pholkhero
Deviant Mind
or, The Priests of X (where X=the civ we choose
)
I tried it out in PH04: One Happy Family, but it didn’t scratch the itch quite right. Then, inspired by PW01: The Holy One, I decided to try it out again with some more restrictions.
So, what am I talking about, you say. I say, shut it, you!
Basically the aim of this game is to use religion to its utmost. We must run a specialist economy with only priests, and we must get a “true” Apostolic win.
Leader: Ramesses or Gandhi (pending team discussion)
Opponents: 6 pre-selected
Difficulty: Prince
Map: Pangaea, Natural shoreline
Size: Standard
Speed: Epic
Victory Conditions: All enabled (but see variant rules)
Variant Rules:
* We must win via “true” apostolic. What this means is we must spread our religion to every city in the land, and then win via Apostolic vote. We CANNOT do a backdoor diplo win here. We must have 40% or less of the votes; we’ll have to win friends and influence people
* We must found at least 4 of the 7 religions, and build the shrines for them all
* We must run a specialist-economy, and only run Priests. Any non-Prophet GPs must be destroyed
* Buildings which have a religious element (found religions, enable GP wonders, priest bldgs, etc) must take priority over everything
* We must build the following wonders: Stonehenge, Pyramids, Oracle, Angkor Wat, Chichen Itza, Apostolic Palace, Univ of Sankore, Spiral Minaret (all GP-producing ones plus Pyramids for Rep early). [If this seems like too much, I would limit it to Pyr, AW, AP, US and SM (pending team discussion).]
* I am putting on No Tech Trading or Brokering (pending what? You guessed it, team discussion) in order to slow down the tech pace, and prolong the power of religion
Finally, here is the DMSGEG. Read it. Learn it. Love it.
Alpha: The quality of your report outweighs the quality of your play; a log dump is right out. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Remember, your report should be a new reply to alert other players.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great (war declarations, birth of Great People, even some quests), players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude. See any SG I or other DMers have been in to see what I mean.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Just press enter for 15 turns. Is that so hard?
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.
Team Roster:
pholkhero
r_rolo
pawelo
pindicator
Cabledawg
ungy
Meiz
There's some things that need to be discussed before I post a start and all, but I'm still looking for 3 more people. As it is, we need to decide on a) a leader, b) the wonder list, and c) the brokering/trading option.
a) Ramesses will be good for all those early priests from the Obelisk, as well as the Ind trait for the wonders, while Gandhi will get us more GPs. I'm leaning Ramesses at this point since we won't need all THAT many Prophets.
b) I'm all for going for the whole enchilada, though I may be over-reaching.
c) I think No Trading is best so as to greatly slow down the tech pace. However, I fear we may get too big an advantage over the AI b/c of it. What's more, our commerce might be light since we're running an SE and only priests.
Thoughts from others??

I tried it out in PH04: One Happy Family, but it didn’t scratch the itch quite right. Then, inspired by PW01: The Holy One, I decided to try it out again with some more restrictions.
So, what am I talking about, you say. I say, shut it, you!
Basically the aim of this game is to use religion to its utmost. We must run a specialist economy with only priests, and we must get a “true” Apostolic win.
Leader: Ramesses or Gandhi (pending team discussion)
Opponents: 6 pre-selected
Difficulty: Prince
Map: Pangaea, Natural shoreline
Size: Standard
Speed: Epic
Victory Conditions: All enabled (but see variant rules)
Variant Rules:
* We must win via “true” apostolic. What this means is we must spread our religion to every city in the land, and then win via Apostolic vote. We CANNOT do a backdoor diplo win here. We must have 40% or less of the votes; we’ll have to win friends and influence people
* We must found at least 4 of the 7 religions, and build the shrines for them all
* We must run a specialist-economy, and only run Priests. Any non-Prophet GPs must be destroyed
* Buildings which have a religious element (found religions, enable GP wonders, priest bldgs, etc) must take priority over everything
* We must build the following wonders: Stonehenge, Pyramids, Oracle, Angkor Wat, Chichen Itza, Apostolic Palace, Univ of Sankore, Spiral Minaret (all GP-producing ones plus Pyramids for Rep early). [If this seems like too much, I would limit it to Pyr, AW, AP, US and SM (pending team discussion).]
* I am putting on No Tech Trading or Brokering (pending what? You guessed it, team discussion) in order to slow down the tech pace, and prolong the power of religion
Finally, here is the DMSGEG. Read it. Learn it. Love it.

Spoiler Deviant Mind Succession Game Etiquette Guide :
Alpha: The quality of your report outweighs the quality of your play; a log dump is right out. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Remember, your report should be a new reply to alert other players.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great (war declarations, birth of Great People, even some quests), players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude. See any SG I or other DMers have been in to see what I mean.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Just press enter for 15 turns. Is that so hard?
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.
Team Roster:
pholkhero
r_rolo
pawelo
pindicator
Cabledawg
ungy
Meiz
There's some things that need to be discussed before I post a start and all, but I'm still looking for 3 more people. As it is, we need to decide on a) a leader, b) the wonder list, and c) the brokering/trading option.
a) Ramesses will be good for all those early priests from the Obelisk, as well as the Ind trait for the wonders, while Gandhi will get us more GPs. I'm leaning Ramesses at this point since we won't need all THAT many Prophets.
b) I'm all for going for the whole enchilada, though I may be over-reaching.
c) I think No Trading is best so as to greatly slow down the tech pace. However, I fear we may get too big an advantage over the AI b/c of it. What's more, our commerce might be light since we're running an SE and only priests.
Thoughts from others??