pholkhero
Deviant Mind
PH05: The Honorable Emperor Spaceman
Warlords (sorry to those who've only got Vanilla. I'm a phorward-lookin' phellow
)
Civilization: Washington
Rivals: 6, Random
Difficulty: Emperor
Map: Fractal
Size: Standard
Starting Era: Ancient
Speed: Normal
Victory: All enabled, but we can only win by Space
Variant Rules:
* This game uses a modified version of RB’s “Honorable” ruleset. It includes:
Realms Beyond
Here's the Start:
This game is open to all those who've SG'ed with me before in any incarnation . Come one, come all and sign-up now! I'll be playing the first 20 tonight ~ er...tomorrow night
Roster
Pholkhero
Zophos
Ozbenno
RoboKai
RemConius
Xerol
Sweetacshun
Warlords (sorry to those who've only got Vanilla. I'm a phorward-lookin' phellow

Civilization: Washington
Rivals: 6, Random
Difficulty: Emperor
Map: Fractal
Size: Standard
Starting Era: Ancient
Speed: Normal
Victory: All enabled, but we can only win by Space
Variant Rules:
* This game uses a modified version of RB’s “Honorable” ruleset. It includes:
RB Website said:1. Every civ has a right to defend itself. A just war is one in which you are not the aggressor. If any civ attacks you unprovoked, you are entitled to remain at war with them and to take retaliatory action upon their units and lands for as long as you wish, up to and including their unconditional surrender.
2. You are not allowed to become a Police State, a Vassalage, or a Theocracy. You must adopt Emancipation (and stay there) once you have the option.
3. You are allowed to refuse tribute demands. You are not allowed to issue demands of your own.
4. You are allowed to sign Defense Pacts.
5. If a friendly civ requests your aid in time of war, you are allowed to join them in the war.
6. If you joined an ally in a war, and they have made peace with the enemy, then you must also make peace with that enemy if the enemy requests peace (unless they are demanding compensation for peace -- you do not ever have to submit to tribute demands.)
7. You may not choose to raze a captured city that the game would allow you to keep. (This includes barbarian cities!)
8. Giving away captured cities is only honorable if they are given to an ally who owned them when the war began. (If you "liberate" an ally's city, you MUST offer to give it back!)
09. Your Spies are only allowed to observe or conduct counter-espionage, not to sabotage or carry out other aggressive missions.
10. Pillaging land improvements in neutral territory, to deny them to a rival or enemy, is dastardly. No bandits on the highways, please.
Realms Beyond
Here's the Start:

This game is open to all those who've SG'ed with me before in any incarnation . Come one, come all and sign-up now! I'll be playing the first 20 tonight ~ er...tomorrow night

Roster
Pholkhero
Zophos
Ozbenno
RoboKai
RemConius
Xerol
Sweetacshun