EustaceMonk
Chieftain
- Joined
- Oct 16, 2009
- Messages
- 35
I've never really played much with the Custom Game settings option, but I'm glad I did now. I decided, just for kicks, to play a completely peaceful game (i.e. I turned on the option that allows only peaceful interactions...no war, which I sorely missed). I chose to play as Cathy of Russia on a pangaea map with 8 other leaders (all random).
Why would one do this, you ask? I wanted to learn the power of specialists, GP points, civics, and wonders when in a non-war phase of game play (usually I'm at war with someone, but not always). By making use of these settings, I think, in some odd way, it's made me a bit of a better player by focusing a little more on micromanagement.
Anyway, after a very LONG and quite tedious game, I pulled out a domination win around 1900. I flipped a ton of cities and settled very aggressively toward my opponents, always trying to pen them in and keeping my borders closed to those I was trying to pinch off.
I think this type of game would maybe be useful for new players (I play at Noble/Prince right now) who don't focus on micromanagement or peace time strategies (as I didn't always do).
What are your thoughts on this? I found it helpful, but I'm not sure everything I learned from it is practical ALL of the time (of course I've come to learn that not all strategies work all the time).
On a side note, is it even possible to flip a capital city of an AI?
Why would one do this, you ask? I wanted to learn the power of specialists, GP points, civics, and wonders when in a non-war phase of game play (usually I'm at war with someone, but not always). By making use of these settings, I think, in some odd way, it's made me a bit of a better player by focusing a little more on micromanagement.
Anyway, after a very LONG and quite tedious game, I pulled out a domination win around 1900. I flipped a ton of cities and settled very aggressively toward my opponents, always trying to pen them in and keeping my borders closed to those I was trying to pinch off.
I think this type of game would maybe be useful for new players (I play at Noble/Prince right now) who don't focus on micromanagement or peace time strategies (as I didn't always do).
What are your thoughts on this? I found it helpful, but I'm not sure everything I learned from it is practical ALL of the time (of course I've come to learn that not all strategies work all the time).
On a side note, is it even possible to flip a capital city of an AI?