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Peaceful Domination Win

EustaceMonk

Chieftain
Joined
Oct 16, 2009
Messages
35
I've never really played much with the Custom Game settings option, but I'm glad I did now. I decided, just for kicks, to play a completely peaceful game (i.e. I turned on the option that allows only peaceful interactions...no war, which I sorely missed). I chose to play as Cathy of Russia on a pangaea map with 8 other leaders (all random).

Why would one do this, you ask? I wanted to learn the power of specialists, GP points, civics, and wonders when in a non-war phase of game play (usually I'm at war with someone, but not always). By making use of these settings, I think, in some odd way, it's made me a bit of a better player by focusing a little more on micromanagement.

Anyway, after a very LONG and quite tedious game, I pulled out a domination win around 1900. I flipped a ton of cities and settled very aggressively toward my opponents, always trying to pen them in and keeping my borders closed to those I was trying to pinch off.

I think this type of game would maybe be useful for new players (I play at Noble/Prince right now) who don't focus on micromanagement or peace time strategies (as I didn't always do).

What are your thoughts on this? I found it helpful, but I'm not sure everything I learned from it is practical ALL of the time (of course I've come to learn that not all strategies work all the time).

On a side note, is it even possible to flip a capital city of an AI?
 
What are your thoughts on this? I found it helpful, but I'm not sure everything I learned from it is practical ALL of the time (of course I've come to learn that not all strategies work all the time).

On a side note, is it even possible to flip a capital city of an AI?

It is possible, but necessarily peacefully.

Prior Art on peaceful domination

CultureMongers - it looks like the images may be dead though.

Culture Crush

Passive Aggressive Hatty


Cultural Extermination was not a peaceful game. The constraint was that cities must be flipped, not captured, with Conquest as the victory condition. The D team actually managed it, which is why they are listed first.

Cultural Extermination - RB27d
Cultural Extermination - RB27a
Cultural Extermination - RB27b
Cultural Extermination - RB27c
 
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