Lalibela's Eleven Churches
"The highlight of Lalibela is the extraordinary collection of cave- and rock-hewn churches built in the 12th century as an attempt, it is said, to establish a new Jerusalem. The churches are unique in that all 11 of them have been carved downwards, out of the earth itself, and are connected by a labyrinth of channels, bridges and passages pockmarked with troglodyte chambers. Some of the latter are colonised by hermits solemnly reading the scriptures. Others, it soon dawns on you, are the final resting places for the mummified remains of pilgrims past. Lalibela is still very much a sacred pilgrimage site."
Leader:
Zara Yaqob of Ethiopia renamed "Lalibela" after the 12th Century King; Saint Gebre Mesqel Lalibela.
Creative : +2 per city, double production speed for Libraries, Theatres, Colosseums.
Organised : -50% civic upkeep, double production for Lighthouses, Courthouses, Factories.
Oromo Warrior : Musketman replacement. Additional first strike, immune to first strikes, starts with Drill I and Drill II.
Stele: Monument replacement. +25%.
Hunting and Mining.
Creative : +2 per city, double production speed for Libraries, Theatres, Colosseums.
Organised : -50% civic upkeep, double production for Lighthouses, Courthouses, Factories.
Oromo Warrior : Musketman replacement. Additional first strike, immune to first strikes, starts with Drill I and Drill II.
Stele: Monument replacement. +25%.
Hunting and Mining.
Victory:
All victory conditions other than Domination are available.
Variant:
Ethiopia must build eleven Christian Cathedrals.
Game Set-Up:
Rivals:
n.b. Random Personalities;
Cyrus of Persia.
Hatshepsut of Egypt.
Mansa Musa of Mali.
Mehmed II of the Ottomans.
Saladin of Arabia.
Shaka of the Zulu.
Hatshepsut of Egypt.
Mansa Musa of Mali.
Mehmed II of the Ottomans.
Saladin of Arabia.
Shaka of the Zulu.
Roster: (as at 16 February)
lymond
vranasm
Brian
nocho
Cam
(Norvin)
(Frag)
vranasm
Brian
nocho
Cam
(Norvin)
(Frag)
The first turnset of the game will be of 30 turns duration. The next turnset of the game of 20 turns. 15 turns per turnset after the opening two. Players are expected to complete their turnsets within three days of completion of the preceding player's. Swaps and skips are allowed. Players may be removed from the roster. Players may not 'play ahead' until the game is completed.
Start: