bonniepbilly
Warlord
- Joined
- Jul 4, 2007
- Messages
- 144
I'm sure there's already a discussion (or several ones) on this, but I couldn't find it.
Don't you think Authority is too versatile for the first 100 turns, and rewards both an aggressive play style, and a peaceful one (except for barb camp clearing)? Especially due to the left side of the tree.
Wouldn't it be more interesting if the player was forced to invest more into warfare?
As it is, if I pick Authority I feel like I can easily adapt to the map and neighbors, while with Progress I will be much stronger if I don't go to war early and am able to develop peacefully.
Forcing the play style sounds bad (as it limits options), but it could make the initial policy tree pick more meaningful. It feels weird to me to pick a tree called Authority and be able to sit on 5 units for a long time.
Thanks for the feedback.
Don't you think Authority is too versatile for the first 100 turns, and rewards both an aggressive play style, and a peaceful one (except for barb camp clearing)? Especially due to the left side of the tree.
Wouldn't it be more interesting if the player was forced to invest more into warfare?
As it is, if I pick Authority I feel like I can easily adapt to the map and neighbors, while with Progress I will be much stronger if I don't go to war early and am able to develop peacefully.
Forcing the play style sounds bad (as it limits options), but it could make the initial policy tree pick more meaningful. It feels weird to me to pick a tree called Authority and be able to sit on 5 units for a long time.
Thanks for the feedback.