cephalo
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PerfectWorld6 - Map Script for Civ 6
Hi Everyone! This might be the best PerfectWorld yet!
PerfectWorld creates an alternative world map that is convincingly realistic with a simulated climate based on geostrophic and monsoon weather patterns. The hydrology of these maps are simulated according to elevation and rainfall amount. Rivers and lakes use accurate drainage paths that follow elevation and rainfall amounts. The result is a believable map that makes exploration more fun and adds extra challenge to the game.
This map also creates, as a default option, multiple continents that can be designated as 'old world' or 'new world' similar to the 'Terra' maps in previous Civ games. As usual, PerfectWorld maps do take an extra long time to generate, so after beginning the game, go do some chores or something and come back later.
These maps do look beautiful, but my role in that is only a small part of the story. Somewhere at Firaxis is a great artist who made sure all these tiles fit together, so that a string of mountain tiles looks like a cohesive mountain range, and I am most pleased that lakes can have an outflow! I just want to give a big thank you to the artist who make this all work. They did a fantastic job!
Now for some screenshots:
One thing that is new for Civ is that lakes can now have river outflows. This allows them to be placed as part of the river system rather than separately. I have taken advantage of this and incorporated lakes into the river system, so that rivers can flow into lakes, and lakes can flow into other lakes, on and on toward the sea.
PerfectWorld also creates nice long mountain ranges, dividing up regions and creating strategic barriers.
PerfectWorld also creates an illusion of altitude, by making high altitude areas colder and letting the rivers follow accurate drainage paths. Sometimes it takes a bit of imagination to see it, but it's based on rules.
So why did it take two years? I have been busy! I recently completed my first complete game on my own called Forward Line, which you can see here if you are curious. Please however, keep all discussion of that on the Steam forum, and only discuss PerfectWorld on this thread.
Read more about this resource...
PerfectWorld6 - Map Script for Civ 6
Hi Everyone! This might be the best PerfectWorld yet!
PerfectWorld creates an alternative world map that is convincingly realistic with a simulated climate based on geostrophic and monsoon weather patterns. The hydrology of these maps are simulated according to elevation and rainfall amount. Rivers and lakes use accurate drainage paths that follow elevation and rainfall amounts. The result is a believable map that makes exploration more fun and adds extra challenge to the game.
This map also creates, as a default option, multiple continents that can be designated as 'old world' or 'new world' similar to the 'Terra' maps in previous Civ games. As usual, PerfectWorld maps do take an extra long time to generate, so after beginning the game, go do some chores or something and come back later.
These maps do look beautiful, but my role in that is only a small part of the story. Somewhere at Firaxis is a great artist who made sure all these tiles fit together, so that a string of mountain tiles looks like a cohesive mountain range, and I am most pleased that lakes can have an outflow! I just want to give a big thank you to the artist who make this all work. They did a fantastic job!
Now for some screenshots:
One thing that is new for Civ is that lakes can now have river outflows. This allows them to be placed as part of the river system rather than separately. I have taken advantage of this and incorporated lakes into the river system, so that rivers can flow into lakes, and lakes can flow into other lakes, on and on toward the sea.
PerfectWorld also creates nice long mountain ranges, dividing up regions and creating strategic barriers.
PerfectWorld also creates an illusion of altitude, by making high altitude areas colder and letting the rivers follow accurate drainage paths. Sometimes it takes a bit of imagination to see it, but it's based on rules.
So why did it take two years? I have been busy! I recently completed my first complete game on my own called Forward Line, which you can see here if you are curious. Please however, keep all discussion of that on the Steam forum, and only discuss PerfectWorld on this thread.
Read more about this resource...
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