Iwo Jima
Warlord
Just another challenge 

This is the start.
Mehmed II, emperor, standard, normal, Terra
Use comments for discussing tips and strategies, posting your civ reports, screenshots and total score. I think, the most interesting is the opening (first 50-100 turns) and short reports every 50-100 turns after with describing of your victory path, making an accent on your Path of Stone. Please, use "spoiler" tags as usual.
Corrections and suggestions are welcome.
upd: current save it's a BUG mode save. please help with conversion to original mode


This is the start.
Mehmed II, emperor, standard, normal, Terra
VICTORY CONDITION:
1) Total peacemongering. Can't start wars, can't DoW, although you can agree, if smbd ask you to join his war. No active actions in foreign territory. (Fighting with barbs, vote for war via AP, privateers, espionage, culture conversion - OK). Always accept peace offer. You can win by diplo, culture, domination, space, time.
2) Path of Stone. You need to build ALL stone wonders (and nat.wonders) before you finish.
upd: Light version: You don't need all stone wonders, but for each stone wonder you miss, you get -20 scores.
3) Bonus scores:
- for every non-stone wonder(and nat.wonder) you get scores for its hammer price divided by 100,
upd: also you get 5 scores for each special building (Academy, Scotland Yard, Military Academy)
- for victory time you get scores for every 10 turns last before 500.
- for "stone" religions (Judaism and Christianity) you get 10 scores for founding(each), 10 scores for building its shrine(each) and 10 scores if one of them is the religion of Apostolic Palace.
- for permanent peace you get 10 scores for each original civilization you had no war
1) Total peacemongering. Can't start wars, can't DoW, although you can agree, if smbd ask you to join his war. No active actions in foreign territory. (Fighting with barbs, vote for war via AP, privateers, espionage, culture conversion - OK). Always accept peace offer. You can win by diplo, culture, domination, space, time.
2) Path of Stone. You need to build ALL stone wonders (and nat.wonders) before you finish.
upd: Light version: You don't need all stone wonders, but for each stone wonder you miss, you get -20 scores.
3) Bonus scores:
- for every non-stone wonder(and nat.wonder) you get scores for its hammer price divided by 100,
upd: also you get 5 scores for each special building (Academy, Scotland Yard, Military Academy)
- for victory time you get scores for every 10 turns last before 500.
- for "stone" religions (Judaism and Christianity) you get 10 scores for founding(each), 10 scores for building its shrine(each) and 10 scores if one of them is the religion of Apostolic Palace.
- for permanent peace you get 10 scores for each original civilization you had no war
Use comments for discussing tips and strategies, posting your civ reports, screenshots and total score. I think, the most interesting is the opening (first 50-100 turns) and short reports every 50-100 turns after with describing of your victory path, making an accent on your Path of Stone. Please, use "spoiler" tags as usual.
Corrections and suggestions are welcome.
upd: current save it's a BUG mode save. please help with conversion to original mode
