pholkhero
Deviant Mind
Part ALC, part Role-playing challenge, it’s Pholkhero’s Flavor Series. My pet project (which I had MUCH more time to work on with my previous job) was Pholk’s Corner over at the DM site. This SG series is an outgrowth of that.
I’ve always thought that each Civ leader was designed with its own unique personality and playstyle so that the strategy that works for Montezuma will fall apart if applied to Gandhi. Sistuili's ALC series is a great example of the unique strategies that groupthink comes up with. However, i wanted it to be more "in character" as well . . .
With that in mind, the aim of this series of games will be to try and come up with a generalized strategy for each leader that we play. We started with Charlemagne of the Holy Romans, and spread our empire all over the world, and now we turn to the next leader: Churchill of the English
Rivals: 6
Difficulty: Monarch/Emperor?
Map: Hemispheres, 2 or 3 continents, all else random
Mapsize: Standard
Starting Era: Ancient
Speed: Epic
Victory Conditions: All enabled, but see PFS Rule 3.
Variant Settings: No Tech Brokering (I like the slower tech pace; it feels right), Choose Religions, Never Raze Cities
There are also the PFS Standard Rules:
1. Every city must have every 'special' building, including the civ's Unique Building, as well as those which earn double production boni. This means we must build Monuments, Walls, Stock Exchanges, Castles, Broadcast Theatres in every city.
2. From the time of discovery of Redcoats, until its obsoleteness (by my definition
), we must produce it on a 1:1 basis with ALL other land, military units. Ideally, too, the time of our Redcoats should be used for a bit of militaristic expansion, if necessary.
3. We must discuss our victory condition AND the strategy leading there beforehand, designed to best leverage the leaders unique trait combination, as well as the special buildings, UB and UU (see the ALC series for an excellent example of this). Therefore, as Churchill of the English, we will aim for a Diplomatic victory.
Additional PFS Variant Rules:
1. We must revolt to Nationhood as soon as possible.
2. We can build only one (1) wonder.
3. Espionage-themed one (to be decided)
and using DMSG Etiquette, of course.
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
I'll accept anyone if they'd like to be an alternate, ready to pick up the flag should one of the regulars falter.
Roster from PFS01:
Quotey
Bindamel
Ad Hoc
pholkhero
Ozbenno
negyvenketto
Finally, there's still a bit of rules to work out.
1) Level? I'm not sure if it should be monarch or emperor ~ thoughts?
2) Espionage rule ~ Churchill should focus on espoinage to a greater extent then most. What sort of rule should we use to simulate that? Must keep EP spending equal w/Science? Go Spy economy??
3) Victory Condition: the rules say backdoor diplo now, but we should all discuss which one best suits Churchill's traits and Englands UU, UB, etc. My thoughts: Fav civic: Nationhood; favors: military (!) & gold; aggression: medium. i say, with CHA's higher cities, we aim for a backdoor diplo as the required VC (which, remember, you have to have). Go to war early on with either a whipped army (which would work w/the extra happy) OR larger cities from the extra happy, and then be able to protect anything we take immediately with our archers. Go to war again with Redcoats & Canons to get more of the needed pop, and then aim for the UN that way.
And of course, what's the one wonder we can build?
Start to come once we get some more input and solidify the rules ~
I’ve always thought that each Civ leader was designed with its own unique personality and playstyle so that the strategy that works for Montezuma will fall apart if applied to Gandhi. Sistuili's ALC series is a great example of the unique strategies that groupthink comes up with. However, i wanted it to be more "in character" as well . . .
With that in mind, the aim of this series of games will be to try and come up with a generalized strategy for each leader that we play. We started with Charlemagne of the Holy Romans, and spread our empire all over the world, and now we turn to the next leader: Churchill of the English
Rivals: 6
Difficulty: Monarch/Emperor?
Map: Hemispheres, 2 or 3 continents, all else random
Mapsize: Standard
Starting Era: Ancient
Speed: Epic
Victory Conditions: All enabled, but see PFS Rule 3.
Variant Settings: No Tech Brokering (I like the slower tech pace; it feels right), Choose Religions, Never Raze Cities
There are also the PFS Standard Rules:
1. Every city must have every 'special' building, including the civ's Unique Building, as well as those which earn double production boni. This means we must build Monuments, Walls, Stock Exchanges, Castles, Broadcast Theatres in every city.
2. From the time of discovery of Redcoats, until its obsoleteness (by my definition

3. We must discuss our victory condition AND the strategy leading there beforehand, designed to best leverage the leaders unique trait combination, as well as the special buildings, UB and UU (see the ALC series for an excellent example of this). Therefore, as Churchill of the English, we will aim for a Diplomatic victory.
Additional PFS Variant Rules:
1. We must revolt to Nationhood as soon as possible.
2. We can build only one (1) wonder.
3. Espionage-themed one (to be decided)
and using DMSG Etiquette, of course.
Spoiler DMSGEG :
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
I'll accept anyone if they'd like to be an alternate, ready to pick up the flag should one of the regulars falter.
Roster from PFS01:
Quotey
Bindamel
Ad Hoc
pholkhero
Ozbenno
negyvenketto
Finally, there's still a bit of rules to work out.
1) Level? I'm not sure if it should be monarch or emperor ~ thoughts?
2) Espionage rule ~ Churchill should focus on espoinage to a greater extent then most. What sort of rule should we use to simulate that? Must keep EP spending equal w/Science? Go Spy economy??
3) Victory Condition: the rules say backdoor diplo now, but we should all discuss which one best suits Churchill's traits and Englands UU, UB, etc. My thoughts: Fav civic: Nationhood; favors: military (!) & gold; aggression: medium. i say, with CHA's higher cities, we aim for a backdoor diplo as the required VC (which, remember, you have to have). Go to war early on with either a whipped army (which would work w/the extra happy) OR larger cities from the extra happy, and then be able to protect anything we take immediately with our archers. Go to war again with Redcoats & Canons to get more of the needed pop, and then aim for the UN that way.
And of course, what's the one wonder we can build?

Start to come once we get some more input and solidify the rules ~