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Peri

Discussion in 'Team Mad Scientists' started by HUSch, Mar 4, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    In 1200 BC
    My plan
    we build now a warrior in 2 turns and grow to pop 5, then with the rice from CERN a worker (1. turn with 12 :hammers: then 9 and + 6 :food:) in 4 turns, then a wb for TR to Cav.

     

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  2. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    I would prefer to build a worker after the warrior.

    We are definately short on workers right now (after sacrificing one to the barbs).

    After the worker (~4 turns) we could build a WB.
     
  3. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    I would whip the worker in Perimeter next turn for 2 citizens.

    Benefits:
    - CERN can use the rice next turn and the turn after that to grow to pop6
    - worker in 2 turns can start on another mine for Perimeter earlier
    - around 40 hammers overflow into a settler

    1120 (now): start worker
    1080(?): whip worker for 2 pop; (CERN: rice for mine -> growth in 2 turns)
    1040: worker on Peri-hill; Peri builds settler
    1000: (CERN pop6 -> rice to Perimeter; CERN finishes WB -> worker) Perimeter continues holkan with clam+cow+rice

    (Settler and 2nd worker in CERN and Perimeter could also be exchanged. (for example to use our exp-Bonus on the food that is converted into overflow (hammers))
     
  4. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
    Germany
    I don't understand the settler after whip. With it, we coudn't grow.
    After worker we must build the Holkan (18/35).
     
  5. topas

    topas Prince

    Joined:
    Jun 17, 2008
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    338
    Production plus overflow is 42 hammers. That would be invested best in a settler or worker -> minimizes the turns without growth ;)
     
  6. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
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    Location:
    Germany
    Why should we then whip 2 people, 1 turn later it's only 1.
     
  7. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    Because 1 pop is usually not very smart...

    The pop2-rush does fit perfectly in our MM.
    We put the overflow into settler/worker and then switch back to the holkan to grow fast with 3 food-resources...
    After growth to pop4 or more likely to pop5 (gems connected) we finish worker/settler. (after the holkan we should be able to finish a worker in 1 turn or settler in ~4 turns...)
     

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