pholkhero
Deviant Mind
Leader: to be determined
Rivals: 6
Difficulty: Monarch
Map: Arboria
Size: Standard
Speed: Normal
Victory Conditions: All Enabled, but we can only win by Cultural
Variant Rules:
* Once we discover ABCs, we must turn off research for the duration, and run as high an espionage level as we can. [We can, however, elect to turn it off and go all culture at the end.]
* We can not build cottages, and can run only Spies (now you understand the devil smiley above)
* All units that can be promoted up to Wood III, must be first, before any other promo's.
* We must take from the rich, and give to the poor. Practically speaking, this applies to score:
~ all our EPs should be concentrated on those civs which are above us in score
~ we must give in to any request from a “lower” civ (except war)
~ we can never declare war on any “lower” civ
~ once able, we must steal *something* from a “higher” rival and give it to a “lower” one
Roster:
pholkhero
TriviAl
Refar
Meiz
r_rolo
pawelo
Ralph_Jackson
some thoughts:
sistine chapel will be of good use
we'll need a great artist-wonder city to crank out some to help with our effort.
as far as a leader is concerned, i think we'll need an Industrious leader in order to try and build those wonders we'll need to win. Also, we DON'T need to kill any non-Spy or Artist GPs. Think of them as part of the merry men.
Rivals: 6
Difficulty: Monarch
Map: Arboria
Size: Standard
Speed: Normal
Victory Conditions: All Enabled, but we can only win by Cultural

Variant Rules:
* Once we discover ABCs, we must turn off research for the duration, and run as high an espionage level as we can. [We can, however, elect to turn it off and go all culture at the end.]
* We can not build cottages, and can run only Spies (now you understand the devil smiley above)
* All units that can be promoted up to Wood III, must be first, before any other promo's.
* We must take from the rich, and give to the poor. Practically speaking, this applies to score:
~ all our EPs should be concentrated on those civs which are above us in score
~ we must give in to any request from a “lower” civ (except war)
~ we can never declare war on any “lower” civ
~ once able, we must steal *something* from a “higher” rival and give it to a “lower” one
Roster:
pholkhero
TriviAl
Refar
Meiz
r_rolo
pawelo
Ralph_Jackson
some thoughts:
sistine chapel will be of good use
we'll need a great artist-wonder city to crank out some to help with our effort.
as far as a leader is concerned, i think we'll need an Industrious leader in order to try and build those wonders we'll need to win. Also, we DON'T need to kill any non-Spy or Artist GPs. Think of them as part of the merry men.