Leader: to be determined Rivals: 6 Difficulty: Monarch Map: Arboria Size: Standard Speed: Normal Victory Conditions: All Enabled, but we can only win by Cultural Variant Rules: * Once we discover ABCs, we must turn off research for the duration, and run as high an espionage level as we can. [We can, however, elect to turn it off and go all culture at the end.] * We can not build cottages, and can run only Spies (now you understand the devil smiley above) * All units that can be promoted up to Wood III, must be first, before any other promo's. * We must take from the rich, and give to the poor. Practically speaking, this applies to score: ~ all our EPs should be concentrated on those civs which are above us in score ~ we must give in to any request from a “lower” civ (except war) ~ we can never declare war on any “lower” civ ~ once able, we must steal *something* from a “higher” rival and give it to a “lower” one Roster: pholkhero TriviAl Refar Meiz r_rolo pawelo Ralph_Jackson some thoughts: sistine chapel will be of good use we'll need a great artist-wonder city to crank out some to help with our effort. as far as a leader is concerned, i think we'll need an Industrious leader in order to try and build those wonders we'll need to win. Also, we DON'T need to kill any non-Spy or Artist GPs. Think of them as part of the merry men.