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Discussion in 'Civ4 - General Discussions' started by JtheJackal, May 21, 2007.

  1. JtheJackal

    JtheJackal Chieftain

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    The July 2007 issue of PC Gmaer includes some new info in a one page preview.

    *New Units
    **high powered artillery
    **low powered tactical nuke
    **supply truck which heal troops in enemy territory (similar to Rise of Nations) (Edit:turns out to be part of a scenario)

    *"Civilizations can now found corporations to trade resources for other benefits, like the Standard Ethanol Company, which consumes corn and provides oil, and the General mills Corporation, whihc providesextra food to cities in exchange for corn, rice, and wheat."

    *AI will try to win a cultural victory

    *Scenarios
    **Final Froniter - transforms Civ IV into a space colinization game
    **Afterwold -describes as an homage to X-Com expanions

    There is a pic of the Mausoleum of Maussollos, the paratrooper, and the supply truck (two oxen pulling a cart). The pic with the supply truck has what looks like medieval horsemen with a lance, another with a mace, and some crusaders.

    the rest of the info in the article was seen before, and the article mistakenly says that Hammurabi and Sitting Bull are leaders for existing civs.
     
  2. Horizons

    Horizons King of the Ring

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    BEST NEWS I'VE HAD ALL MONTH. Surely there must be a nuclear submarine with which to transport the tactical nuke?

    :woohoo: :woohoo: :woohoo: :woohoo: :woohoo: :woohoo:
     
  3. mice

    mice Moose

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    I find that a bit strange because you usually have health issues in the late game, but also usually have oil if you've been waring and taking teritory. So you wouldnt' want to lose your corn for the health.

    It will be good if you are playing more peacefully but want to build tanks for defence.
     
  4. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Is the July issue alread out, or is this just a promo? Or did you mean June? Checking now.....
     
  5. 50_dollar_bag

    50_dollar_bag Imitation Louis Vuitton

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    You can quite often have more than one source of corn.

    On the supply truck thing, how is it going to be better than a Medic chariot, or any other medic unit I wonder.
     
  6. Virulent

    Virulent Chieftain

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    I have a feeling a supply truck will be able to heal a unit to full but at the cost of the supply truck.
     
  7. Idiodyssey

    Idiodyssey Chieftain

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    I like the idea of a medic unit. Using a great general for a Medic 3 seems like a waste, but it seems to be the best use of a GG in most cases.

    And I LOVE the idea of a tactical nuke
     
  8. 50_dollar_bag

    50_dollar_bag Imitation Louis Vuitton

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    Agreed. Medic 3 unit seems a waste to me too, I can't resist settling GGs or creating Academies.

    They'd have to be pretty cheap to make that worthwhile, unless it heals the whole stack. Otherwise it would probably be say 20% per turn.

    Hmmm what tech is it available with I wonder?
     
  9. Dida

    Dida YHWH

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    or maybe they have greater healing range, such as can heal all unit in 2 tile radius.
     
  10. Jon Shafer

    Jon Shafer Civilization 5 Designer

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    The supply unit is actually only in one of the scenarios.

    Jon
     
  11. 50_dollar_bag

    50_dollar_bag Imitation Louis Vuitton

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    oh, ok then. Thanks for the info.

    How about the tactical nuke and high-powered artillery?
     
  12. marioflag

    marioflag History Addict

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    If we have tectical nukes i really hope we get Nuclear Submarine, perhaps fleets can become a bit more important now.
    I just wonder what high powered artillery means!?
     
  13. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Can you supply a link to your source, please? I've looked on their site and I'm not finding it. I cannot, or will not, add anything to the Info Center thread without proof.
    Edit: If you have an early version of the magazine (as subscribers get), than I look forward to when it becomes available to the general public.
     
  14. Slobadog

    Slobadog Chieftain

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    High powered artillery means artillery with high power. :)
     
  15. PimpyMicPimp

    PimpyMicPimp Regrets His Username.

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    Very true. In my current game, I have 7 Corn as opposed to my 3 (maybe 4) Oil.
     
  16. 50_dollar_bag

    50_dollar_bag Imitation Louis Vuitton

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    Being able to create oil out of something else to power your army just doesn't sit right, It sounds, I don't know, kind of corney.
     
  17. bennos76

    bennos76 Grand Poobah

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    And I hope they have a better chance of getting through SDI/bomb shelters. It would make sense (less warning). And, damnit, the game needs to go seriously nuclear more often.
     
  18. chaz1356

    chaz1356 Chieftain

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    Wow they took the best out of CIV 3 (paratroopers, tatical nukes) and put it into IV....finally. I always thought that the battles needed a bit more and now my cold war scenario that ive been working on is gonna be awesome if i can put in into the expansion. I just hope that the tatical nuke doesn't create as much radiation and doesnt start global warming which always pissed me off because as soon as you launch one nuke, the whole world turns into a desert.
     
  19. Dida

    Dida YHWH

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    I am not sure that tactical nuke and paratrooper qualify as "best of civ3". They have been nice, but always marginal.
     
  20. marioflag

    marioflag History Addict

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    Actually for gameplay it would make more sense if SDI intercept chance is lowered a bit.From 75% to 50% or perhaps 60% and make SDI a project a lot more costly at least of 50% while A-Bombs become a bit more costly.
    I understand why they have nerfed A-Bombs, a war all about launching A-bombs would be just boring.
    What i would like is that A-bombs should be a viable military option, costly without assured good results but definitely not so useless as they are now.
     

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