1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

PCGamer GDC article

Discussion in 'Civ5 - General Discussions' started by cuc, Mar 8, 2012.

  1. cuc

    cuc Chieftain

    Joined:
    Aug 15, 2010
    Messages:
    208
    On the other hand, this PC Gamer interview has new info:

    http://www.pcgamer.com/2012/03/09/civilization-v-gods-kings-interview-with-lead-designer-ed-beach/

    "We have one scenario that’s set in the Middle Ages and the Renaissance, where we actually do pre-bake in beliefs, and that’s a great example for our community about how the religion system can be modded."

    "What happens is, as you get toward the end of the Renaissance, we don’t just remove religion from the game–it’s still present and you’re still keeping those bonuses you built up. What happens is that the cost of missionaries starts to go up, so your ability to make sweeping religious movements and displacements diminishes."

    The diplomatic modifiers of religions are most powerful during Middle Age and Renaissance, and lose power during Industrial and Modern.

    "And in multiplayer, we’ve had one of our senior engineers on the project dedicated to hitting some of those items. The gameplay processing and graphics processing have been threaded out from each other, and that’s helping with the multiplayer stability."

    "We’ve made sure some of the really active members of the community are part of our beta test group. So, we put out two builds to our beta test group every week of the project, just to keep plenty of eyes on things and so balance and multiplayer gets a lot of attention."

    Confirmation of the Huns. "...the Celts and the Huns and the Byzantines—we’re introducing that set of three new civilizations and we decided that a fall of Rome scenario would be perfect."

    About the Victoria scenario: "It’s vaguely historical, twisted, technology, masterminds, and corporate leaders…you know, so we even have brand new leaders introduced."


    4 high quality screenshots (larger and better than Joystiq; there appears to be only 4):
    http://media.pcgamer.com/files/2012/03/leader_boudicca.jpg
    http://media.pcgamer.com/files/2012/03/leader_dido.jpg
    http://media.pcgamer.com/files/2012/03/Civ5GandKScreen1.jpg
    http://media.pcgamer.com/files/2012/03/Civ5GandKScreen2.jpg
     
  2. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    29,797
    Location:
    Germany / Netherlands
    I hope you don't mind that I make an extra thread for this, do you :D?
    Moderator Action: Moved the post to it's own thread :).

    Will sure add the link in the news article thread :).
     
  3. MadDjinn

    MadDjinn Chieftain

    Joined:
    Jan 28, 2011
    Messages:
    4,518
    much of this isn't that different than the other recent reviews.

    though, that does explain their 'religion drops off after Renaissance' point mixing with 'constant belief bonuses' - it just gets more expensive to do.


    One good comment (to quiet those Jon haters who think he prevented Religion):

    "I don’t want to give people the misconception that, for instance, the community wanted religion so we turned on a dime and started figuring out how to put religion in. We’ve had the plans to put religion and espionage in for a long time, and it met a lot of our goals. Religion met the great goal of customizing the gameplay experience, and we’ve had plans to do that for quite a while."


    on Espionage:

    PCG: You mentioned spy’s intrigue system, which lets us peek at what the AI is planning. How will that work in multiplayer?

    Beach: Yeah, intrigue doesn’t work in multiplayer. You picked up on that.

    PCG: Is it completely turned off, or could we use it on AI opponents?

    Beach: I think the current plan is just to have it turned off.


    As per the community thing, the Frankenstein groups existance is no secret (it's been around since at least Civ 4).
     
  4. Buccaneer

    Buccaneer Chieftain

    Joined:
    Nov 2, 2001
    Messages:
    3,562
    I wonder, in thinking out loud, whether any of the new civs (like the Huns) are simply part of a scenario and not the main game. Don't we have something like that for the Vikings scenario, if I recall?

    I am a little encouraged by MadDjinn's post about espionage. If what someone had said earlier about espionage impacting greatly upon the Diplomacy victory condition, does such a victory not exist in multiplayer then?
     
  5. turingmachine

    turingmachine Chieftain

    Joined:
    May 4, 2008
    Messages:
    1,434
    This actually really disappoints me. I like to play a hybrid MP game with my girlfriend and the rest of the slots AI. Already, MP AI is broken in that the AI never interacts with other players breaking the whole diplomacy system. I had hoped this would be addressed with the MP fixes in the expansion, but that quote makes me feel like they have no intention of making MP AI comparable to SP AI. Why turn off an interaction between the player and the AI? :(
     
  6. MadDjinn

    MadDjinn Chieftain

    Joined:
    Jan 28, 2011
    Messages:
    4,518
    Most competitive MP is played without AI, so 'intrigue' would be somewhat useless. Tech stealing (depending on implementation) could also be severely hampered if done wrong (or nerd rage involved). Rigging election and coups (for City States) is likely something that could be ok for MP.

    As per the MP AI, they haven't said one way or another how they're going to deal with the communities requests on that. With animations coming in (sadly), who knows? Maybe they'll get to it.

    Though, the last part quoted seems to indicate that they haven't turned it off yet, but are just thinking about it.


    A number of scenarios have 'extra' leaders. So who knows, but that Attila's court in what seems to be a non-scenario game leads one to think that they're in the xpac as a normal civ.

    Diplo VC currently exists in MP, though it's pretty useless to try for (domination or space is the usual). Without espionage, I'm sure the diplo game will be the 'same' as per vanilla.
     
  7. fat_tonle

    fat_tonle Chieftain

    Joined:
    Aug 20, 2009
    Messages:
    540
    No if you look at the context. Not gonna be a case of taking the Mongols Leader animation and labeling him Attila the Hun. He wanted to "feature" the Huns... sounded more elaborate.
     
  8. TheMarshmallowBear

    TheMarshmallowBear Chieftain

    Joined:
    Dec 27, 2006
    Messages:
    6,731
    Location:
    Inside an Ikanda.
    The Vikings scenario didn't include them "fully" they were nothing more than a static voiceless leaderheads (primarily because everyone was at war with each other)

    I do presume that Huns are a normal civilization, because if going by the screenshots, a city named "Atilla's Court" in a normal Sp game suggests Hun's presence.
     
  9. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    26,647
    Location:
    Sydney
    This appears to strongly imply that religious diplomatic modifiers will not be permanent. I wonder if this will apply to other diplomatic modifiers?
     
  10. Buccaneer

    Buccaneer Chieftain

    Joined:
    Nov 2, 2001
    Messages:
    3,562
    Thanks for the clarifications, I had forgotten about the staticness of the extra scenario leaders.
     
  11. TheMarshmallowBear

    TheMarshmallowBear Chieftain

    Joined:
    Dec 27, 2006
    Messages:
    6,731
    Location:
    Inside an Ikanda.
    I wonder if Free Religion will actually automatically disable the modifier, before the Reinsassance is over. So once you selcet Free Religion (from PIety tree) the modifiers are disabled or something :|
     
  12. Monthar

    Monthar Chieftain

    Joined:
    Mar 28, 2004
    Messages:
    1,855
    Location:
    Elmendorf, Tx
    I can't believe no-one quoted this part of the article.
    Specifically the part I put in bold. That's a lot of customization possibilities for your religion.

    Edit: I just realized that he mentioned one of the beliefs that wasn't in the screenshots, Guruship.
     
  13. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    26,647
    Location:
    Sydney
    Free Religion doesn't necessarily imply no religious preference, though, so my guess would be that it wouldn't disable them as in Civ4.
     
  14. MadDjinn

    MadDjinn Chieftain

    Joined:
    Jan 28, 2011
    Messages:
    4,518
    It makes sense, given X number of civs on a huge map, requiring Y Pantheons, Y Follower beliefs (1/2 the civs, but 2 each), Y/2 each of Founder and Enhancer beliefs. Give or take a 'few' extra to ensure you're not forced to see the same ones every game.

    and well, not surprised that they added mod support for a new system right away. Likely Espionage will get the same treatment.
     
  15. fat_tonle

    fat_tonle Chieftain

    Joined:
    Aug 20, 2009
    Messages:
    540
    More the better... my only problem is, how are you supposed to spread a religion with mountain bonuses to plains civs that are close to you. Is the AI going to be incompetent and take that religion??? Assuming he is neither fearful of you, nor is he a leader of a mountain based people, but simply because he is an incompetent AI that will jump hold of any religion coming his way??? Even if he is a few turns from founding one himself?
     
  16. MadDjinn

    MadDjinn Chieftain

    Joined:
    Jan 28, 2011
    Messages:
    4,518
    more details about the system will be needed. right now, it seems that not everyone can have a religion (that they found), and that there's at least 2 'spread' type mechanics for it (the thing about 10 hex range and missionaries). So I'm sure if you can found your own religion, you can 'spread' it back into your own cities and then into theirs.
     
  17. Buccaneer

    Buccaneer Chieftain

    Joined:
    Nov 2, 2001
    Messages:
    3,562
    I certainly there are more than a "few" extras. Much like I prefer to have 40 natural wonders but only see 5-6 per game, I would like to see a similar ratio for beliefs - to the extent that we could see a completely different set of religions and beliefs from game to game. This was one of the biggest negatives of religion in Civ4 - the same set of generic religions coming at about the same time and in the same order with their identical buildings.
     
  18. Monthar

    Monthar Chieftain

    Joined:
    Mar 28, 2004
    Messages:
    1,855
    Location:
    Elmendorf, Tx
    I wonder if the 10 hex spread takes open borders into account when another civ's city is the next one in range.

    I also wonder if the missionaries are manually controlled or forcibly automated. There was mention that the missionaries can convert 2 cities. So if it's manual, you could effectively convert 2 other civs using 1 missionary then letting the natural 10 hex spread carry it to their other cities.
     
  19. Buccaneer

    Buccaneer Chieftain

    Joined:
    Nov 2, 2001
    Messages:
    3,562
    Well, we have merchants that have to travel but diplomats (via embassies) and spies that do not. Civ4 missionaries acted like merchants but will Civ5 ones act like diplomats? Then, as you mentioned, what will trigger the domino effect. Given the compactness of mature civilization city sites, a lot can take place within 10 hexes.
     
  20. Monthar

    Monthar Chieftain

    Joined:
    Mar 28, 2004
    Messages:
    1,855
    Location:
    Elmendorf, Tx
    If you subtract the 20 Pantheon beliefs from that 50-60 from this article, that leaves 30-40.

    According the the Found a religion screenshot you can have 5 beliefs for your religion,6 if you're the Byzantines.

    The first is clearly the Pantheon belief that gets rolled into your religion.

    With 5 religions in a game containing 10 civs. That means there are 20 (21 if the Byzantines are in the game) slots for those remaining 30-40 beliefs. Therefore in a a game with 10 civs 15 of the 20 Pantheon beliefs and 9-20 of the other beliefs won't be seen.

    Edit:
    Here are the faiths we know of so far.

    Panteon
    1. God of War- bonus faith for killing enemies within four tiles of your city
    2. Goddess of the Hunt- extra food for forest camps (video interview @2:00)
    3. Ancestor Worship- +1 Culture for every Shrine in your empire
    4. Religious Idols +1 culture and +1 faith for each Gold and Silver (Screenshot)

    Founder/Follower
    1. Ceremonial Burial +1 Happiness for each city following religion (Screenshot)
    2. Church Property +2 gold for each city following religion (Screenshot)
    3. Defender of the faith +20% Combat near friendly cities that follow this religion (Screenshot)
    4. Flourishing of the Arts +10% culture if not at war (Screenshot)
    5. Initiation rites +100 gold when each city first converts to this religion (Screenshot)
    6. Just War +20% Combat near enemy cities that follow this religion (Screenshot)
     

Share This Page