ruff_hi
Live 4ever! Or die trying
A while back a couple of us created a Middle Ages mod (we even gave it a spin in a succession game) where the tech level was stuck in the middle ages (cats, knights, maces, crossbow, longbow, etc). No wonders, no great people, just blood and guts.
I am thinking of running an always-war PBEM game that is either ...
* 2 teams of 2 humans
* 4 teams of 2 humans
The map would be based on the TeamBattleField map (L v R with land bridge or 4 Corners depending on the number of teams) with balanced resources ON. Each team would have their land fully revealed and would be able to position their starting units prior to the start of the game. This game will be played using a mod (see upload below) on BtS. We will also be playing a few rounds of a dummy game to iron out any PBEM kinks.
Participation is by invitation only (ie you will not automatically get a seat by posting that you are interested here ... naturally, if I know you, that is a plus for you ... and if we have played in a PBEM before, that is a bigger plus), but, please, post here if you are interested or if you have any comments.
Mod Required for this game - see attached.
Edit: The file attached here is the latest Mod. Current mod description:
Edit: Players
- ruff (admin)
- Mitchum
- Dazz (retired, played by Mitchum)
- Karhu (semi-retired, played by ruff)
I am thinking of running an always-war PBEM game that is either ...
* 2 teams of 2 humans
* 4 teams of 2 humans
The map would be based on the TeamBattleField map (L v R with land bridge or 4 Corners depending on the number of teams) with balanced resources ON. Each team would have their land fully revealed and would be able to position their starting units prior to the start of the game. This game will be played using a mod (see upload below) on BtS. We will also be playing a few rounds of a dummy game to iron out any PBEM kinks.
Participation is by invitation only (ie you will not automatically get a seat by posting that you are interested here ... naturally, if I know you, that is a plus for you ... and if we have played in a PBEM before, that is a bigger plus), but, please, post here if you are interested or if you have any comments.
Mod Required for this game - see attached.
Edit: The file attached here is the latest Mod. Current mod description:
- Must start game in Renaissance era for mod to function correctly
- All leaders have no traits
- No UUs or UBs
- All techs in paper column and to right have been disabled
- workers cannot create cottages
- All wonders removed
- Library removed
- No specialists available
- Civic Changes
- All Civics have low upkeep
- Gov: Despotism, Hereditary Rule
- Legal: Barbarism, Vassalage
- Labor: Tribalism, Slavery, Serfdom
- Economy: Decentralization
- Religion: Paganism, Organized Religion, Theocracy
- Vassalage unit limit increased to 25 units
- Can rush with gold if in Hereditary Rule
Edit: Players
- ruff (admin)
- Mitchum
- Dazz (retired, played by Mitchum)
- Karhu (semi-retired, played by ruff)