This would make a Spec Ops-like quick action force, capable of multiple roles.
 
doh, forgot catapults, be very useful on our stacks of swordsmen and they are quite cheap.
 
Yes Icamanin has just build the ideal RDF force, (By The Wya, we need to give these defenders of Fanatikos a better name than, RDF.)

The Catapults are key to either surrounding the enmey, or sieging even the Enemy Force itself, which IS possible.

The thing I had forgot about was workers, for repairs, good call Icmanin!

-Ranger99-
 
catapults, would need to wait a while for them to be valuable on the offense. i would have to say they would the last priority unit, but after the german war they would be very good for national defense.
 
Yes, vikingruler. Catapults are not really too powerful, and I think we should use artillery in our battles only with Metallurgy or Replaceable Parts. For now, throwing stones at our enemies doesn't seem to be a good strategy.

Civlord
 
Ranger99 said:
II.I have tailored this Defense only slightly to suit our needs. But right now I will layout the basic plan.
A.The Reactionary Defense will consist of 1-2 Reaction Forces.​
1.The Reaction Forces should preferably made up of 1-3 Defensive units, (Ex. A Hoplite) They will alos consist of 3-6 Fast Moving Offensive units, (Ex. Cavalry) And finally they will consist of 1-3 Artillery units, (Ex. A Catapult)​

This is one of my main worries. That is a large range of size for a force, from 5-24 as zyxy pointed out in the poll thread for this proposal.

Ranger99 said:
C.Our Reaction Force will be used in Defensive Operations ONLY, they need to be kept at home in case of a Surprise attack. They will be used in a manner like this;​

I assume that we will eventually be in a war at some point. Will these RDF's be converted to attack forces or will they ONLY be used for defense? You seem to put a lot of flexibility in the size of this force, but very limited restrictions on what it can be used for. I would like to be able to see some part of the plan that says at least somewhere that a force could be split or moved to a front where we might need them. This all might happen under the idea that we're in a bind in enemy land and that this defense force can be replaced by the currently queued items in the mean-time. To lock the RDF into defense 100% seems very restricting to me.

Ranger99 said:
1.When the AI is seen, spotted or noticed anywhere near or in our Borders the Reaction Force will be called out to that specific area to prevent them from gaining entry to our Homelands.​

Finally, this goes back to point one. How many forces? With one force covering all the land, we might be able to, as you say, move back and forth across the nation on a road system in no more than three turns, but two threats is still a very serious danger. I made an example in my poll post of approaching a Persian scout force while Rome or Germany marches towards Civatonia. I would hate to see us take this plan into account, reduce the numbers of static defenders, then only use it to make one RDF for all of Fanatikos.

I'm very close to supporting this plan, but I would like to see it developed with more precision. Also, I'd like to see about what will happen with our possible plans of a German war.
 
Well, many of you obviously have worries about the plan, I intended for it really to be a basic outline, (from my head) of the RDF, I was looking for improvements and things to take away from the citizens to firm it all up. IT was a plan in my head that I though would be good for such a small nation as us so I presented it in sketchy details, with maybe guidleines call them to see what everybody thought of it.

You were worried aboiutt the range of forces, well that's either for the citizens to decide upoun, OR it can be adjusted accordingly as we grow bigger/more advanced or whatever.

As for the limited Range of operations, this can be decided through cpnversation as well, but I myself would prefer a rather limited scope of operation, although i'm debating myself heavily at the moment, if I was playing a normal game and using a RDF I would of course only limit their operation scope to Defense only as I can afford it, to keep them on defense whenever I need them their. But in a 5CC our allowed forces are much lower, and keeping them strictly for defense (NO matter how operationally sound it is) is rather in-efficient. Im debating between efficiency and treasury, or between security.

When it comes to the splitting of forces, that would proably be decided something like this, we see a force of 4 Legions marching over the hills toward Civatonia, and maybe 2 Swordsmen marching towards the Stable's. First off evaluate the threats, 2 Swrods VS 4 Legion's, the main bulk of the RDF will go to ward off the Legion's. While we dispatch maybe a Horseman and a Hoplite to follow the Swordsman arounds some while we get a feel for their intentions, the Hoplite goes for Garrison Duty and Horseman follows and Strikes if needed.

This defense is up for debate and discussion by the citizens, so I look forward to hearing improvements upoun the base idea of the Defense Plan.

-Ranger99-
 
Initially we should probably base the size of our defensive force on a percentage of our available units, maybe 25% of the total? Start with a sentry net about 5 or so turns movement out from our borders, and a reactionary force stationed within our territory and offset from the center towards the main threat axis. If we use mobile sentries (vs immobile) we can use their movement to pick up on a wider range using the same number of units, or the same range using a smaller number of units. Once we're in a more enlightened government and can use gold to rush units, we can live with an even smaller reactionary force as long as we're willing to keep enough gold in reserve to rush a couple of defenders.
 
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