Petroleum VI by Amylion Special Thanks to Randy W., and Ryan F. Mercer for SaveUtils. Credits to iter.org for the ITER image Three new extremely powerful buildings can transform oil into: - Food (Agricultural Industry) - Gold (Service Society) - Production (Petrochemical Industry) ... as long as there is flowing a constant supply of oil! Lifelike, oil springs will run dry sooner or later... Major balancing adjustments are applied to the cost of every building, unit and technology of industrial era and beyond, so this mod should be activated last. Additional modifications: - Nuclear meltdowns and uranium mines produce fall-out. - Nuclear fusion and the ITER Project unlock hot fusion reactors. - Coal-to-Liquid facilities. - Cold Fusion. - Unhappiness per city set to 3. - One additional happiness for each additional luxury resource. - Units stronger than Cavalry will use 1 oil resource if nothing else, except for Guided Missile. - Public School gets 4 .