[GS] Peaceful Domination with Eleanor of Aquitaine (England)

kreal

Chieftain
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Aug 11, 2016
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Cumming, GA
This is an overview of the single player Peaceful Domination strategy with Eleanor.
Some of the information is taken from this guide.

Pre-requisites:
  • Eleanor's loyalty flipping game depends on the starting location quite a bit like so many other things. So selecting the Terra mapallowed for a higher density of civs, thus making the strategy viable early on.
    • AI might fall behind in development early due to the map constraints, generating less Great Works to acquire. But at the same time, makes it for a more relaxing game, as aggression is curbed.
  • Pure peaceful domination will require excluding Dido of Phoenicia from the game due to her coastal cities always being loyal.
  • Game Modes make any game easier, consider these for the strategy:
    • Secret Societies: Voidsingers' unit, Cultist, is very helpful, but comes in the Industrial Era. Dark Summoning project seems inefficient, because it is expensive and unlocks late.
    • Heroes & Legends: Every relic created will add to the Great Works pool increasing loyalty pressure early on. A nice synergy with the Voidsingers' Obelisk.
Strategy:
  • Aggressive forward city settling is essential, the closer you settle to opponent's cities the stronger the loyalty pressure.
    • City growth - Larger cities exert stronger pressure, so growing the cities is paramount. Chop rainforests and bonus resources and create domestic trade network.
    • Magnus Surplus Logistics promotion takes priority for the trade network.
  • Districts
    • Holy Sites - faith is important for the Heroes and then Cultists. Also spreading religion pays off as cities following other religions lose 3 loyalty per turn.
    • Government Plaza - essential governor titles and buildings.
    • Theater Squares - Great Works storage, Amphitheaters might be enough in most of the cities.
    • Commerce Hubs / Harbors - Trade route network.
    • Entertainment Complexes - Breads and Circuses projects in addition to basic amenities.
  • Espionage - it pays to build several spies
    • Foment Unrest
    • Neutralize Governor
  • Diplomacy
    • Cultural Alliances - strategic approach, as it would need to be cancelled in time for the loyalty attack.
    • Friendships - making friends early should allow for Great Works trade
    • Joint Wars - still on the table to profit from, but not necessary to be used for city conquering.
    • Luxury resources - deprive AI of access, hoard extra copies.
 
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