Pause Spammers Ruin Multiplayer

aaronlk

Chieftain
Joined
Dec 11, 2005
Messages
44
In multi-player games there is a very small number of people who can do a great deal of damage. They join a game (either a new one or one that is in progress) and constantly hit the pause button. Eg they pause the game, if someone else restarts it, they hit pause again.

This ruins the game and everyone is forced to leave.

These pause spammers will often ruin several games as it only takes several minutes to ruin a game.


Solutions
-have a "no pause" option for multiplayer
-only let a user hit pause once or twice within a one hour time period.
 
The way I see it, you are to blame for quiting. When they pause, you unpause and just keep fighting them untill they are the ones that give up.
 
The way I see it, you are to blame for quiting. When they pause, you unpause and just keep fighting them untill they are the ones that give up.
That's sad.
 
Put a password up and invite only? That helps avoid these spammers.

Preventive means are necessary to avoid annoying people in any games.
 
I've seen someone pause a game for 5 hours (they did it at the vote screen), before I decided it wasn't worth it.
 
The way I see it, you are to blame for quiting. When they pause, you unpause and just keep fighting them untill they are the ones that give up.

The way I see it, any competent multiplayer game limits pauses so that people can't ruin the damn games.

You might like playing "press the button 100 times), but some people playing civ online would like to actually play civ.

The vote screen issue is even bigger. I'd imagine it's something that could get past playtests since it wouldn't occur to competent testers to act like douche-bags rather than test game features, but this severe game flaw shouldn't have made it very far past the initial release...maybe one, two patches in.

It didn't get fixed. Along with a laundry list of other crap that should have been cut down back in vanilla rather than existing in 3.19. I'm not even talking about debateable things like event balance, I'm talking about unquestionable terrible gameplay flaws that were ignored patch after patch in favor of questionable gameplay tweaks and introducing bugs (like overflow, which is now, as of 3.19, years after the game release and known to everyone, still bugged).

Less obscure things like pause spam, shift-click not working, and "the game thought you were holding alt even though you weren't, whoops" have been around for years too. Fixed? Nope. Too busy making a "no espionage" option, breaking then unbreaking the spread culture mission and nerfing UU's like redcoats while leaving comparably stronger UU's alone.

And then we get people in the bug forums pretending that flagrant game design errors aren't bugs. No thanks.
It's not really a bug and you posted it in the bugs forum.

Try again.

Bug:

Informal. a defect or imperfection, as in a mechanical device, computer program, or plan; glitch

If you'd prefer, you can use something other than dictionary.com such as wikipedia, or any other number of dictionaries that would allow pause abuse to constitute a bug. Even if ALL dictionaries don't define it this way, enough do that it's hardly appropriate to shoo this terrible game flaw that BELONGS here off this subforum. Would it really be so hard to limit pausing to 3 times in a half hour or something?

In case you aren't aware, older games have managed to do it...in the initial release.
 
This continues to a be a major problem in multi-player. A very small number of people are regularly crashing every single multiple player game that has a free slot in it. So now most people, when they are smart, are playing with Takeover AI off.


It would also be nice to be able to boot a player with consensus minus one (everyone except the problem player voting for it). And it'd be nice for the vote screen to do consensus minus one as well.
 
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