PH05: THe Honorable Emperor Spaceman

pholkhero

Deviant Mind
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PH05: The Honorable Emperor Spaceman

Warlords (sorry to those who've only got Vanilla. I'm a phorward-lookin' phellow ;) )

Civilization: Washington
Rivals: 6, Random
Difficulty: Emperor
Map: Fractal
Size: Standard
Starting Era: Ancient
Speed: Normal
Victory: All enabled, but we can only win by Space
Variant Rules:

* This game uses a modified version of RB’s “Honorable” ruleset. It includes:
RB Website said:
1. Every civ has a right to defend itself. A just war is one in which you are not the aggressor. If any civ attacks you unprovoked, you are entitled to remain at war with them and to take retaliatory action upon their units and lands for as long as you wish, up to and including their unconditional surrender.

2. You are not allowed to become a Police State, a Vassalage, or a Theocracy. You must adopt Emancipation (and stay there) once you have the option.

3. You are allowed to refuse tribute demands. You are not allowed to issue demands of your own.

4. You are allowed to sign Defense Pacts.

5. If a friendly civ requests your aid in time of war, you are allowed to join them in the war.

6. If you joined an ally in a war, and they have made peace with the enemy, then you must also make peace with that enemy if the enemy requests peace (unless they are demanding compensation for peace -- you do not ever have to submit to tribute demands.)

7. You may not choose to raze a captured city that the game would allow you to keep. (This includes barbarian cities!)

8. Giving away captured cities is only honorable if they are given to an ally who owned them when the war began. (If you "liberate" an ally's city, you MUST offer to give it back!)

09. Your Spies are only allowed to observe or conduct counter-espionage, not to sabotage or carry out other aggressive missions.

10. Pillaging land improvements in neutral territory, to deny them to a rival or enemy, is dastardly. No bandits on the highways, please.

Realms Beyond

Here's the Start:
civ4screenshot0001fm4.jpg


This game is open to all those who've SG'ed with me before in any incarnation . Come one, come all and sign-up now! I'll be playing the first 20 tonight ~ er...tomorrow night :D

Roster
Pholkhero
Zophos
Ozbenno
RoboKai
RemConius
Xerol
Sweetacshun
 
Yow...out-teching the AIs on Emperor without aggression. Sounds challenging, but at least we have a good start for it (gold, plus rice, seafood, and floodplains).

Count me in.
 
Put me in tentaitively in the 6th slot; I've got civ running again, but it's still crashing occassionally. I'll make sure to pull myself out in case it'll be a problem with plenty of time to put an alternate in.
 
I'll sign up for "Empire Space" again. Emperor is quite stressful to me at the moment (have an offline game where I'm fighting hordes of Mongol rifles), but at least in an SG... there are people to carry me when I make :smoke: moves.

OMG, Washington again? Oh yeah, VQ08 was FIN/ORG Washington. Now it's time for CHM/EXP Washington...
GreyFox said:
Lurker's hat on: No sabotaging? Plus I am going to be heavily OoP in Nov.
Oh yeah, you will be out of it this November? Then for you we will rush RK-03.
 
That's a hell of a start location, I think we should just settle on the spot, then warrior->work boat->worker->settler (research Fishing first). CHM gives us plenty of extra happiness throughout the game, so we should try to get as many big cities as early as possible, then switch over to cottagery later (shortly before we get Education, so they're maturing when we get PP).

The loss of Washington's old traits make for a different general strategy - the new traits allow for fewer cities, but allow them to be larger sooner.

I think we should also plan around a couple of wars, following the "can declare if an ally asks you to" rule. This will certainly help prevent anyone from gaining an advantage towards diplo victory (I don't think we'd want to build the UN since we'll be concentrating on spaceship parts).
 
Looks like a fun challenge!

I started a game with no mines, where we are really out teching the AI on monarch. Without mines, workshops, etc. We only build cottages and are doing well. We can run 50% science and get techs like astronomy in 5-8 turns and still make 400-500gpt to rush buildings and units. We are waging war with Cavalry against longbowmen. :lol:

For Independence day we had to migrate to the Barbarian continent on a Terra map. For this we also used commerce only strat to get astronomy fast. Worked very well.

I wonder how a commerce heavy strat would hold out on Emperor.

Sign me up!
 
This game is open to all those who've SG'ed with me before in any incarnation . Come one, come all and sign-up now!

A paradox I can't get my head around. I haven't had the pleasure of your SG company yet, so I guess that makes me a lurker.
 
Alright everyone!

Roster
Pholkhero
Zophos
Ozbenno
RoboKai
RemConius
(Xerol)

Imhotep may also be joining us, so there may be 7 of us. A bit much, but the more the merrrier and 7 IS a good number :D

@ Sweet ~ I knew that "all" was gonna come back to get me. If you'd like, I can stick you in as an alternate since who knows if Xerol's done f-in up his Civ yet :lol: or if Immy wants to play. Otherwise, i can reserve a spot for you in an upcoming Monarch AW game i'm starting soonish ~

speaking of which ~ Fox ~ will you be playing in the "Magnificent Seven" AW game then or what??

Yeah, that start is pretty sweet. It's much better than the original one i had when i had left-over settings enabled and it was an All War game ~ that gold will be ANOTHER extra happy early on, so we're cooking with gas in that dept. Civil Service may work well here, along with an academy and such. I see a commerce powerhouse in Washington.

So, settle on the spot ~ and then . . . well, we start w/Fishing you lousy xerol ~ build: workboat > worker; tech: wheel > pottery ?? I don't know...we start w/agr, too ~ maybe mining > BW ~ played out, but we'll need minign for the gold, and BW never hurts...esp as a Charismatic civ...don't forget about Mysticism and Monument's extra happy face. Talk amongst yourselves.

Shameless Plug
 
pholkhero said:
Yeah, that start is pretty sweet. It's much better than the original one i had when i had left-over settings enabled and it was an All War game ~ that gold will be ANOTHER extra happy early on, so we're cooking with gas in that dept. Civil Service may work well here, along with an academy and such. I see a commerce powerhouse in Washington.

So, settle on the spot ~ and then . . . well, we start w/Fishing you lousy xerol ~ build: workboat > worker; tech: wheel > pottery ?? I don't know...we start w/agr, too ~ maybe mining > BW ~ played out, but we'll need minign for the gold, and BW never hurts...esp as a Charismatic civ...don't forget about Mysticism and Monument's extra happy face. Talk amongst yourselves.
Definitely settle in place. Gold, Clams, Rice, Bananas and two floodplains in the BFC? It's the f---ing promised land!

Commerce will be king in this game, because we have to tech like crazy. Ergo, getting the the gold mine online and fed is priority #1 - it nearly doubles our early research.

I'd go worker first. We have agriculture, so we can farm the rice or floodplains to feed the gold mine if necessary. Techs: mining > BW, then either Mysticism or Wheel > Pottery depending on how things look. I doubt we could get any of the early three religions, but Stonehenge alone would be a great help for us. On the other hand, hooking up the gold and cottaging the floodplains early would be a big boost, too.

After the worker, either Warrior > Workboat or Workboat > Warrior. Dealer's choice.

Medium-term, we're going to settle into a happy cap at 5 (+3 from difficulty, +1 from Charismatic, +1 from Gold, +1 from Monument/Stonehenge, -1 from all the whipping), which lets us work both foods, the Gold, a floodplain, and either the other floodplain or a second mine on the plains-hill.
 
oh, Fox ~ do your Homework ~ go check the Dirty12 discussion thread @ DM for details . . .

Zophos ~ I kinda think getting the worboat out first to grow while we build may be better...then we can use the increased food and the 2nd citizen to get the worker out quicker. You're the number cruncher...uh...crunch :D I'm not used to Normal so I'm not sure of exact build times...(at least that's my excuse for not crunching)
 
Sorry guys, I'll lurk in this one. Thanks for the invitation though. I'll play in PHAW-03 anyway, so no loss in any direction...

Imhotep
 
That's fine.

@ Sweet ~ you can hop in if you'd like, or save your "pholkhero cherry" ( :lol: ) for the All War game i'm opening tomorrow or wed.
 
Possible alternative plan (I've used this a couple times on Monarch with coastal resources):
Build Work Boat while researching towards Bronze Working. Work the clams during pop 1 (the WB won't be finished by the time you get to size 2, but you tech faster). Pop 2, work clams + a forest, or clams + floodplain. Try to time it so BW and WB finish at the same time, usually you'll be pop 3 by then. Revolt to BW, WHIP the worker as soon as you can, then we can chop-whip a settler (1 pop whipped on each). We have the food to grow fast, and the happiness to whip repeatedly. We end up with a size 1 city that'll grow in about 4-5 turns, a worker, and a settler. (After the chop, the worker can hook up the gold, then the rice.)

So (New proposed plan):
Build: WB -> Worker (whip) -> Settler (chop/whip) -> Granary?
Research: Mining -> BW (time to come out with work boat) -> Pottery
Worker: Chop settler -> Mine Gold -> Farm Rice -> Cottage FloodPlains

Having the gold hooked up early puts us in a really nice position to get an early library. At size 5, we can work the clams (4 food/2 commerce, 5 food with lighthouse), the rice (4 food, 5 with CS -- make sure to FARM the plains next to the river), the gold hill (7 commerce, 2 hammers), and a floodplains (3 food, 2+ commerce with cottage), with a fifth citizen available as a scientist (early academy?). Before lighthouse and CS I count 4 + 4 + 3 + 2 = 13 food, which is 3 surplus at size 5. Commerce: 8 from palace, 1 (2?) from city square (does the river give the city a bonus commerce?), 7 from gold, 2+ from floodplains, and 2 from the clams, which is at least 20 commerce. The problem is, it's hammer-poor, even with the gold hill. We should mine that plains hill to the north as soon as we have the spare worker-turns, then, because our sixth pop point (when not whip-unhappy) can add 4 hammers there, with 1 food shortage, which will become stable once we get a lighthouse.

If my estimates are anything near correct, we could have our capital pumping 40 beakers by 1000BC, and once CS comes in, that'll be close to 70.
So, plotting even farther ahead:
After writing comes in, research mysticism -> polytheism -> priesthood. Then take alphabet or CoL, depending on our Oracle chances. (Hopefully our second city can be hammer-rich and/or near marble - we don't want to pollute our capital with non-scientist GPPs anyway.) Then literature, for the GLib in the capital. Once that's in we'll really start pumping the scientists, so we could probably go CS (by oracle or otherwise) -> paper -> education (by scientists). Scientists will pop CS, won't they? I think they'd prefer Alphabet, though, and obviously earlier CS is better than later CS. We might have the beakerpower to do it the hard way and still get it at a reasonable date, though. Once education's in, go for Constitution (representation) and then grab the economic techs (guilds->banking->economics). We should probably grab currency earlier, maybe after we get Literature in. Then philosophy -> liberalism (free religion?) -> the later techs. Of course, this is very rough, but hopefully a good enough outline to build off of.
 
@Sweet--is your avatar the Clockwork Orange guy? You up for a bit of the old ultra-violence? Very nice indeed.
 
yeah, let's make that red-red kroovy flow . . . or i'll kick Rex in the Yarbles!!

I also want to bring up the issue of the patch ~ i'm leaning towards making it part and parcel of this game. just from what i'm seeing, a lot of Warlords issues will be fixed (which is needed), but it also looks like it's going to be HARDER now that they've incorporated Blake's AI mod into it. we should prepare.
 
Is it worth even attempting Oracle on Emporer?

I would research mining, bronze working (for the whip plan as outlined by Xerol), agriculture, pottery, writing, alphabet from the get go and start trading (but not alphabet if possible), get literature (poly from trades) and build GL, this will be crucial to our chances.
 
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