SupremacyKing2
Deity
I got into an interesting situation with loyalty in my current game where a city seems to be caught in a perpetual loop of flipping back and forth.
It's the industrial age and Australia (AI) for some bizarre reason decides to settle a lone, isolated city up in the tundra on the edge of the north pole ice tiles. The city is closer to my empire than Australia so naturally it feels a lot of loyalty pressure from my empire. So of course, the city immediately rebels and becomes a free city. A few turns later, the free city flips to me. I don't want the city because of it's super crappy location. So I refuse the city. The city goes back to Australia but because of loyalty pressure, immediately rebels a few turns later and becomes a free city again. But since I refused, this time, it flips back to Australia. But because of my loyalty pressure, it declares independence again and becomes a free city. Basically, the city cannot stay Australian so it constantly flips back to being a free city. So this time, I capture the free city and liberate it back to Australia. The text says that the city won't feel any loyalty pressure from me anymore so I think the city will stay part of Australia for good this time. I don't care if Australia has the city since it is crappy, plus I get a diplo bonus with Australia for returning the city which can't hurt. But no, the city flips back to being a free city. And it will soon flip back to Australia but as soon as it does, it flips back to being a free city. A perpetual loop again.
It seems the only way to break the loop is to either raze the city or keep the crappy city.
It's the industrial age and Australia (AI) for some bizarre reason decides to settle a lone, isolated city up in the tundra on the edge of the north pole ice tiles. The city is closer to my empire than Australia so naturally it feels a lot of loyalty pressure from my empire. So of course, the city immediately rebels and becomes a free city. A few turns later, the free city flips to me. I don't want the city because of it's super crappy location. So I refuse the city. The city goes back to Australia but because of loyalty pressure, immediately rebels a few turns later and becomes a free city again. But since I refused, this time, it flips back to Australia. But because of my loyalty pressure, it declares independence again and becomes a free city. Basically, the city cannot stay Australian so it constantly flips back to being a free city. So this time, I capture the free city and liberate it back to Australia. The text says that the city won't feel any loyalty pressure from me anymore so I think the city will stay part of Australia for good this time. I don't care if Australia has the city since it is crappy, plus I get a diplo bonus with Australia for returning the city which can't hurt. But no, the city flips back to being a free city. And it will soon flip back to Australia but as soon as it does, it flips back to being a free city. A perpetual loop again.
It seems the only way to break the loop is to either raze the city or keep the crappy city.