The idea for barbarian/pirate/mercenary raiders came from playing Sins of a Solar Empire.
Pirates/Barbarians/Mercenaries are an independent faction present in every match unless specified otherwise in the map creator. Pirates can be used to attack an opposing player via a bounty system, though gold paid which cannot be reclaimed once added to the bounty. The other AI/players can do this as well. Placing bounties is completely anonymous.
Piracy is a constant problem in the world's history with raids taking place on a regular basis by the unscrupulous. Those who take part in piracy dont care who they attack as they have no political views on the subject. They go where the money is, which is determined in part by Bounty.
Bounty is essentially an anonymous way for civilizations to attack one another. By placing Bounty against another civilization, youre placing a reward for any unit, pillaged tile or city which is destroyed by the Pirates. Bounty is collected in this way until it is exhausted. This is a key method of getting others to do your dirty work for you, or to secretly wipe out allies.
Pirate missions allow a civilization to "hire" mercenaries with no diplomatic ties to worry about. Pirates will only work for those able to meet their price - and accept gold for payment. To hire Pirates, you would specify which civilization to target and how much gold you wish to place as a bounty. Pirates will always accept and carry out your mission if you can meet their price.
Pirates/Barbarians/Mercenaries are an independent faction present in every match unless specified otherwise in the map creator. Pirates can be used to attack an opposing player via a bounty system, though gold paid which cannot be reclaimed once added to the bounty. The other AI/players can do this as well. Placing bounties is completely anonymous.
Piracy is a constant problem in the world's history with raids taking place on a regular basis by the unscrupulous. Those who take part in piracy dont care who they attack as they have no political views on the subject. They go where the money is, which is determined in part by Bounty.
Bounty is essentially an anonymous way for civilizations to attack one another. By placing Bounty against another civilization, youre placing a reward for any unit, pillaged tile or city which is destroyed by the Pirates. Bounty is collected in this way until it is exhausted. This is a key method of getting others to do your dirty work for you, or to secretly wipe out allies.
Pirate missions allow a civilization to "hire" mercenaries with no diplomatic ties to worry about. Pirates will only work for those able to meet their price - and accept gold for payment. To hire Pirates, you would specify which civilization to target and how much gold you wish to place as a bounty. Pirates will always accept and carry out your mission if you can meet their price.